After looking it up it would almost be interesting to play a sheppard who's a ####### who makes bad decisions especially in the final mission.
the only way that Sheppard dies is if his whole crew with the exception of Joker dies.
So It would have to be not only a new Commander but a new crew, because all the bodies were left behind on the reaper base when it exploded. Unless sheppard chooses to save the reaper base and all of the crew are revived like he was at the start of ME2
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My name is Ozymandias, King of Kings;
I know it's incredibly gimmicky... but I can't help but really love the Kinect integration (voice commands). Not sure if I'll full on use it for everything; but the odd squad command here & there and ability/power selection/etc sure works smooth in the demo.
I havent even gotten around to downloading the demo, i dont know if i will get to it this month, maybe ill just hold off and play the game when it actually comes out.
I wonder if this is going to be longer than ME2... That took me basically no time to beat. And I wanted more Aria.
I'll probably start a new Shep from the beginning and play through as one game. First time through I had a goody two shoes Femshep, maybe I'll do the opposite.
I thought that by the time you explored all the planets and played all the side missions that ME2 was fairly long.
i spent 35 hours on my first playthrough. on subsequent plays i got it down to 25 while still doing all the sidequests since i knew how to play more efficiently. if ME3 is the same i'll be happy
I guess - some of the side missions were internally good (Tali's = pure win) but the actual layout of the game wasn't great in that respect. Essentially, most of the side missions were situated so as to basically feel like level-grinding before going to the final showdown. The "delaying the inevitable" effect. When you know what you have to do, those kinds of quests are pretty meaningless.
This is partly just personal preference as to how I like an RPG to be laid out. I'd rather have the side quests interspersed throughout the first half of the game for character development before getting to the real thrust of the main plot. Often that requires a more linear game, though.
And however they choose to make it, I'll play it. Only game I've been actually looking forward to buying since... a long time.