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Old 04-24-2010, 06:28 PM   #481
jolinar of malkshor
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Who is this guy with some 4000 territories? Where is he accumulating those?
To bad we couldn't launch nukes from our home base and direct them to him. That would be sweet.
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Old 04-24-2010, 07:00 PM   #482
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Did you leave me any territories in Ottawa or are they all gone?

Ottawa is also nice this time of year, not to mention I got to meet David Jacobson (US Ambassador to Canada) and the Chief of Defence Walter Natyncyk.
That one out on the airport tarmac is all yours... ain't nobody gonna take that one away from you.

I do appreciate you knocking out the red guy downtown with 1800 troops. Didn't have to waste any resources on him.

I changed my colour to green so that you and the guy in Gatineau (also blue) stand out.
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Old 04-26-2010, 09:05 AM   #483
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Awesome game KTrain! Just downloaded it and have a lot of figuring out to do. I'm sure things will improve once I have gold and cheeseburgers.
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Old 04-26-2010, 10:13 AM   #484
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Question:

Is it possible for you to create an option called "auto attack" which would allow you to set a specific attack to attack automatically whenever you go into another territory?

I think it would just make it easier and safer when driving.
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Old 04-26-2010, 10:24 AM   #485
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Question:

Is it possible for you to create an option called "auto attack" which would allow you to set a specific attack to attack automatically whenever you go into another territory?

I think it would just make it easier and safer when driving.
It would probably make it easier and safer for sure but it would also take all the effort out of the game. The phone would be playing it for you.

I think it might also make it less fair for those people don't have the spare resources and have to be "picky" about when, where and who they attack.
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Old 04-26-2010, 10:34 AM   #486
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It would probably make it easier and safer for sure but it would also take all the effort out of the game. The phone would be playing it for you.

I think it might also make it less fair for those people don't have the spare resources and have to be "picky" about when, where and who they attack.
What about an "Auto-retaliate?" When someone comes into my area, and hits me, I hit back. How about having attack be dependent on how many resources I have in that area? When I go into a zone, get my 1 unit, it's not really fair that I can take down someone who has 30 units. eg. If I kamakaze someone, those resources I use, get taken away from that zone. So I'd need at least two units in a zone so I can kamakaze somebody once. Another idea. What about having units start to die off after a period of time? If you don't enter the zone after a few weeks, they start to die. I've owned some zones and haven't been there since xmas.
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Old 04-26-2010, 11:01 AM   #487
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What about an "Auto-retaliate?" When someone comes into my area, and hits me, I hit back. How about having attack be dependent on how many resources I have in that area? When I go into a zone, get my 1 unit, it's not really fair that I can take down someone who has 30 units. eg. If I kamakaze someone, those resources I use, get taken away from that zone. So I'd need at least two units in a zone so I can kamakaze somebody once. Another idea. What about having units start to die off after a period of time? If you don't enter the zone after a few weeks, they start to die. I've owned some zones and haven't been there since xmas.
We have a Counter Attack in the works. It might make it into the next update.

We've also talked about gradually degrading the number of troops in a territory if people don't visit that territory over a certain amount of time. What do other people think of this?

BTW, I'm playing 2.0 right now. Alliances, in-game messaging, multiple leaderboards, Twitter integration, and more.
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Old 04-26-2010, 11:33 AM   #488
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Alliances? Should I start sucking up to Jolinar now?
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Old 04-26-2010, 12:17 PM   #489
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We've also talked about gradually degrading the number of troops in a territory if people don't visit that territory over a certain amount of time. What do other people think of this?
This is what I was thinking.. Basically the way it is right now if you are a new player you have little hope in growing that much, because you are dealing with other players who have essentially unlimited resources. The strong get geometrically stronger, a new player might have only dozens of a given resource while someone with hundreds or thousands of areas will be able to attack at a whim with zero downside. A good game is risk vs reward, tradeoffs, etc..

Right now the game is about what you can get, which is a function of where you go and how long you are there, not a whole lot of strategy. There should be a second factor; keeping what you've got. And that exists to some extent but there's not a lot of strategy there either as it's just a function of where you are and how many resources you have.

Some of the ideas I had about it:

1. Attrition. After 3 days reduce the # of armies a person has in a territory by 2 a day, and every 5 days add 2 more to the reduction (or some formula, depends on the data). So the longer someone is away from a territory their hold on it will decrease, and make that decrease accelerate. This fundamentally changes the game though, as the default state for most areas will be unclaimed, rather than claimed by someone with 4 armies. This though has the benefit of not having people able to amass huge amounts of resources and keep amassing easily. To maintain thousands of territories it'll be difficult.

