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View Poll Results: What are you buying?
Xbox One 66 15.46%
PS4 189 44.26%
Changed from Xbox One to PS4 8 1.87%
Changed from PS4 to Xbox One 6 1.41%
Getting both (eventually) 30 7.03%
Waiting for more info 60 14.05%
Not getting either 68 15.93%
Voters: 427. You may not vote on this poll

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Old 08-13-2014, 03:50 PM   #3301
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Originally Posted by Erick Estrada View Post
Timed exclusive or not that hasn't stopped the XB1 and PS4 Tomb Raider Rise of the Tomb Raider Graphics comparisons;


and you are calling others fanboys!
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Old 08-13-2014, 03:53 PM   #3302
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Yea, same developer, its like AW meets Max Payne.
Yeah I originally thought this would be some sort of time gimmick like Prince of Persia but it looks more creative than just going back in time to correct a death. In the game time is unstable an there are times your character has to work within time stutters/stops and navigate through paused events so while he has some cool time manipulation powers he's still not in complete control. It's pretty ambitious and hopefully the game is more than just a great idea that's implemented in a better than average story. I'm definitely a lot more interested today than I was about this game a week ago.
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Old 08-13-2014, 03:53 PM   #3303
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and you are calling others fanboys!
I though it was funny. Can you not see the humour?
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Old 08-13-2014, 04:35 PM   #3304
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I though it was funny. Can you not see the humour?
I own both systems and would probably call myself more of a PS fan than an Xbox fan....I found it pretty hilarious.
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Old 08-13-2014, 04:37 PM   #3305
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Yeah I originally thought this would be some sort of time gimmick like Prince of Persia but it looks more creative than just going back in time to correct a death. In the game time is unstable an there are times your character has to work within time stutters/stops and navigate through paused events so while he has some cool time manipulation powers he's still not in complete control. It's pretty ambitious and hopefully the game is more than just a great idea that's implemented in a better than average story. I'm definitely a lot more interested today than I was about this game a week ago.
I kind of have a feeling it will end up like Watch Dogs in that it will be a little rough around the edges due to how ambitious the game was and due to it being the first attempt at such a large scale of being able to manipulate your environment.

But if they get to a sequel that will be when the game really lives up what they are trying to do IMO.
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Old 08-13-2014, 04:41 PM   #3306
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lol pot calling the kettle black? everything you post is pro xbox that image you posted above is major fanboyism...and I said Tomb Raider was a GOOD game but ends up in the bargain bin

last game is $40 on PS4/XBOXONE
And Last of Us launched at $55 on PS4 and I wouldn't be surprised to see it at $40 3 months after launch. Doesn't mean it is a bargain bin game.

Most multiplat games end up heavily discounted shorty after release (unless your name is COD or GTA).
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Old 08-13-2014, 04:52 PM   #3307
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lol pot calling the kettle black? everything you post is pro xbox that image you posted above is major fanboyism...and I said Tomb Raider was a GOOD game but ends up in the bargain bin

last game is $40 on PS4/XBOXONE
Lol all my posts pro-xbox? There's a large contingency of PS fanboys and while I try to remain unbiased I do on occasion stick up for the XB1 because it's a good system and not the disaster some try to paint it as. I'm not going to win this argument as as everyone is a loser in a fanboy debate and I don't want to go there so let's agree to disagree here.
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Old 08-13-2014, 06:46 PM   #3308
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PS Share play release date has now been set for Q3 2014... Feature will allow all PS4 PSN+ users to log in and play games shared with them from their friends accounts. This feature was advertised in PS4 launch as something to allow the disk sharing of owned games for digital downloads.

