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Old 09-29-2008, 04:36 PM   #501
CMPunk
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so what does it mean for us?

Oh and I'm in room waiting
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Old 09-29-2008, 07:14 PM   #502
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How did we lose to a team that was outscored by 1.2 billion goals in a single game?!
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Old 09-30-2008, 07:20 AM   #503
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I've been AWOL the last week or so. Going to try to get a game or two in tonight before the Flames game, though I'll be on at 5:00 MDT when most of you jackasses are just getting home from work.
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Old 09-30-2008, 11:28 AM   #504
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How did we lose to a team that was outscored by 1.2 billion goals in a single game?!
that's an impressive 335,000+ goals per second.
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Old 09-30-2008, 12:09 PM   #505
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I havent been able to play lately either. But it's because my router has been acting up and I cant connect to my PS3 or 360.
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Old 09-30-2008, 12:36 PM   #506
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that's an impressive 335,000+ goals per second.
They must have Dion Phaneuf firing one timers into the net!

Then, it's possible!
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Old 10-02-2008, 12:22 PM   #507
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Just a bump and maybe a general guideline on how defense should work?

I'm one of the more defensively responsible forwards, but I usually see the usual Fire Drill when we defend our own zone. With some of the more experienced guys, we fall into a staggered defensive scheme with what appears to be a totem pole coming right out from the goaltender to the points. Great for cutting down the middle of the ice plays most of the time, but it sucks for the down low stuff.

Otherwise, it usually degenerates into overload of the corners, behind the net stuff, as a majority of the team tries to outskate or out hustle opposition skaters. (It looks like a plant or a bunch of seagulls) Of course, when we do get the puck, there's no separation to push the puck forward, and we get hemmed in our own zone.

Is the zone split in half so that as you chase the puck carrier from one side to the other, there's less of a chance of getting into that eternal chase syndrome and more into an interception block pass type scenario.

Also offensive zone, cycle cycle shot from the wing or points preferred?

Entering the offensive zone:

"The Weave" puck carrier before the blue line goes one way, and the 2 other forwards either 1 goes the same way as the puck carrier to support, or goes the opposite direction for more gap in blue line. (sure it winds up being a cycle in center ice, but it allows for a higher chance for carrying it over the blue just because everybody wants to hit the puck carrier)

"Jam it in" I see lots of people try to go up the boards only to be stapled to them, and I wonder, they must have seen the hit coming, why don't they do a flip dump into the corner instead of just losing the puck and getting plastered in the process. Also sets up the hard rim around the boards, if they fire it down immediately and not try to hold on to it.

"Dump 'n Chase" nobody on our team does this really. It is only tried once a night. (as in per the 3-4 game that I participate in, I only see this tried by our team once) Is there an actual set play to this? and what kind of build should be the chaser?


Also, anyone burned out on this yet?
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Old 10-02-2008, 12:41 PM   #508
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^
I am almost thinking we should get two or three games going at once, rather then 5 or 6 human players on the ice at once, when we have that many players online.

Most of the times I've played with the team, we're against 2 or 3 human opponents, meaning other other 3 or 4 guys are computer (ie not running around chasing the puck as much, and always in good defensive positions) players on the other team...which allows the human guys on the opposition team to play forward positions and play a very similar style to what most human players play on there....but they have the back up of computer controlled defenders when they lose the puck or are in their own zone, of whom they can also demand passes (and shots) from, which also helps in breakouts and offensively.

Offensively, more paitence is needed, most computer teams play a faily passive box, its just proper passing and proper moves to the slot to get good shots.

Defensively, yeah, having computer controlled players helps keep some structure back there, especially when there's a loose puck..usually 3 of our guys go after it (just nature from playing offline, BAP)...if we don't get it, we're caught short.

Last edited by browna; 10-02-2008 at 12:43 PM.
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Old 10-02-2008, 12:45 PM   #509
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Just a bump and maybe a general guideline on how defense should work?

I'm one of the more defensively responsible forwards, but I usually see the usual Fire Drill when we defend our own zone. With some of the more experienced guys, we fall into a staggered defensive scheme with what appears to be a totem pole coming right out from the goaltender to the points. Great for cutting down the middle of the ice plays most of the time, but it sucks for the down low stuff.

Otherwise, it usually degenerates into overload of the corners, behind the net stuff, as a majority of the team tries to outskate or out hustle opposition skaters. (It looks like a plant or a bunch of seagulls) Of course, when we do get the puck, there's no separation to push the puck forward, and we get hemmed in our own zone.

Is the zone split in half so that as you chase the puck carrier from one side to the other, there's less of a chance of getting into that eternal chase syndrome and more into an interception block pass type scenario.
When playing as a d-man I've found it more effective to stay around the net and take the people that swoop in to try to get the one-timer off. As a forward I try to cover the opposition d-man or, if people are running around, try to cover the guy that is sneaking into the slot area. This lets me get to an open area for a pass if we gain the puck in our own zone. Chasing people around doesn't seem to get you anywhere, unless its to plaster the guy into the boards.

Quote:
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Also offensive zone, cycle cycle shot from the wing or points preferred?

