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Old 05-17-2012, 09:53 AM   #721
Hanni
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I hate you all, I'm averaging about an hour of playtime a day right now, this weekend can't come soon enough.
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Old 05-17-2012, 09:56 AM   #722
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I'm a level 10 monk with (what I thought was) passable DPS....

Who just learned that I can dual wield. I think my DPS might be slightly higher when I get home and equip a second weapon.
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Old 05-17-2012, 09:57 AM   #723
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I hate you all, I'm averaging about an hour of playtime a day right now, this weekend can't come soon enough.
I had Saturday penciled in as "play D3 all day because it is crappy out", but it appears that the weather won't co-operate.

I might have to work a bit on the lawn before I can nestle in for a few hours of murderin'.
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Old 05-17-2012, 10:15 AM   #724
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Maybe best to start an alt on Europe or Asia.
I had that thought... got a monk up to level 6 on Europe before supper then came back to find Europe had cratered while i was gone. So now I have a wizard to level 6 on North America. But I've rescued Deckard Cane twice in three hours... clumsy bastid.

Not sure which toon I'll play tonight... the server gods alone know.
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Old 05-17-2012, 10:34 AM   #725
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Level 53 barb here. Almost at the end of Act 1 Hell.

I have 22,000 hp, 3400 armor, and do 8300 dps with all of my cooldowns going. Using a 242 dmg 1 handed sword and a 650 armor shield right now.
What does that mean? I jut have one damage number in my stats that I can see. is there some other place I could be looking?

I am level 18 Demon Hunter, a little bit into Act 2 right now.
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Old 05-17-2012, 10:44 AM   #726
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Originally Posted by Canehdianman View Post
I'm a level 10 monk with (what I thought was) passable DPS....

Who just learned that I can dual wield. I think my DPS might be slightly higher when I get home and equip a second weapon.
I just learned about duel wielding as well, so the bump in damage will be nice. Only a level 6 Monk right now, so don't think it'll notice much of a change right now.
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Old 05-17-2012, 11:17 AM   #727
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Sucks how you can't customize builds on any class.. everyone is the same/generic build.. which imo is the biggest downside of this game. Also using only 6 skills at a time is just limiting.
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Old 05-17-2012, 11:24 AM   #728
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With reguards to dual wielding as a monk. I've been reading a fair bit on the diablo 3 forums on this subject.

From what I can gather the main advantage is the ability to regen spirit faster while dual wielding as well as being able to have extra stats with the second weapon. Dual weilds = more attacks = faster spirit regen when using skills.

In order for dual wield to be worth it they say that you have to have weapons with relatively the same DPS. If they are not within 15% dps of each other then they will be less dps then an equivelant staff. Something to do with a 15% attack speed bonus. I think its the attack speed bonus of the offhand or of the 2h i forget just going off the top of my head.

For example: A 30dps staff is doing more dps then a 30dps main hand and a 25dps offhand is how I believe it to work.

Seems like any weapon that has a dmg modifier is pretty desirable. Like if a weapon adds 1-3 per hit it bumps the dps by quite a bit and that is another advantage to dual wielding as you can have two weaps with the same kind of modifier.

I don't have problems with spirit regen, and I have a rare quality staff with some decent stats right now so i'm using the staff. I've been switching back and forth between both styles totally depending on the weapons I have. I prefer the look of the staff so I tend to prefer to have them equipped if all things are equal.

I also believe the high end weapons for monks are of the 2h variety.

This is just what i've interpreted from reading on the forums. My monk is 29 now and i'm having a blast.
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Old 05-17-2012, 11:27 AM   #729
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Sucks how you can't customize builds on any class.. everyone is the same/generic build.. which imo is the biggest downside of this game. Also using only 6 skills at a time is just limiting.
I know it's been discussed before in this thread and I somewhat agree but... It's really no different than D2 where there were only a couple of different builds for each class that were actually useful at higher levels. I know I always ended up following a build I found online because you didn't dare trying out your own thing since once points were spent you were screwed. I think you'll see different combos of skills/runes that each person likes and this will provide as much variety as you had in D2 imo.