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Sony today announced that Share Play will arrive this fall as part of the PlayStation 4's 2.00 software update. First announced during the PS4's unveiling, Share Play will let any PSN friend hop into and play your games so long as he or she is a PlayStation Plus subscriber. Here's the kicker: only one person will actually need to own the game in question. Sony is selling the new feature as a convenient way to have friends help you through the toughest spots of a game's campaign or earn elusive trophies. It's basically the virtual equivalent of handing off your controller to the person sitting next to you. Sure enough, Sony likens it to a "virtual couch." Sound familiar? It should. This level of flexibility is something Microsoft wanted for the Xbox One — before the company's botched introduction of the console changed everything.
http://www.theverge.com/2014/8/12/59...xbox-one-dream
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Old 08-13-2014, 10:16 PM   #3309
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Here's my problem...from that linked article:
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This level of flexibility is something Microsoft wanted for the Xbox One — before the company's botched introduction of the console changed everything.
There were absolutely no details revealed about Microsoft's "Family Sharing" policy. All just speculation based on sparse information about this feature that never was. Irresponsible gaming journalists playing the telephone game without a clear starting message. So, it is pointless to compare PS4 Share Play this Xbox One never feature.

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And yes, you would've been able to let friends and family play titles from your own library.
The problem with that is that no details were released about what this means. Is it indefinitely, for a limited time, all games? No one knows.

Now, as for PS4 Share Play, still not a whole lot of detail to go on. From the press release, it sounds like you can play co-op, or have a friend play a single player game. Sounds novel, but if the compression level is anything like PlayStation Now, or if the lag is bad, it won't be of much use.

I guess there are rumblings of Microsoft reworking some sort of sharing plan. It will be interesting to see the competition over these features.
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Old 08-13-2014, 10:55 PM   #3310
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There were absolutely no details revealed about Microsoft's "Family Sharing" policy. All just speculation based on sparse information about this feature that never was. Irresponsible gaming journalists playing the telephone game without a clear starting message. So, it is pointless to compare PS4 Share Play this Xbox One never feature.

I guess there are rumblings of Microsoft reworking some sort of sharing plan. It will be interesting to see the competition over these features.
Yup, the whole "family sharing" thing was just something they made up on the spot to try to justify and deflect the whole DRM fiasco when it blew up in their face. It's why there were no details and they quietly let it die out.

It was hilarious to see those odd fanboy nutbars running to embrace the Xbone "awesome" DRM features. "See, it's great we'll be able to get free games from all our friends if we bend over! They told us we would get free games! FREE GAMES". Like publishers or developers would hand over 10 free games for each one they could sell.

In fact, there was and still is nothing in their way implementing the family sharing policy right now for their digital game sales . . . if it ever was a real thing. And it's been more than a year now since it they threw it out there. It's like the great white hope of the crazies calling for DRM being pushed down their throat voluntarily. They even had a petition going demanding that the Xbone DRM policy be re-implemented.
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Old 08-14-2014, 11:13 AM   #3311
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Lol all my posts pro-xbox? There's a large contingency of PS fanboys and while I try to remain unbiased I do on ALWAYS stick up for the XB1 because it's a good system and not the disaster some try to paint it as. I'm not going to win this argument as as everyone is a loser in a fanboy debate and I don't want to go there so let's agree to disagree here.
FIXED: Just don't be the pot calling the kettle black, I favour Sony right now? yes actually I do but you flat out called me a fanboy when you are doing the same thing.

About TR bargain bin game doesn't mean its bad I said it was a good game...its just not some big system seller. Why is microsoft paying to get it first? its stupid when sony does it too. They are paying money so some gamers can't play a new game. If you want an exclusive MAKE ONE

Honestly how many actual exclusives does Xboxone have?

Forza?
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Old 08-14-2014, 12:29 PM   #3312
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They are paying money so some gamers can't play a new game. If you want an exclusive MAKE ONE

Honestly how many actual exclusives does Xboxone have?
I mentioned it earlier, but much of the "exclusive" backlash in the gaming community is that Microsoft isn't actually investing and spending money on developing games with their "exclusives", they're just throw money around to keep games from coming to their competitors and away from people wanting to play those games. Heck, even own batcrap policies lock out developers out from bringing games to their system like No Man Sky.

They've gutted or closed so many of their own first party studios and are now reduced to tossing cash at third parties. "Drek" over on Neogaf makes some good points that I'll copy here (he goes into things like Kinect which I don't necessarily agree with but hits the notes about first parties):

http://www.neogaf.com/forum/showthre...#post125163689

Sure you don't build a first party stable overnight, but in MS' case when they hell are they going to start?