Entering the offensive zone:

"The Weave" puck carrier before the blue line goes one way, and the 2 other forwards either 1 goes the same way as the puck carrier to support, or goes the opposite direction for more gap in blue line. (sure it winds up being a cycle in center ice, but it allows for a higher chance for carrying it over the blue just because everybody wants to hit the puck carrier)

"Jam it in" I see lots of people try to go up the boards only to be stapled to them, and I wonder, they must have seen the hit coming, why don't they do a flip dump into the corner instead of just losing the puck and getting plastered in the process. Also sets up the hard rim around the boards, if they fire it down immediately and not try to hold on to it.

"Dump 'n Chase" nobody on our team does this really. It is only tried once a night. (as in per the 3-4 game that I participate in, I only see this tried by our team once) Is there an actual set play to this? and what kind of build should be the chaser?


Also, anyone burned out on this yet?
I've tried a few ways to get into the zone, and found the most effective (when the defence is not missing the check) is to pass back to the defence. This of course assumes there is one there, which is hard to tell from the camera angles. The dump and chase sometimes works, as long as the forwards are covering all the passing lanes the defence can use to get it out. I've also tried to ring it around the boards to the other wing, which works as long as the winger sees it coming.
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Old 10-02-2008, 12:45 PM   #510
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good strategy discussion...

as someone that mostly plays D i don't get to carry the puck into he zone much, so i don't know what strategies work. but i am sometimes a victim of the plastered against the wall syndrome. i blame my lack of experience. here's the reason i often stick with it: if you try to skate at all laterally, your teammates go offsides... part of it is you often lose sight of the other side of the ice and have to guess. part of it is just that the people without the puck are too aggressive. so i feel like once i pick my lane, i have to skate directly towards it. or else someone goes offsides. sometimes theres enough time to stop, but even then the play gets totally busted up.

regarding defense, i end up being the one that has to stop chasing the puckholder and cover in front of the net or the points. though the most frustrating occurrence i have is being behind the net and having to battle 2 or 3 guys without help. we are awful as a team at supporting along the wall and getting the puck out.
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Old 10-02-2008, 12:48 PM   #511
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Oh, another one. If one d-man is going for the puck on a dump in (from other team, our zone), someone should be either up the side boards or at the end boards on the other side of the net to get a pass. Usually the guy going for the puck is going to get nailed to the boards, and having someone to quickly pass to helps.
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Old 10-02-2008, 01:04 PM   #512
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some good points there cliche

I know for myself in regards to gaining the zone, that sometimes I will try to enter along the boards and do end up taking the big hit and turning the puck over. It only really happens against player controlled characters.
For the most part a computer controlled defender will back in to the slot and allow you entry to the zone. Sometimes Im a little slow in recognizing that the defender im breaking down on is player controlled. Or if i do make that recognition may not get the dump into the opposite corner off in time

in regards to defence and breakouts, one thing that I have noticed alot, and mentioned a while back as well, is that in the defensive zone alot of players have a tendency to chase the puck and find themselves out of position. Ive found my self doing it a couple of times as a winger where im caught to far down in the defensive zone and the pass goes up to the point.

most importantn thing is to keep in mind your positional play in the defensive zone, and try to avoid chasing the puck around like mad. esp if you're playing as a winger
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Old 10-02-2008, 01:15 PM   #513
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Defensivly, I either stay in the slot, and lift opponents sticks as passes come to them, or I try to pick off passes back to the point, which is riskier. It has resulted in some breakaways however. Especially on the PK.
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Old 10-02-2008, 01:48 PM   #514
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I prefer having more people in a game than less. If all the players know enough to not chase the puck all the time it can be a real advantage. A human Dman is far more effective than a cpu defender imo. They tend to bring that aggressive edge that the cpu doesn't.
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Old 10-02-2008, 01:50 PM   #515
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So any of us gonna get some nhl action tonight? It's been pretty quiet recently...
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Old 10-02-2008, 02:05 PM   #516
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So any of us gonna get some nhl action tonight? It's been pretty quiet recently...
I promised Russic I'd be up for some action tonight.
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Old 10-02-2008, 02:13 PM   #517
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After numerous days of work related trips and general employment-ass-kickery, I should be on tonight to crack some skulls.
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Old 10-02-2008, 02:31 PM   #518
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I like the strategy discussion, too. Here's how I see it:

Never pass the puck with the goalie unless it's clear it won't get picked off. NEVER!

Defensively: I think this is really simple, do it like in the pros. One Dman stays in front of the net while the other D chases the puck carriers. The forwards then stay on their sides (LW left side of the defensive zone, Centre in the middle, etc) and move between high and low parts of the zone.

Offense, less stick handling at the blue line. Dump it on or drive into the zone.
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Old 10-02-2008, 05:35 PM   #519
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I like to chase the puck everywhere with no regard to my positioning.
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Old 10-02-2008, 05:46 PM   #520
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I haven't really read this thread (I plan too) but my roommate (iggypop) and I just got NHL 09 for his PS3.

Change we still join the team? Or whats the deal...
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