Secondly, it's been a long time since my D2 days but I don't remember ever using that many skills anyway. I recall my sorceress was pretty much just Frozen Orb/either Meteor or Thunderstorm, then some form of shield and teleport.

edit: I also enjoy not having weapon/skill mastery as it severely limits the kind of weapons you could use in D2
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Old 05-17-2012, 11:29 AM   #730
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Originally Posted by SHOGUN View Post
Sucks how you can't customize builds on any class.. everyone is the same/generic build.. which imo is the biggest downside of this game. Also using only 6 skills at a time is just limiting.
How do you figure? The build I use is not something i've seen commonly posted on the forums in the "hey check out my build" threads In fact I don't even used one of the supposed "must have" skills.

I've tried some of the cookie cutter builds people have been promoting and didn't like them and went back to what I liked.

6 skills is limiting, but i don't find it to be bad. It just forces you to make some choices between certain skills. If there were more then 6 skills then you would definitely have cookie cutter must have builds.
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Old 05-17-2012, 11:31 AM   #731
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What does that mean? I jut have one damage number in my stats that I can see. is there some other place I could be looking?

I am level 18 Demon Hunter, a little bit into Act 2 right now.
Yes sorry, when I say DPS I mean the number it shows under 'Damage' in my character pane. It hover at around 2300-2400, and then when I use Wrath of The Berserker it goes up over 8000.
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Old 05-17-2012, 11:34 AM   #732
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Originally Posted by Hanni View Post
I know it's been discussed before in this thread and I somewhat agree but... It's really no different than D2 where there were only a couple of different builds for each class that were actually useful at higher levels. I know I always ended up following a build I found online because you didn't dare trying out your own thing since once points were spent you were screwed. I think you'll see different combos of skills/runes that each person likes and this will provide as much variety as you had in D2 imo.

Secondly, it's been a long time since my D2 days but I don't remember ever using that many skills anyway. I recall my sorceress was pretty much just Frozen Orb/either Meteor or Thunderstorm, then some form of shield and teleport.
Customizing builds gives you a reason to try to run through the game over and over. What if I want to run a Hammerdin character? A Auradin? Maybe I should try a Trapsin after that? I get that Blizzard is trying to focus on the casual players but I feel this is one that they could of stuck. Like any new fresh game, it's fun in the beginning but I don't see myself playing this game for long stretches. Obviously they are going to add expansion packs... which I hope they do add more customization for players.
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Old 05-17-2012, 12:06 PM   #733
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Customizing builds gives you a reason to try to run through the game over and over. What if I want to run a Hammerdin character? A Auradin? Maybe I should try a Trapsin after that? I get that Blizzard is trying to focus on the casual players but I feel this is one that they could of stuck. Like any new fresh game, it's fun in the beginning but I don't see myself playing this game for long stretches. Obviously they are going to add expansion packs... which I hope they do add more customization for players.
Sure it gives you a reason to run through it, but it's not fun to grind another character up to the same level, just to check out a new build. At least this way you can't gimp a character, by investing some points early on into useless skills.

Once you turn on elective mode, you see the total variety of skills that this game has to offer. This interchangeable skill mode is miles ahead of the dated Skill Tree system D2 offered.
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Old 05-17-2012, 01:06 PM   #734
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For anyone like me who has confused about what some of the attributes actually did. Found out that Dexterity gives me more damage as a monk, but not as a Barbarian. Good to know...

From http://www.diablowiki.net/Attributes

Core Attributes


Stats are now incorporated into the inventory/paper doll display.
The core attributes changed once again in January of 2012. This list is current as of the Diablo 3 Beta Patch 12, February 2012.

Strength
Strength governs how much Armor a character has and increases Barbarian's damage dealt.
Each point of Strength gives:
+x to Armor.
+x to Barbarian's damage.

Dexterity
Dexterity governs the chance that a character will Dodge an attack and increases Demon Hunter's and Monk's damage dealt.
Each point of Dexterity gives:
+x% to Dodge chance.
+x to Demon Hunter's damage.
+x to Monk's damage.

Intelligence
Intelligence governs the amount of Life a character gains from Health Globes and increases Wizard's and Witch Doctor's damage dealt.
Each point of Intellect gives:
+0.1 per point to Resistances.
+x to Witch Doctor's damage.
+x to Wizard's damage.