Lets recap:
Started Turn 10, who went on to make Forza, the one truly original IP from Microsoft to ever succeed.

Bought Bungie when Halo was months from release, had them port it to Xbox, cancelling a much hyped PC version which did later arrive, not to mention the Mac version Bungie had been promising.

Purchased FASA as part of another acquisition in 1999. After doing very little with the Shadowrun and MechWarrior IPs on the Xbox family of consoles closes FASA in 2007, licences out all their worthwhile IPs to small studios.

Bought Rare in 2002, since they have mined the Perfect Dark, Banjo, and Conker IPs with zero success, made one new mascot IP for Xbox 360's launch that never got a follow up despite being a pretty solid (kid friendly) game (Kameo, FYI). Have since been largely relegated to Kinect titles, weren't even the ones who made the Killer Instinct reboot.

Purchased Lionhead in 2006. Proceeded to have them make nothing but Fable games, including a crappy Kinect Fable game. Stopped making PC versions entirely, games progressively got further and further away from the original concept for Fable. A large number of staff has been laid off over the past two years, another large group up and left with Molyneaux, which if it was anything like his departure from Bullfrog to found Lionhead constituted his core staff he's had everywhere (i.e. the real talent in the studio). Making yet another Fable game that is even further removed from the original premise.

Started up 343 studios as a replacement for Bungie when Bungie wanted out as opposed to eternally making nothing but Halo. Now 343 makes nothing but Halo, only not as well as Bungie. The game they wouldn't let Bungie make, Destiny, is now the most pre-ordered game yet. Winning?

Disbanded Ensemble Studios, Aces Studio, MS Flight Team, MS Victoria Studio (never released anything) and Carbonated Games. Have in the last several years purchased BigPark (absorbed into MS Game Studios), Twisted Pixel (who's next game was a full blown stinker), Press Play (nothing of note, so basically shuffling deck chairs with this and closing Carbonated).

Also, Black Tusk isn't new. It's Microsoft Vancouver. They just cleaned house and renamed it after Vancouver went years without finishing anything. Black Tusk is doing an admirable job keeping that history alive.

This is just a quick sample of how MS has handled their first parties. Forza is the only new IP they've generated and maintained worth a #### in their entire time as a console first party. Everything else was bought, mismanaged, and typically shuttered.

Buying their way into the industry with the Xbox with Bungie, Lionhead, etc. is one thing. Sure, you need meaningful exclusives and that was the fastest way to get them. They've been in the console business for nearly 13 years now though. The proof is in the pudding. Microsoft has never shown a commitment to developing their own legitimate first party stable. They closed much of what they did start with the Xbox during the X360 generation because Sony's failure to deliver with PS3 allowed them to pick off former exclusives and have a comparable 3rd party library at a lower price, so they weren't needed. The only significant reinvestment they've ever shown in software development was for Kinect, which they've now pulled back on nearly completely as well.

Microsoft brings nothing to this industry other than dump trucks of money. They're in the video game industry for all the wrong reasons. Making and selling video games is a secondary part of the business model and that has been the case from day one. Originally it was a Sony denial tactic. As Sony fell on hard times and the X360 emerged as a successful product they used XBL to turn it into a marketing push where their real customers were advertisers and games were just the gateway to get people in the door looking at all the ads. The XB1's original concept took this to the next level planning to have Kinect effectively mining data from within our homes while we lived around the system. Obviously the blow back was too great to continue that little project, but that was the original intent and Microsoft stated as much during a conference for their advertising partners.

