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Old 06-25-2012, 09:07 AM   #1281
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Originally Posted by Regorium View Post
What I never understand is why people can never admit when something is broken, unintended or just plain stupid.

Spamming games in order to find a single treasure goblin or to find an unguarded resplendent chest was obviously unintended behavior. It was broken, overpowered, and needed to be repaired.

People are saying, "Oh, but now Blizzard is making me play in a way that I don't want to play!" Seriously? Your idea of Diablo 3 was to spam games and look for a single treasure chest? It wasn't to beat mobs down or to overcome challenges? It's a BS excuse for people trying to defend something so blatantly broken.

The one in this thread is even better: "The fortune shrine has a chest icon, so it's obviously supposed to apply to chests." Wow.

And people wonder why games are becoming so ridiculously dumbed down. Even self-described "hardcore" gamers cry when a small bit of challenge is thrown there way.
so because a very small percentage of people spend their time spamming games to farm chests (sounds lotsa fun btw) the rest of us have to pay by having a less fun game to play? that's such a stupid heavy handed approach by Blizzard when there are simpler fixes available that don't punish all for the actions of very few (make chest spawns drop if so many games are started and quit within a specified time period, put a small lockout period between quitting a game and starting a new one, etc)

face it, if there were no RMAH then Blizzard would not have made this change. the only reason they did it was so that their "market" wasn't oversaturated (why else would they nerf the drop rate for everyone?). they're making a ton of money from stupid people buying virtual items, and they're going to protect that revenue source at all costs
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Old 06-25-2012, 09:48 AM   #1282
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Just as a response to both Hemi and Rathji. If you were playing the game as Blizzard "intended", which is to build up a 5 stack of NV and farm champions/bosses, you're not going to see any difference in your loot drops because they tweaked NV to work better. Instead of getting a couple rares from a resplendent chest at the end of your dungeon run, you get a couple more from the champions/bosses on the way.

Because of this, the amount of items coming into the RMAH should stay the same (in theory). If you were thinking about over-saturation, then they would not have increased the drop rate from bosses along with this nerf.

In fact, Blizzard did add a "max number of games in an hour" thing, and there was a 30+ page thread about how this was "limiting their playstyle" and the like. This feature was removed after.

@Rathji - What do you mean that there's no chance of good drops from chests? It was my understanding that MF does not increase the quality of drops, only the quantity of drops that you find. In essence, if a chest in Act 2 can only drop ilevel 62 loot, even with +1000000% MF, it can still only drop ilevel 62 loot. Thus, breaking vases and opening chests still have the possibility of dropping the same loot, but without the MF, it's far rarer. Please correct me if I'm wrong on this.
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Old 06-25-2012, 10:23 AM   #1283
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Speaking of drops is it a common occurrence to get only blue items from a boss like the Butcher in the second difficulty level (nightmare)? I was expecting at least one yellow item...
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Old 06-25-2012, 11:14 AM   #1284
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Originally Posted by Regorium View Post
Just as a response to both Hemi and Rathji. If you were playing the game as Blizzard "intended", which is to build up a 5 stack of NV and farm champions/bosses, you're not going to see any difference in your loot drops because they tweaked NV to work better. Instead of getting a couple rares from a resplendent chest at the end of your dungeon run, you get a couple more from the champions/bosses on the way.

Because of this, the amount of items coming into the RMAH should stay the same (in theory). If you were thinking about over-saturation, then they would not have increased the drop rate from bosses along with this nerf.

In fact, Blizzard did add a "max number of games in an hour" thing, and there was a 30+ page thread about how this was "limiting their playstyle" and the like. This feature was removed after.

@Rathji - What do you mean that there's no chance of good drops from chests? It was my understanding that MF does not increase the quality of drops, only the quantity of drops that you find. In essence, if a chest in Act 2 can only drop ilevel 62 loot, even with +1000000% MF, it can still only drop ilevel 62 loot. Thus, breaking vases and opening chests still have the possibility of dropping the same loot, but without the MF, it's far rarer. Please correct me if I'm wrong on this.
As to the bolded part, they removed extra guaranteed drops from bosses, for each NV buff, and instead added a guaranteed Rare from champ packs once you hit a stack of 5. This could equal the same number of drops in a typical run, if you did 10 or so packs and a couple bosses, rather than 5 packs and a couple bosses as before. ie Act 1 Warden/Butcher run from the first Halls of Agony it typically 5 or 6 packs, plus both bosses. Before you would have received your normal drops + 10 extra drops from the Warden and Butcher for the NV, plus drops from the Resplendent Chest. Now, in the same time frame, you receive less drops from both he Warden and Butcher, maybe 1 rare from the champ/elite packs, and less from the chest.

In that situation, you are behind, unless you do pretty much 2 full quests to get 5 NV before you even enter the Halls of Agony. Some people might not mind it, but to double the amount of time I need to spend playing at a time for the same chance of 'good items' kind of sucks. It wouldnt be so bad if I could afk for a time in between but any time I do, I come back magically disconnected from my game.

Either way, I am not convinced that this new situation is a problem, as you are only really short 1 or 2 drops.

