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Old 11-11-2015, 11:48 PM   #341
To Be Quite Honest
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I'm miffed about the hard coded keys. I've used all of my Stimpacks out of habit.

I've read that you can't change them due to the crafting side of the game but you can use this!

http://www.nexusmods.com/fallout4/mods/146/?

A rebinding tool! Yay!

Fall-on baby, fall-on.
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Old 11-12-2015, 08:51 AM   #342
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This game is amazing! I am hooked once again. I can't say enough good things about it. So much content here and I have committed the sin of pre-ordering the season pass already without even knowing what will be included...
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Old 11-12-2015, 09:04 AM   #343
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Games like this are overwhelming at first. I don't even know what to do half the time.

I'm working on the Minutemen quest line right now. If you're doing these quests, make sure you have some good guns before you do the Taking Independence quest. I wasn't prepared at all and I got wrecked.
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Old 11-12-2015, 09:16 AM   #344
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This game is ridiculous. At first I was like, meh, been there done this before. But I can't put it down.

First random encounter with Super Mutants last night had me screaming like my 8 year old son.
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Old 11-12-2015, 09:25 AM   #345
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Fallout 3 is when the series changed, not Fallout 4. Complaining that the game is now an action RPG was a task for 7 years ago.

This is what the series is now. This is what 3 was, this is what New Vegas was. Fallout 1 and 2 were fantastic strategy RPGs. Fallout 3 and 4 are fantastic action RPGs.

Either buy the game or don't. Support it or don't support it. The series is more popular now than it ever was as a tactical game.
As long as they keep tying them to the original Fallout games with the sequential numbering, yet keep moving them further from what the series was, I'll have a beef and will air it.
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Old 11-12-2015, 10:02 AM   #346
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That's really not the definition of an RPG. That's just what FO1/2 were. If people expected Fallout 4 to be like the original game, they shouldn't have been excited for this one in the first place. I'll say it again. This is a game for fans of Fallout 3 and New Vegas.
New Vegas actually took a ton of positive steps back towards the originals. There were multiple ways to solve problems, and it was much more about the atmosphere and the characters than it was about just shooting bad guys. The hope here was that they would continue to build on that and take it a step further, rather than go 180 degrees in the opposite direction down a pit of stripping out everything but the Call-Of-Duty-esque point at bad guy, click, gun shoots bad guy. Now I'm reading a lot of reviews that say it's actually more like that than Fallout 3 was, even. This is very disappointing, in my view.
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Fallout 3 is when the series changed, not Fallout 4. Complaining that the game is now an action RPG was a task for 7 years ago.
Again, you're right, Fallout 3 was basically an abortion, but I refer you to my previous comment about New Vegas being a step back towards what Fallout was supposed to be. It wasn't unreasonable to hope they'd keep that spirit going. I frankly don't care if it's first person FPS or third person turn based iso, I care about storytelling and variety.

Let's say you have a quest based on the notion that there's a small wasteland town troubled by raiders. What I expect from Fallout is that I can do, for example, the following:
a) Run in guns blazing and shoot all of the raiders;
b) Sneak around silently picking off raiders one by one until their force is diminished;
c) Find some environmental element that I can manipulate using skills to cause the Raiders to disperse (say there's a gas tank you can re-activate with a repair skill to flood their base with gas or a couple of fixed turrets you can hack into to turn against them);
d) Plant a series of traps and timed explosives around the base to take out the raiders;
e) Talk my way into the raider camp and convince one of the raiders to challenge their leader, causing the camp to split and fight amongst each other; or
f) Join the raiders myself, and go back and raid the small wasteland town.

What Bethesda seems to think we expect is:
a) Run in guns blazing and shoot all of the raiders.

... Now do it again the next quest.

... And again, the next quest.

The worst part is, that's actually the most BORING option of the bunch. But don't worry! You have a choice of which gun you want to use, since you can use all of them as there's no real differentiation between character abilities!
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Either buy the game or don't. Support it or don't support it. The series is more popular now than it ever was as a tactical game.
Popularity doesn't equal "good". That should be obvious enough. Welcome to the market research generation. "People like call of duty, we sold a lot of copies of skyrim, let's just make more games like that". F off.

As for whether I'll buy it, eh. I'm on the fence. I'm just really disappointed as a fallout game should be a must-buy. Hell, an elder scrolls game should be a must-buy, but they can't even do those right since Morrowind.
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Imagine if some super rich saudis swept into Calgary, bought the Flames franchise, and promptly withdrew the team from the NHL and set them to the task of winning krumping competitions, 'cause that is what all the cool kids are into'.
This analogy is fairly hilarious, but I was thinking more along the lines of complaining about The Phantom Menace being a poor excuse for a Star Wars film. The response is not, "well they sold a lot of tickets and a lot of Jar Jar Binks toys so get on board!" It's "this is bull####".
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Old 11-12-2015, 10:06 AM   #347
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Imagine if some super rich saudis swept into Calgary, bought the Flames franchise, and promptly withdrew the team from the NHL and set them to the task of winning krumping competitions, 'cause that is what all the cool kids are into'.