Instead of this (which probably cost them $50M or better), Titanfall (which also likely cost them $50M or better) the stated NFL deal at $400M, and buying the Gears IP from Epic (likely a solid $50-$100M price tag) Microsoft could have funded over a half dozen of the biggest, most expensive AAA exclusives EVER. They gave the NFL more money for a fantasy football app than Take 2/Rockstar spent on Grand Theft Auto 5. Let that sink into your head when you excuse their lack of first party studios as "taking time".
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Old 08-14-2014, 01:08 PM   #3313
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$ony used to have alot of exclusive games when ps1 and ps2 were out now no so many mabye a couple dozen exclusives now and of those how many are triple a titles that everybody wants and that sells systems mabye five?
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Old 08-14-2014, 01:22 PM   #3314
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LOL chemgear. You would cherry pick a very anti MS post and post it as gospel.

MS has a different approach to acquiring exclusives instead of taking the risk of building a bunch of their own studios, doesn't mean they've contributed nothing to the industry other than money in 13 years. That's the most fanboyish comment I've read yet. They have still facilitated the development and release of some amazing franchises that are loved by gamers. And let's not forget, they pushed forward online services on consoles. I shutter to think where consoles would be if MS wasn't around.

Also the NFL deal probably encapsulates a heck of a lot more in terms of adverstising agreements than a fantasy app, but simpleton internet console warriars know more than Microsoft and the NFL, two mega corporations. Do any of these fanboys possibly understand that MS actually knows how to conduct business? Why do you think they have the boatloads of money to bring to the industry?

Just pure fanboy drivel. I don't really care what platform people care to play games on. Reading this ridiculous hyperbolic garbage all over the web is really tiresome.
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Old 08-14-2014, 01:39 PM   #3315
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LOL chemgear. You would cherry pick a very anti MS post and post it as gospel.

MS has a different approach to acquiring exclusives instead of taking the risk of building a bunch of their own studios, doesn't mean they've contributed nothing to the industry other than money in 13 years.

Also the NFL deal probably encapsulates a heck of a lot more in terms of adverstising agreements than a fantasy app, but simpleton internet console warriars know more than Microsoft and the NFL, two mega corporations. Do any of these fanboys possibly understand that MS actually knows how to conduct business? Why do you think they have the boatloads of money to bring to the industry?

Hardly gospel sir. As I specifically mentioned, certainly some of the things he mentions I do not agree with but I suggest that he does make some good points and outlines what has happened with the various studios under the Microsoft umbrella over the last decade.

You're right, I personally find that Microsoft these days seem to be "acquiring" exclusives in money deals rather than the competitors who seem to be investing in IP and development studios. For example, we have the recent Tomb Raider where we know the game was originally multiplatform and already well into development. Microsoft hands over money to keep it away from other consoles. On the other hand, you have Nintendo who invest into Bayonetta 2 which never would have been made without their contribution so now people can actually play it. Both are exclusives and involve money but one brings new games and ideas to the market and the other keeps it away from consumers.

Now that is absolutely picking specific examples but it seems like that is the route we seem to be seeing from them. At least in my opinion and much of the gaming forums these days. Perhaps you disagree; that's cool.

As for the half billion the Microsoft gave to the NFL, do we know what that is bringing to us that have an Xbone and a 360? More than the app? As a fantasy football player and NFL watcher I'd like to know more with the preseason already starting - perhaps I've not informed myself and missed out on their announcements.
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Old 08-14-2014, 01:50 PM   #3316
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Microsoft sucks because they extended PGI's Mechwarrior license.
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Old 08-14-2014, 01:53 PM   #3317
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Microsoft sucks because they extended PGI's Mechwarrior license.


$500 for a gold mech eh?

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Old 08-14-2014, 02:06 PM   #3318
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Hardly gospel sir. As I specifically mentioned, certainly some of the things he mentions I do not agree with but I suggest that he does make some good points and outlines what has happened with the various studios under the Microsoft umbrella over the last decade.

You're right, I personally find that Microsoft these days seem to be "acquiring" exclusives in money deals rather than the competitors who seem to be investing in IP and development studios. For example, we have the recent Tomb Raider where we know the game was originally multiplatform and already well into development. Microsoft hands over money to keep it away from other consoles. On the other hand, you have Nintendo who invest into Bayonetta 2 which never would have been made without their contribution so now people can actually play it. Both are exclusives and involve money but one brings new games and ideas to the market and the other keeps it away from consumers.

