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Old 01-16-2013, 02:07 PM   #281
Nehkara
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Quote:
Originally Posted by QuadCityImages View Post
The Tilt-Shift low angle stuff is awesome looking in screenshots, but it would definitely be the worst thing ever in the game.

"Hmm, seeing some red stuff up there in the distance... either my city's on fire or a new brick building was just built..."
That is precisely why I am glad it is adjustable.
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Old 01-16-2013, 02:09 PM   #282
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Ocean is making a new city:

Spoiler!
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Old 01-16-2013, 02:23 PM   #283
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Ocean is making a new city:

Spoiler!
Ocean is starting to rub it in a little too much.
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Old 01-16-2013, 04:18 PM   #284
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Another article about a city being built:

http://t.co/IYNoZO9O
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Old 01-16-2013, 05:11 PM   #285
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Spoiler!
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Old 01-16-2013, 06:47 PM   #286
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Spoiler!
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Old 01-16-2013, 07:19 PM   #287
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Damn...looks like I need to sell a crapload of shoes and fast.
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Old 01-16-2013, 10:27 PM   #288
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Spoiler!
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Old 01-17-2013, 05:17 AM   #289
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Nehkara:

Are you just a general enthusiast of the game or more than that (ie. developer, etc)?
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Old 01-17-2013, 11:24 AM   #290
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Not a lot of screenshots of the UI being posted...worrisome?
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Old 01-17-2013, 11:25 AM   #291
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Quote:
Originally Posted by bubbsy View Post
Nehkara:

Are you just a general enthusiast of the game or more than that (ie. developer, etc)?
Just enthusiast, I see these screenshots on twitter and repost them here so CP can see them.

Spoiler!
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Old 01-17-2013, 11:49 AM   #292
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Quote:
Originally Posted by sclitheroe View Post
Not a lot of screenshots of the UI being posted...worrisome?
Simply the fact that UI is generally considered "ugly" in screenshots. Most games have the ability to hide the UI for screenshots.

The UI has been seen plenty of times.

All of these videos (note the population numbers on the UI in these videos are not correct, and that the UI changes with each successive video!):

Spoiler!


Here are some screenshots of the UI:

Spoiler!
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Old 01-17-2013, 11:52 AM   #293
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Really cool screenshot.

Dan Moskowitz ‏@moskow23
#glassbox under the hood: Fire spreads via radial agents carrying heat to adjacent buildings. #simcity #debug

Spoiler!
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Old 01-17-2013, 12:01 PM   #294
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That looks like a trailer park, I'm betting meth labs.

..... oh god I want meth labs in simcity 5 now.
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Old 01-17-2013, 02:11 PM   #295
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Wow. Three blog posts in three days.

Some of you may have been wondering why colours look different in different screenshots.

The answer is HERE.

I am ridiculously excited about that blog entry. So awesome.
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Old 01-17-2013, 03:56 PM   #296
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I am really hoping they bring back ports, loved building my industrial sector around them.

I cant see how they cant have subways.

I am sure there will be a "Rush Hour" upgrade released 18 months after - I hope I have the will power to wait until it comes out
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Old 01-17-2013, 04:57 PM   #297
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Some high-res screenshots of the filters in use:

Spoiler!
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Old 01-17-2013, 05:09 PM   #298
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I don't really get the filters. I guess I will have to see when I play the game, but from my perspective now, I think I'll play with no filtering.
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Old 01-17-2013, 05:46 PM   #299
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Charlie Sinhaseni@Charlie_Sin
Big news regarding the SimCity Beta coming tomorrow morning. Follow @simcity to find out when the Beta goes live.
Retweeted by Ocean Quigley
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Old 01-17-2013, 05:56 PM   #300
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Quote:
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I am sooo going to build the worst city eva.

High Density apartment buildings next to smog creating factories. Coal power plant right next to the cities powersupply.

One police and fire stations for every 100,000 people.

Oh and traffic circles, lots of traffic circles.
Thats part of the draw to this game for me; being able to have multiple cities that serve different purposes is something Ive always wanted. Have one giant hellhole for heavy industry, poor people, coal powerplants, and garbage, all just to serve as the "Ogden" for a nearby hightech, dense, urban utopia.
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