If you saw them selling tickets to a new Calgary Flames season, would you just shrug and say, "OK, I guess that's what the franchise is now" or would you say, "This is BS! They were an up and coming hockey team that should have been competing for Stanley Cups for years! That's what I want to be watching!"?
A better comparison would if the Flames organization went bankrupt, disbanded the entire franchise, and everyone went their separate ways.

10 years later, an MLS franchise buys the rights to the "Flames" name, and uses similar branding for their team.
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Old 11-12-2015, 10:21 AM   #348
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First random encounter with Super Mutants last night had me screaming like my 8 year old son.
I had a Deathclaw air drop on my head in a bunker. And these animations they have for things entering buildings or caves or what have you.... Jesus. I noped into a door and got wrecked by the deathclaw. Just sheer panic.

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Originally Posted by CorsiHockeyLeague View Post
Let's say you have a quest based on the notion that there's a small wasteland town troubled by raiders. What I expect from Fallout is that I can do, for example, the following:
a) Run in guns blazing and shoot all of the raiders;
b) Sneak around silently picking off raiders one by one until their force is diminished;
c) Find some environmental element that I can manipulate using skills to cause the Raiders to disperse (say there's a gas tank you can re-activate with a repair skill to flood their base with gas or a couple of fixed turrets you can hack into to turn against them);
d) Plant a series of traps and timed explosives around the base to take out the raiders;
e) Talk my way into the raider camp and convince one of the raiders to challenge their leader, causing the camp to split and fight amongst each other; or
f) Join the raiders myself, and go back and raid the small wasteland town.
I have done all of these except the last one so far in Fallout 4.
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Last edited by Blaster86; 11-12-2015 at 10:24 AM.
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Old 11-12-2015, 10:27 AM   #349
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Yeah I'm not really getting the "run in guns blazing" thing. In fact, most of the missions where I have just said "#### it" and run in, after I clear it I find at least 4 or 5 alternate entry routes, means of clearance, and other such stuff and kick myself for not using them.
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Old 11-12-2015, 10:32 AM   #350
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I have done all of these except the last one so far in Fallout 4.
What would be an example of where you used either of these two? I typically look for stuff like this but I haven't found much. I hacked one Protectron to help me and that's all I've found.

Quote:
c) Find some environmental element that I can manipulate using skills to cause the Raiders to disperse (say there's a gas tank you can re-activate with a repair skill to flood their base with gas or a couple of fixed turrets you can hack into to turn against them);
e) Talk my way into the raider camp and convince one of the raiders to challenge their leader, causing the camp to split and fight amongst each other;
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Old 11-12-2015, 10:38 AM   #351
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This game has been awesome so far. My new PC is running max settings and I get a bit of choppiness when dusk comes around. Otherwise looks awesome!
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Old 11-12-2015, 10:39 AM   #352
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What would be an example of where you used either of these two? I typically look for stuff like this but I haven't found much. I hacked one Protectron to help me and that's all I've found.
Why wouldn't that Protectron count for you? Or detonating a car next to their hide out, or activating a security system.

As for talking your way into things, truthfully that was fallout 3 not 4, though it still runs counter to his point. I suspect there will be places to do this in 4.
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Old 11-12-2015, 10:41 AM   #353
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In the first Factory mission, you can sneak into jared's office (no small feat mind you) and de-activate all of the security lamps and turrets.
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Old 11-12-2015, 10:48 AM   #354
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Originally Posted by CorsiHockeyLeague View Post
New Vegas actually took a ton of positive steps back towards the originals. There were multiple ways to solve problems, and it was much more about the atmosphere and the characters than it was about just shooting bad guys. The hope here was that they would continue to build on that and take it a step further, rather than go 180 degrees in the opposite direction down a pit of stripping out everything but the Call-Of-Duty-esque point at bad guy, click, gun shoots bad guy. Now I'm reading a lot of reviews that say it's actually more like that than Fallout 3 was, even. This is very disappointing, in my view.

Again, you're right, Fallout 3 was basically an abortion, but I refer you to my previous comment about New Vegas being a step back towards what Fallout was supposed to be. It wasn't unreasonable to hope they'd keep that spirit going. I frankly don't care if it's first person FPS or third person turn based iso, I care about storytelling and variety.