Now that is absolutely picking specific examples but it seems like that is the route we seem to be seeing from them. At least in my opinion and much of the gaming forums these days. Perhaps you disagree; that's cool.

As for the half billion the Microsoft gave to the NFL, do we know what that is bringing to us that have an Xbone and a 360? More than the app? As a fantasy football player and NFL watcher I'd like to know more with the preseason already starting - perhaps I've not informed myself and missed out on their announcements.
Its a different business strategy. Xbox is a platform, not a developer. And as a platform, they should do what they can to bring content to their users. To the end user I'm not sure why it matters if an MS first party developed the game, a third party, an acquired party, or anyone else. Just get me the content. In some ways it seems like a way better business strategy to me to go out and acquire studios who know what they're doing and have good ideas rather than to take the risk to develop your own studios. As long as they do come up with content based on good ideas, I'm not sure I care where it comes from.

As for the exclusives, I'm not sure how its all that different from what we've seen before in the industry. I'd like to know if No Man's Sky is coming to Xbox. I don't have an answer. I suppose I should go on a crazy rant about Sony's business practices?

And the NFL deal I don't know exactly what's a part of it, but saying that they paid $400 million for a fantasy app, is just an outlandish comment. Who knows if the deal extends further than the Xbox product line and into other advertising arrangements between the two parties. As a guy who just plays games once in a while and wasn't involved in the deal, I am not qualified to answer to all of the details of that business transaction. I would suggest neither are most of the internet warriors who tend to know how MS should operate.
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Old 08-14-2014, 02:30 PM   #3319
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Just pure fanboy drivel. I don't really care what platform people care to play games on.
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I would suggest neither are most of the internet warriors who tend to know how MS should operate.

Says the guy who just went on a multiple paragraph rant in defence of the Xbox.

Internet warriors indeed

I also don't care what platform people play games on, but I don't spend time defending a system and calling critics of it "fanboys".
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Old 08-14-2014, 02:31 PM   #3320
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Its a different business strategy. Xbox is a platform, not a developer. And as a platform, they should do what they can to bring content to their users. To the end user I'm not sure why it matters if an MS first party developed the game, a third party, an acquired party, or anyone else. Just get me the content. In some ways it seems like a way better business strategy to me to go out and acquire studios who know what they're doing and have good ideas rather than to take the risk to develop your own studios. As long as they do come up with content based on good ideas, I'm not sure I care where it comes from.

As for the exclusives, I'm not sure how its all that different from what we've seen before in the industry. I'd like to know if No Man's Sky is coming to Xbox. I don't have an answer. I suppose I should go on a crazy rant about Sony's business practices?

And the NFL deal I don't know exactly what's a part of it, but saying that they paid $400 million for a fantasy app, is just an outlandish comment. Who knows if the deal extends further than the Xbox product line and into other advertising arrangements between the two parties. As a guy who just plays games once in a while and wasn't involved in the deal, I am not qualified to answer to all of the details of that business transaction. I would suggest neither are most of the internet warriors who tend to know how MS should operate.
For sure it's a different business strategy - but to your third sentence, the content was already coming to your platform. All the money was to pull it from everybody else. I understand that you might not care how or where content is coming from. But the uproar seems to show that it does matter to other people (PC users, PS3 & PS4 owners, non Xbone owners) who are vocalizing their concerns. I guess you can point to those people and yell "fanboy" but that seems a little silly to me.

As for the acquiring studios who have good ideas and avoiding risk, again I'd go back to the summary from "Drek" to see what they have done to the studios that they've bought out. Forcing Rare to poop out nothing but Kinect shovelware is a personal pet peeve but that is just me.

Certainly, you can go on a rant about Sony's business practices with studios or whatever! This is a forum on the internet and a thread about console "THUNDERDOME" in particular. Feel free, I'm interested in your and other viewpoints. I might not agree and point out why I think that, but I certainly will try to avoid calling you a fanboy for it.

And I have no idea about the half billion dollars either outside of the app and them giving free surface tablets to team. That's why I'm asking too.
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