11-14-2015, 08:50 AM
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#401
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First Line Centre
Join Date: Jul 2015
Location: Victoria, BC
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Quote:
Originally Posted by N-E-B
I finished the main story as fast as I could (Tuesday night/Wednesday morning, sided with Brotherhood of Steel) and have been waiting a while to discuss it. I won't spoil anything, but was anyone else's mind blown when you finally get to The Institute and learned about Father???
Also, I'm up to four recurring characters from Fallout 3 so far (won't name them to avoid spoilers). One I fully expected, the other three I did not expect at all. Really cool to see them tying the game into FO3.
EDIT: If anyone's curious as to who the recurring characters are, they're listed below in the spoiler tags
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Why would you do that? I've barely made a dent in the story and I've been played non stop since Tuesday.
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11-14-2015, 09:35 AM
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#402
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Lifetime Suspension
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I stumbled upon the massive Corvega Assembly Plant. Wandered into a broken duct in an alley and ended up in the basement. Cleared out most of the place, the roof, the catwalk, so many raiders. Things got hairy when I was stuck between two semi trailers outside but got through it.
There are a couple rooms left in the place but I left it, I'm assuming it's part of a mission at some point.
Finding it difficult to get enough of the proper crap to build up my camp though, my Kingdom for some copper. Will be getting the scavenger perk next.
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11-14-2015, 09:44 AM
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#403
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First Line Centre
Join Date: Jul 2015
Location: Victoria, BC
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Quote:
Originally Posted by MrMastodonFarm
I stumbled upon the massive Corvega Assembly Plant. Wandered into a broken duct in an alley and ended up in the basement. Cleared out most of the place, the roof, the catwalk, so many raiders. Things got hairy when I was stuck between two semi trailers outside but got through it.
There are a couple rooms left in the place but I left it, I'm assuming it's part of a mission at some point.
Finding it difficult to get enough of the proper crap to build up my camp though, my Kingdom for some copper. Will be getting the scavenger perk next.
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You can take stuff from the workstations in other settlements too by using transfer.
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The Following User Says Thank You to Drak For This Useful Post:
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11-14-2015, 10:00 AM
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#404
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Franchise Player
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Quote:
Originally Posted by MrMastodonFarm
I stumbled upon the massive Corvega Assembly Plant. Wandered into a broken duct in an alley and ended up in the basement. Cleared out most of the place, the roof, the catwalk, so many raiders. Things got hairy when I was stuck between two semi trailers outside but got through it.
There are a couple rooms left in the place but I left it, I'm assuming it's part of a mission at some point.
Finding it difficult to get enough of the proper crap to build up my camp though, my Kingdom for some copper. Will be getting the scavenger perk next.
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It's actually part of a really early mission -- the first one you get from the Minutemen.
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11-14-2015, 10:15 AM
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#405
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Lifetime Suspension
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Quote:
Originally Posted by OutOfTheCube
It's actually part of a really early mission -- the first one you get from the Minutemen.
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Cool. Haven't done that yet. I did the first one for the Brotherhood of Steel, setting up some stuff for sanctuary and random things from Fenway park, but mostly just wandering and building crap.
Trying to immerse myself in this game more. Always here about the time people spend playing Fallout, Skyrim etc, I cruised through them all sticking with the main story.
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11-14-2015, 11:22 AM
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#406
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Lifetime Suspension
Join Date: Sep 2011
Location: Calgary
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I've got my settlement up and running now but I can't find where I can build a gate for defense. I can make walls and a doorway but I want a proper gate.
Where is it?
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11-14-2015, 11:33 AM
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#407
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First Line Centre
Join Date: Jan 2011
Location: losing CPHL bets
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Quote:
Originally Posted by Canehdianman
I've got my settlement up and running now but I can't find where I can build a gate for defense. I can make walls and a doorway but I want a proper gate.
Where is it?
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I think you build it out of walls and a doorway + door
__________________
Formerly CPHL - LA Kings
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11-14-2015, 11:52 AM
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#408
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Lifetime Suspension
Join Date: Sep 2011
Location: Calgary
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Quote:
Originally Posted by dsavillian
I think you build it out of walls and a doorway + door
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Hmmm I tried that but the provisioner's brahmin couldn't fit through the doorway, so I deleted it.
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11-14-2015, 02:50 PM
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#409
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Franchise Player
Join Date: Feb 2012
Location: Edmonton,AB
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just finished the quest where the gouls are bothering a settlement I can't remember the name. I ended up running into two legendary gouls and killing both i got a legendary piece of leg armor that deals 10 percent of damage you take back to the enemy that dealt it, and a legendary baton that does extra damage to limbs
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11-14-2015, 04:06 PM
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#410
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Basement Chicken Choker
Join Date: Jan 2007
Location: In a land without pants, or war, or want. But mostly we care about the pants.
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Definitely different when you start out; see 3 dogs and figure "well this should be a good tune-up" and then they wreck you. Takes several shots to kill even a weak enemy, at least in Hard mode. Get swarmed and it's all over.
Blowing up things doesn't seem to do as much damage as one would expect, but the Molotov cocktails rule. Love it so far.
__________________
Better educated sadness than oblivious joy.
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11-14-2015, 04:56 PM
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#411
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Self-Suspension
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The upgrading mechanics and crafting is fantastic. Each gun type has so many variations it's ridiculous. The shooting is actually much improved as are the animations. The animations are way more dynamic than in Fallout 3, the characters even have momentum when they run.
