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Old 08-08-2012, 06:50 PM   #201
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in the end thumbstick skillz >>> team talent especially since we're probably not going to be using players outside of the NHL. even with a team of third/fourth liners there are some players who can beat the crap out of a team of crosbys and webers.....
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Old 08-08-2012, 06:55 PM   #202
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Yea coaching is a pretty viable option too for people who's only problem is their skill level, you could manage everything that your team does while not having to actually control them.
This sounds interesting, is it possible to play vs a human controlled-coached team?
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Old 08-08-2012, 07:07 PM   #203
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Yea coaching is a pretty viable option too for people who's only problem is their skill level, you could manage everything that your team does while not having to actually control them.
Doesn't matter much when the game AI is ######ed. Also depends on what the default difficulty will be set to vs human teams.
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Old 08-08-2012, 07:25 PM   #204
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in the end thumbstick skillz >>> team talent especially since we're probably not going to be using players outside of the NHL. even with a team of third/fourth liners there are some players who can beat the crap out of a team of crosbys and webers.....
Yes but if you got a "team of crosbys and webers..." your strenght as a GM must be trading and team building and if you, on the other hand only have a team consisting of 3/4th liners then your strenght obviously isn't the trading part.

If we decide to set the AI level to Superstar or All-star and you, as GM recognizes your own lack of thumbstick skills but have a really stacked team, choose to simulate your games because thats how you believe is your way to the Stanley Cup. When you then are facing a poor team consisting of 3/4th liners with a good player holding the controller, I say it's a pretty good matchup.
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Old 08-08-2012, 07:30 PM   #205
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This sounds interesting, is it possible to play vs a human controlled-coached team?
Yes but I think that people won't like the idea. If the AI difficulty is too high level difficulty people will probably coach just to have superpowered AI. If it's too low people who don't play will be mad cause that is also unfair. Might be hard to find a good balance.
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Old 08-08-2012, 10:47 PM   #206
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In celebration of the Canada vs Russia challenge today, I present

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Old 08-09-2012, 01:06 AM   #207
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[QUOTE=FlyingDonutz;3820542]In celebration of the Canada vs Russia challenge today, I present


Haha nice, they also put info about the presentation in their blog! Can't wait for the Canada Russia games that are in Halifax.
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Old 08-09-2012, 03:34 AM   #208
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Doesn't matter much when the game AI is ######ed. Also depends on what the default difficulty will be set to vs human teams.
Don't know how you can say that about the AI since you haven't played the game yet. Unless your basing it off of 12 which is pointless since they overhauled it and it's nothing like it has been the last 3 years. It's completely new code.
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Old 08-09-2012, 10:22 AM   #209
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Don't know how you can say that about the AI since you haven't played the game yet. Unless your basing it off of 12 which is pointless since they overhauled it and it's nothing like it has been the last 3 years. It's completely new code.
I should have clarified that I meant ######ed AI on low difficulty settings.

Also, I haven't seen anything about them entirely rewriting the AI engine, which would be a fairly huge task. All I have seen is new goalie AI and team strategies/systems. Sure they have tweaked the player AI, as they always seem to do, but I highly doubt they redid it.
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Old 08-09-2012, 11:50 AM   #210
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I will hold out judgement on AI but no matter how they rework it anything less then the hardest setting will be a cake walk like the last 11 years, it would be silly to think the game would take that much of a leap in only one year.
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Old 08-09-2012, 11:55 AM   #211
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Yes but I think that people won't like the idea. If the AI difficulty is too high level difficulty people will probably coach just to have superpowered AI. If it's too low people who don't play will be mad cause that is also unfair. Might be hard to find a good balance.
This doesn't make sense to me. Technically if your roster is much better than the opposing roster, it should outplay the opposing team under any simulation. Skill difficulty doesn't matter in that regard.
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Old 08-09-2012, 12:18 PM   #212
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The Presentation Overhaul was actually really impressive. While gameplay improvements, to me, are far more important, the presentation the past few years have been more or less the same. It looks like they've put a lot of work into polishing it up this year.
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Old 08-09-2012, 12:38 PM   #213
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it does have an impact jobo.....for example in offline HUT if you play the 1 star tournaments VS the 5 star tournaments with CHL players with less than 65 OVR you will likely easily win 1 or 2 or even 3 star tournaments without any problems, but once you jump to 4 or 5 stars you will probably struggle to string together 4 Ws to win the tournament. for some people 3 stars might be too hard, for others it might be 4 and for a few it might be 2 or 5.
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Old 08-09-2012, 01:54 PM   #214
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I'm talking about simming, not playing the games. If he has a great roster, and chooses not to play the games because the skill difficulty is too high where's the problem? Still accomplishes their GM duties right?
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Old 08-09-2012, 02:08 PM   #215
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It looks to me like you'll be able to run your team however you want....you can sim your games, coach 'em, or play 'em. I guess the tough part is figuring out what your chosen approach is based on your own skill level and/or interests. I'm hoping to join both a "sim only" GM league, as well as a league where most games are played vs. human opponents. My only concern with the "vs" league is ending up in leagues where guys just glitch and figure skate all game. I'm hopeful that the game changes will reduce this, but there are always players like this that reduce the fun level for me.
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Old 08-09-2012, 03:58 PM   #216
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right but if we have a league where some sim and some play then it would be an issue.....if it is an all sim league. he was referring to player vs cpu and players who feel like they are not as good as others would be more likely to coach/sim to take advantage of the CPU (if the CPU difficulty is high), but if it is too easy then they are forced to play the games and get destroyed either way. hence hard to find a balanced difficulty
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Old 08-09-2012, 09:20 PM   #217
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I should have clarified that I meant ######ed AI on low difficulty settings.

Also, I haven't seen anything about them entirely rewriting the AI engine, which would be a fairly huge task. All I have seen is new goalie AI and team strategies/systems. Sure they have tweaked the player AI, as they always seem to do, but I highly doubt they redid it.
http://www.easports.com/nhl/news/art...ue-life-ai-yet
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Old 08-11-2012, 12:56 AM   #218
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Things I desperately hope they fix in '13:

1) Ridiculous load screens. Every time you want to do something, you've got to sit through 15-20 seconds of "Loading." Pain in the ass when you have to navigate 857 menu options just to play an online game. Ever buy HUT cards? Man, 15 minutes later and you can see what crap you got in your pack. Another +1 Injury card as a rare? whooooopie!!!

2) It's been 5 years. Time to figure out online line changes. They stink, they are always freezing up on screen. Not to mention sometimes you can't even change a line, like after a fight.

Hope those are settled for GM mode.
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Old 08-11-2012, 12:57 AM   #219
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What they really need to do is add a practice arena for the loading screen.
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Old 08-14-2012, 04:01 PM   #220
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By the way the conversation in here is going, I'm starting to think there won't be a single league on both systems but rather several on each. I never even realized people play the game with sim in mind. I don't think the "100% sim" and the "no sim if it's avoidable" camps will be able to reach an agreement.

My ideal league has people making an honest effort to play their games, but if it looks like they won't be able to reach an agreement in their schedules, then a sim takes place.

I'm guessing about half of the people currently signed up on each system feel differently, so at some point we should probably consider each system having a full sim league and a play league. While that seems like it wouldn't be ideal, I've heard from people that play in similar Madden leagues that once too many players get involved things can get muddled easily. Perhaps this is a blessing in disguise and keeping the man numbers in each league down a bit will keep things moving along.
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