As for the MF question:
Group MF (not just individual), upon ITEM DROP increases the quality of the loot in several respects.

1. It improves the item on the scale from Cracked-> Damaged-> Normal -> Balanced->Exceptional->Magic->Rare-Legendary (order not exact or inclusive). A level 62 item that is cracked is as useless as a level 1 item that is cracked. It sits on the ground. Magic isn't that much better most of the time, but it will gain you a few hundred gold at least.

2. It also impacts the rolls of each stat the item has. So you have a higher chance to get +100 dex instead of +10 dex, or +200 max damage instead of +20 max damage, for example.
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Old 06-25-2012, 01:19 PM   #1285
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As to the bolded part, they removed extra guaranteed drops from bosses, for each NV buff, and instead added a guaranteed Rare from champ packs once you hit a stack of 5. This could equal the same number of drops in a typical run, if you did 10 or so packs and a couple bosses, rather than 5 packs and a couple bosses as before. ie Act 1 Warden/Butcher run from the first Halls of Agony it typically 5 or 6 packs, plus both bosses. Before you would have received your normal drops + 10 extra drops from the Warden and Butcher for the NV, plus drops from the Resplendent Chest. Now, in the same time frame, you receive less drops from both he Warden and Butcher, maybe 1 rare from the champ/elite packs, and less from the chest.

In that situation, you are behind, unless you do pretty much 2 full quests to get 5 NV before you even enter the Halls of Agony. Some people might not mind it, but to double the amount of time I need to spend playing at a time for the same chance of 'good items' kind of sucks. It wouldnt be so bad if I could afk for a time in between but any time I do, I come back magically disconnected from my game.

Either way, I am not convinced that this new situation is a problem, as you are only really short 1 or 2 drops.
Fair enough. I am just getting the feeling that somehow the game is ruined due to these changes, when in fact it is a very very minor change if you were playing the game "properly".

Quote:
As for the MF question:
Group MF (not just individual), upon ITEM DROP increases the quality of the loot in several respects.

1. It improves the item on the scale from Cracked-> Damaged-> Normal -> Balanced->Exceptional->Magic->Rare-Legendary (order not exact or inclusive). A level 62 item that is cracked is as useless as a level 1 item that is cracked. It sits on the ground. Magic isn't that much better most of the time, but it will gain you a few hundred gold at least.
This is 100% correct and I agree with it. You get higher quantities of higher "quality" (in terms of color) loot.

Quote:
2. It also impacts the rolls of each stat the item has. So you have a higher chance to get +100 dex instead of +10 dex, or +200 max damage instead of +20 max damage, for example.
This one I'm not convinced about and I would have to check to see if this is right. To my understanding, affixes are based on the items ilevel. If the best +dex affix is +20-200 dex, the amount of MF does not affect whether you roll a 20 or a 200, nor does it increase the chance of the +20-200 dex affix from being there compared to the +10-100 dex affix. In other words, if you get a yellow item drop with 0% MF, and a yellow item drop with 1000% MF, the item has the same "potential" in terms of stats and quality. However, you're 1000% more likely to actually get the yellow in the first place with the MF.
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Old 06-25-2012, 01:32 PM   #1286
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This one I'm not convinced about and I would have to check to see if this is right. To my understanding, affixes are based on the items ilevel. If the best +dex affix is +20-200 dex, the amount of MF does not affect whether you roll a 20 or a 200, nor does it increase the chance of the +20-200 dex affix from being there compared to the +10-100 dex affix. In other words, if you get a yellow item drop with 0% MF, and a yellow item drop with 1000% MF, the item has the same "potential" in terms of stats and quality. However, you're 1000% more likely to actually get the yellow in the first place with the MF.
Me either, but that's the generally accepted way it works.
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Old 06-25-2012, 01:51 PM   #1287
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My goal when this came out was initially just to make back the cost of the game, and I would have been more than satisfied. I would have been ecstatic making $100 on top of that. I always knew people made money selling #### from previous MMO's and even D2 way back in the day, just never thought I could actually do so. Seemed like a few, rare lucky individuals.

I've made about $800 from d3 so far, either selling gold/or in the RMAH. It has surpassed my expectations in that regard for sure, and I think now that $1000 is a def possibility. The game itself probably didnt meet my expectations coming into it, but then again, I always viewed it as more of a fun time waster, was never a huge D2 fan, and thought of it as a pleasant break from Starcraft 2. But with the advent of the RMAH, and the fact that people seem to be consistently buying up items, its ####ing great. I love checking my emails every morning when I wake up and seeing "Diablo 3 Auction house: You sold an Auction!"
Don't mean to rain on your parade or anything but afaik all you're making is blizzard dollars that can't be transferred to your paypal.
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Old 06-25-2012, 01:52 PM   #1288
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I think the issue is largely attributable to the AH.

You can buy what you need and when you have passed that level, simply auction it. I've largely stayed away from the AH, but I've played with people who have used it and they have been able to rip through mobs MUCH faster than me. They would be the same level or even behind me, yet with the damage they were doing they may as well have been 3 or 4 levels higher. I think there are some items that may bind on equip (but since I generally haven't used the AH, I have no idea how prevalent) but I'm not sure how common that may be.