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The Following User Says Thank You to AcGold For This Useful Post:
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11-15-2015, 12:46 AM
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#412
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Franchise Player
Join Date: Dec 2011
Location: Calgary
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Quote:
Originally Posted by Drak
Why would you do that? I've barely made a dent in the story and I've been played non stop since Tuesday.
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Because first and foremost I play Fallout for the story. I knew you could play after the story so I decided to power through it and now I'm doing nothing but building settlements, doing the odd sidequests here and there, and exploring.
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11-15-2015, 01:15 AM
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#413
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Franchise Player
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Anyone else find The Swan? By far the toughest boss fight I've done so far.
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11-15-2015, 09:18 AM
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#414
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First Line Centre
Join Date: Jan 2011
Location: losing CPHL bets
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Quote:
Originally Posted by codynw
Anyone else find The Swan? By far the toughest boss fight I've done so far.
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saw him.
skipped him.
Took the long way around to get to a quest
__________________
Formerly CPHL - LA Kings
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11-15-2015, 11:00 AM
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#415
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Franchise Player
Join Date: Apr 2003
Location: Not sure
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So a couple questions for the pro's.
First time playing a Fallout game. I did the quest where you get the power armour. Does the power run out on it shortly after you get it? If not, I may have broken it
The quest you get where you need to make some beds for the community. Seems like I can only craft it right on the spot and drop it behind me so now I have like 5 beds in the front of the crafting bench. Can you actually move them around after crafting? I couldn't seem to move them.
I'm playing the PC version btw, not sure I'm overly fond of the crafting system as of yet.
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The Following User Says Thank You to GoinAllTheWay For This Useful Post:
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11-15-2015, 11:26 AM
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#416
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Craig McTavish' Merkin
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Quote:
Originally Posted by GoinAllTheWay
So a couple questions for the pro's.
First time playing a Fallout game. I did the quest where you get the power armour. Does the power run out on it shortly after you get it? If not, I may have broken it
The quest you get where you need to make some beds for the community. Seems like I can only craft it right on the spot and drop it behind me so now I have like 5 beds in the front of the crafting bench. Can you actually move them around after crafting? I couldn't seem to move them.
I'm playing the PC version btw, not sure I'm overly fond of the crafting system as of yet.
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The power armour needs fusion cores. The first one you get is low on power, pretty much as a tease. You need to find more to get the armour to work again.
The crafting/building system kinda sucks. When you're in workshop mode press E to select the bed. Then you'll be able to move it. I'm not sure why you couldn't move when when you first crafted them, but you should.
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11-15-2015, 11:33 AM
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#417
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Basement Chicken Choker
Join Date: Jan 2007
Location: In a land without pants, or war, or want. But mostly we care about the pants.
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Quote:
Originally Posted by AcGold
The upgrading mechanics and crafting is fantastic. Each gun type has so many variations it's ridiculous.
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I found both the Gun Nut and the perq where you get extra components when breaking down weapons to be essential - I built a scoped sniper rifle and this saves me a huge amount of (rare) ammo since I can now reliably hit at long distance instead of relying on VATS. I also converted the short-barrel shotgun to a long barrel for medium range hitting power, again in the hopes of saving ammo.
Ammo is really a limiting factor, going melee might be the way to go in Hard as you can use up half your entire supply in just one area if you are fighting mobs that don't drop much. Plus there nothing more conducive to panic than running out of the most suitable weapon's ammo just when you really really need it.
It's sad when you have to club mole rats and radroaches to death every time because you can't waste precious pistol rounds...
Lastly, as a tactics tip, don't get too dependent on a favorite weapon. Practice with them all and find where they are most suitable. For instance, pistols are great against ghouls as they like to run in straight lines, usually more-or-less right at you, and they usually don't have armor. Mirelurks you want to shotgun when they open up their shell. Raiders are excellent sniping targets, and in close automatic pistols work, going for the head where there usually isn't armor. Weak but quick enemies you can bash or stab. Fast enemies that evade your fire are best handled by short bursts from an automatic weapon aimed at centre mass. And so on.
Oh yah, and if something is fast and tough, crippling its leg or legs will make it infinitely easier to kill. That perq that adds a cumulative 10% to your accuracy in VATS against a specific body part per shot will be, I expect, the only way my extremely squishy character will be able to advance against tough enemies later.
__________________
Better educated sadness than oblivious joy.
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The Following User Says Thank You to jammies For This Useful Post:
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11-15-2015, 11:57 AM
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#418
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Franchise Player
Join Date: May 2004
Location: Marseilles Of The Prairies
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Quote:
Originally Posted by jammies
Oh yah, and if something is fast and tough, crippling its leg or legs will make it infinitely easier to kill. That perq that adds a cumulative 10% to your accuracy in VATS against a specific body part per shot will be, I expect, the only way my extremely squishy character will be able to advance against tough enemies later.
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To add to this, there is a Supermutant mob NW of The Fens that drops a leg-crippling auto-pistol. It's super handy for starting attacks with.
__________________
Quote:
Originally Posted by MrMastodonFarm
Settle down there, Temple Grandin.
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11-15-2015, 12:01 PM
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#419
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Self-Suspension
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I took the extra ammo perk and being low on ammo isn't an issue. I've sold thousands worth of the smaller calibre pistol rounds. My issue is finding a good long range weapon
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11-15-2015, 12:38 PM
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#420
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wins 10 internets
Join Date: Feb 2006
Location: slightly to the left
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Really glad I had my companion hauling around a Fat Man for me as a just-in-case scenario for my stealth/sniper character. The fight to retake the Minutemen castle would have been incredibly hard without it
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