Let's say you have a quest based on the notion that there's a small wasteland town troubled by raiders. What I expect from Fallout is that I can do, for example, the following:
a) Run in guns blazing and shoot all of the raiders;
b) Sneak around silently picking off raiders one by one until their force is diminished;
c) Find some environmental element that I can manipulate using skills to cause the Raiders to disperse (say there's a gas tank you can re-activate with a repair skill to flood their base with gas or a couple of fixed turrets you can hack into to turn against them);
d) Plant a series of traps and timed explosives around the base to take out the raiders;
e) Talk my way into the raider camp and convince one of the raiders to challenge their leader, causing the camp to split and fight amongst each other; or
f) Join the raiders myself, and go back and raid the small wasteland town.

What Bethesda seems to think we expect is:
a) Run in guns blazing and shoot all of the raiders.

... Now do it again the next quest.

... And again, the next quest.

The worst part is, that's actually the most BORING option of the bunch. But don't worry! You have a choice of which gun you want to use, since you can use all of them as there's no real differentiation between character abilities!
Popularity doesn't equal "good". That should be obvious enough. Welcome to the market research generation. "People like call of duty, we sold a lot of copies of skyrim, let's just make more games like that". F off.

As for whether I'll buy it, eh. I'm on the fence. I'm just really disappointed as a fallout game should be a must-buy. Hell, an elder scrolls game should be a must-buy, but they can't even do those right since Morrowind.

This analogy is fairly hilarious, but I was thinking more along the lines of complaining about The Phantom Menace being a poor excuse for a Star Wars film. The response is not, "well they sold a lot of tickets and a lot of Jar Jar Binks toys so get on board!" It's "this is bull####".
Perhaps you ought to read this article on PC Gamer where the guy is doing a play through using nothing but Charisma and Luck skills. http://www.pcgamer.com/playing-fallo...-nothing-else/
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Old 11-12-2015, 10:48 AM   #355
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Why wouldn't that Protectron count for you? Or detonating a car next to their hide out, or activating a security system.

As for talking your way into things, truthfully that was fallout 3 not 4, though it still runs counter to his point. I suspect there will be places to do this in 4.
Sorry, bad wording. Protectron definitely counts, I just wanted to hear a few more examples.

I guess I blew up some cars when fighting that Deathclaw at the beginning as well.
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Old 11-12-2015, 11:38 AM   #356
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What Bethesda seems to think we expect is:
a) Run in guns blazing and shoot all of the raiders.
Maybe we're playing a different game, but that's not what it's been like for me playing Fallout 3/4.

Sure, there are moments where you are in large dog fights against mutants or raiders, but those moments are certainly (for me, at least) not like playing Call of Duty. For me, those moments are about using your items and resource properly. Carefully using ammo. Setting up mines. There are moments where I've been at 1 HP with no stimpacks, and I need to get into a building guarded by 12 baddies. That's a unique experience for me.

Beyond that, I don't think you're correct on this statement in the first place. I think dog fights are ultimately the last option.

And with that said, Fallout 3 and 4 are not games that I'd probably enjoy watching somebody else play. Watching reviews or LPs does not sell me on the series.

To me, where the game really excels is when you slow it down and take the world in at your own pace. There are so many stories hidden within this game that it's almost overwhelming. I really feel like a lot of passion went into making it feel like more than just an objective based game. I don't see that from any other games in the genre. When I would be having my most fun, I think spectators would be bored.

I will agree that adding more options and making the choices more like the original games would help the series. Who isn't a fan of more choice? But at what expense? There's already more game here than Fallout 1 and 2 combined.

Again, the Gametrailers video I mentioned in my last post does a really good job explaining why the game is so enthralling for me.

http://www.gametrailers.com/videos/1...talk-fallout-4

Last edited by Ashasx; 11-12-2015 at 11:46 AM.
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Old 11-12-2015, 11:45 AM   #357
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I think my next playthrough is going to involve a character that has 10 strength, 1 intelligence, power armor, big guns and melee weapons.
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Old 11-12-2015, 12:19 PM   #358
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Noooooo, I think they patched the dog's ability to retrieve the cryolator. He just whines when directed to get it from the case.
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k im just not going to respond to your #### anymore because i have better things to do like #### my model girlfriend rather then try to convince people like you of commonly held hockey knowledge.
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Old 11-12-2015, 12:25 PM   #359
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Noooooo, I think they patched the dog's ability to retrieve the cryolator. He just whines when directed to get it from the case.
Yeah this happened to me as well on ps4.
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Old 11-12-2015, 12:31 PM   #360
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I think my next playthrough is going to involve a character that has 10 strength, 1 intelligence, power armor, big guns and melee weapons.
AND HIS NAME IS JOHN CENA!

do doodoodoo do doodoodoo
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