2. Domains. To offset the attrition and try and make it less chaotic, introduce the concept of a domain. A domain is comprised of every territory that is in contact with your home territory, directly or via your other territories. Home territories are chosen.

The reason for this concept is any territory of yours that is in your domain does not suffer attrition. The idea here is this promotes a spreading out from a home base, and territories attached to the home base are safer and easier to maintain.

This also introduces strategy where instead of just attacking someone's territories that you want, you might first try to "cut them off" so that they suffer some attrition, and encourages the other player to try and defend them.

With the idea of domains you could introduce other things too, like you could make weapons less effective against domains, or you could even go so far as to make resources only gathered within a domain, or have resources be more productive if within a domain, again trying to add some strategy, making a particular territory more important for someone.

3. Resource Sinks. Barring any of the above, someone who owns hundreds or thousands of territories should have a downside to that, having more takes more effort somehow. Diminishing returns on resources maybe? Or have a maintenance cost for keeping territories outside your domain? Don't have a good idea here, but something to drain away resources to keep balance, otherwise new players with 10 resources have zero hope against players with thousands.

4. Resource Costs. You could make it so that some weapons actually cost you resource *production*, instead of just resources. So the weapon becomes much more costly and you want to make it count. This would permanently reduce your resource production, at least until you take a new territory with that same resource. The first territory that you lose with that resource would count as the "lost" resource, and for the new owner it would begin producing as usual.

5. Buildings. This could be tied in with resources sinks or costs.. you could allow the building of buildings on territories to give them certain characteristics.. armies accumulate faster but the building drains resources, or it's good against some kinds of weapons, etc..

The only other thought I had was playing the game in rounds. Do a global reset periodically, naming a winner and such. This might harm continuity too much though and make people less interested, but you also want to have newcomers be interested and feel they can play and succeed.

Anyway just some ideas, I am a big proponent of simplicity and focusing on a core and doing that really well, and all of the things I mentioned together would probably be too complex, but I hope the suggestions illustrate what I think is where the game needs some tweaking.
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Old 04-26-2010, 12:22 PM   #490
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Oh and a per-territory billboard, you can post short messages on the billboard that are viewable to everyone looking at the details of that territory.

Good for taunting or encouraging everyone to attack the leader, though that might become a moderation nightmare.. though you already have that potential in letting people name territories.
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Old 04-26-2010, 12:24 PM   #491
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Old 04-26-2010, 01:34 PM   #492
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Hmm, rangerrebel seems to be gaining troops in multiple areas at the same time?! Seems fishy.
I have the app on my iPhone and on my iTouch and just happened to have them both running at the same time (my iPhone with me and my iTouch at home). Nothing fishy about that!

BTW, welcome back Jolinar. I tried to steal as many territories as possible from you while you were gone! LOL
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Old 04-26-2010, 02:03 PM   #493
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Photon, that's a great post. I really like the Domain idea.

I'll make sure the other guys read it so we can discuss those suggestions.
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Old 04-26-2010, 02:45 PM   #494
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Thanks, I don't work for a game company anymore so I can only make games vicariously
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Old 04-26-2010, 06:01 PM   #495
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I have the app on my iPhone and on my iTouch and just happened to have them both running at the same time (my iPhone with me and my iTouch at home). Nothing fishy about that!

BTW, welcome back Jolinar. I tried to steal as many territories as possible from you while you were gone! LOL
I see that, you did a good job of it LORD OF EDMONTON.
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Old 04-27-2010, 12:28 PM   #496
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I see that, you did a good job of it LORD OF EDMONTON.
Thanks.
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Old 04-27-2010, 12:45 PM   #497
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The Big Nerds in Disguise are going to be presenting tonight at DemoCamp Calgary. It's taking place at SeVen RestoLounge (603 8 Avenue SW). Come down before 6:30 to grab a beer and a seat.

We'll be showing off the latest version of Own This World.
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Old 04-27-2010, 12:48 PM   #498
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I haven't been to DemoCamp for forever!
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Old 04-27-2010, 12:56 PM   #499
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I'll be there.
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Old 04-27-2010, 04:13 PM   #500
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I'll be heckling.
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