The RMAH just makes things worse. At least with the regular AH someone would at least need to farm to afford things. Now they can just buy what they want, no additional play required.

I'm just not sure you can make a single game to cover all the different aspects of what people seem to want. Some want the challenge of figuring out how to defeat a tough boss, others just want to collect loot and the fun seems to be in seeing what drops.


Without knowing precisely how well Blizzard did monetarily with the game, I wonder if they wouldn't be secretly happy if they didn't need to maintain as many servers since there isn't a monthly fee to cover the ongoing costs.
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Old 06-25-2012, 02:02 PM   #1289
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Speaking of drops is it a common occurrence to get only blue items from a boss like the Butcher in the second difficulty level (nightmare)? I was expecting at least one yellow item...

Only get yellows the first go around on bosses and not again until level 60 and you get the NV buff.
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Old 06-25-2012, 02:20 PM   #1290
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Don't mean to rain on your parade or anything but afaik all you're making is blizzard dollars that can't be transferred to your paypal.
Why would you think that? He doesn't say in his post if he has been posting auctions to battle.net balance or paypal.

You get the choice when you post auctions where the funds are going to go, as for the gold he has being selling that privately for cash afaik.
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Old 06-25-2012, 02:55 PM   #1291
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Beware if RMAH, i posted something on sale and then got banned for 4 days before I got my account back by sending them my ID. I don't know why they don't do that when I sign up for the game.
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Old 06-25-2012, 05:03 PM   #1292
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Why would you think that? He doesn't say in his post if he has been posting auctions to battle.net balance or paypal.

You get the choice when you post auctions where the funds are going to go, as for the gold he has being selling that privately for cash afaik.
Ah I didn't know that. Just stories that I've heard from friends they were saying that you could only make money for your battle.net balance.
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Old 06-25-2012, 05:47 PM   #1293
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Me either, but that's the generally accepted way it works.
Extremely possible I'm wrong as I haven't looked it up, but I was under the assumption that magic find didn't affect the actual rolls of the items, just the percent chance of a monster dropping one.
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Old 06-25-2012, 05:52 PM   #1294
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Ah I didn't know that. Just stories that I've heard from friends they were saying that you could only make money for your battle.net balance.
Ah yea, he cleared it up, but yea, if you have the choice with every transaction you sell to either send it to your Blizzard Bucks account, or PayPal account. The only advantage of sending it to your Blizzard account is that their is not the added 15% Paypal fee, added to the standard $1 fee that is added to every transaction you make.

Also, I suppose I may probably keep like $60 in the account, as it is exempt from the PayPal cut, and I figure 100% I'm going to buy future Blizzard games, so why not keep some in there.

The only negative of sending it to your Blizzard account is also that you can never choose to cash that portion out, so it is forever locked in. I of course always send everything to my PayPal account. And also, as the above poster also noted, most of the money I made comes from Private gold selling, which the user sends to my PayPal account.
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Old 06-25-2012, 05:53 PM   #1295
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Speaking of drops is it a common occurrence to get only blue items from a boss like the Butcher in the second difficulty level (nightmare)? I was expecting at least one yellow item...
When I killed Hell Diablo with a bunch of people for the first time all I got was 3 blues.
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Old 06-25-2012, 05:55 PM   #1296
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How much do you make an hour by selling loot and gold?
Way less than minimum wage. Hard to say as always, as I leave the game idle everyday, alt tabbed while I do other stuff. Vast majority of the time, I'm not solo farming, but just playing with friends, chatting on vent, watching movies on other monitor. For me, its something I would be doing anyway, now I just have the added benefit of making some minor cash on the side.
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Old 06-25-2012, 06:43 PM   #1297
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Before the last patch, my friends and I were teaming up to farm act 3 inferno. It was somewhat difficult, we died our fair share, but we were killing a large range of bosses, elites and champion packs and getting what felt like a fair reward for it. After the patch, we found that the most rewarding way for us to farm was to annihilate every non-boss mob in act 1. We're avoiding bosses and massacring champion packs at least four times as fast as we were doing in act 3, making up for the (not much) lower drop rate. Mission accomplished?
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Old 06-25-2012, 07:50 PM   #1298
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I find for many people, Act 2 is the sweet spot.

4% drops, 50% lower than Act3, but significantly easier. For myself, its pretty much as fast as Act1 in a way, so I'm probably gonna stick to act2 for the next while.
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Old 06-25-2012, 08:15 PM   #1299
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My point was only that their fix patches had the opposite of the intended effect for them. Ironic, no?
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Old 06-25-2012, 08:23 PM   #1300
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The funny thing is Blizzard has apparently keyed on that, and they kinda gave a very vague answer on how their going to change the drop rates.

Either by nerfing Act1/2 drop rates, so that Act3 looks better by comparison, or increasing the drop rates of Act3.

Knowing Blizzard, they'll probably go with the choice that'll piss everyone off.
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