Vitality
Vitality governs the amount of Life a character has.
Each point of Vitality gives:
+x to Life.
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Old 05-17-2012, 02:15 PM   #735
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If you can - I wouldn't worry about squeezing every little DPS you can out of your toon. Too me, excel spreadsheets determining every item you needed for maximum dips took the fun out of WoW - I'm not going to let that happen with D3.

If it looks awesome and has decent numbers, I'll swing it.
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Old 05-17-2012, 06:15 PM   #736
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I played Titan's Quest awhile ago and was bored out of my mind. I don't think Diablo III would keep my interest. Is there any way to play it with a gamepad for the mindless brawling? Might sound like sacriledge but the Diablo-clone "Dungeon Explorer: Warriors of Ancient Arts" was one of my favorite experiences when you gave it that control method.

Also


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Old 05-17-2012, 07:43 PM   #737
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Only played for on hour or so, but first impression is not good. The "Diablo universe" feel is just not there. The graphics/atmosphere looks like a Scooby Doo cartoon. Especially in the outdoors I can't see s**t its just one big blur. To me, graphics is there to create atmosphere and what I am seeing is just not delivering the Diablo atmosphere that I loved.

I guess the game is not too bad as a mindless hack n slash relax to get your mind forget the rest of the world for a while but even then i'm reading the game is pretty short and re-playability is questionable at best.
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Old 05-17-2012, 11:33 PM   #738
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Sure it gives you a reason to run through it, but it's not fun to grind another character up to the same level, just to check out a new build. At least this way you can't gimp a character, by investing some points early on into useless skills.

Once you turn on elective mode, you see the total variety of skills that this game has to offer. This interchangeable skill mode is miles ahead of the dated Skill Tree system D2 offered.
I enjoyed leveling characters using the specific skills to my specific build. Example is when I was building my kicksin in D2, I exclusively used the martial arts tree, although it was very weak for running through acts, I loved the challenge. All I ask for D3 in the future is more customization, and possibly the return of runewords.
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Old 05-17-2012, 11:38 PM   #739
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Only played for on hour or so, but first impression is not good. The "Diablo universe" feel is just not there. The graphics/atmosphere looks like a Scooby Doo cartoon. Especially in the outdoors I can't see s**t its just one big blur. To me, graphics is there to create atmosphere and what I am seeing is just not delivering the Diablo atmosphere that I loved.

I guess the game is not too bad as a mindless hack n slash relax to get your mind forget the rest of the world for a while but even then i'm reading the game is pretty short and re-playability is questionable at best.
That's because D2 when it came out it was its own game. Nothing like it add ever been released... and it gave the dark/cruel flavor to the PC world. I feel they rushed much of the story in D3... you can complete normal difficultly within 5-6 hours with a decent party, which imo, decreases the replayability significantly.
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Old 05-18-2012, 07:37 AM   #740
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Originally Posted by Top Shelf View Post
For anyone like me who has confused about what some of the attributes actually did. Found out that Dexterity gives me more damage as a monk, but not as a Barbarian. Good to know...

From http://www.diablowiki.net/Attributes

Core Attributes


Stats are now incorporated into the inventory/paper doll display.
The core attributes changed once again in January of 2012. This list is current as of the Diablo 3 Beta Patch 12, February 2012.

Strength
Strength governs how much Armor a character has and increases Barbarian's damage dealt.
Each point of Strength gives:
+x to Armor.
+x to Barbarian's damage.

Dexterity
Dexterity governs the chance that a character will Dodge an attack and increases Demon Hunter's and Monk's damage dealt.
Each point of Dexterity gives:
+x% to Dodge chance.
+x to Demon Hunter's damage.
+x to Monk's damage.

Intelligence
Intelligence governs the amount of Life a character gains from Health Globes and increases Wizard's and Witch Doctor's damage dealt.
Each point of Intellect gives:
+0.1 per point to Resistances.
+x to Witch Doctor's damage.
+x to Wizard's damage.

Vitality
Vitality governs the amount of Life a character has.
Each point of Vitality gives:
+x to Life.
If you mouse over these on your inventory screen the tool tip gives you the actual numbers so you can compare different weapons/armor.
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