On another note, I've finally gotten around to playing Far Cry 5 an I love it. I was dealing with a bit of screen-tearing at first and was hesitant to turn v-sync on in the game (I play on a 55" plasma that gets max 60 FPS) because I've had bad experiences with in-game v-sync settings in the past (usually results in noticeable slowdown in-game). As such, I generally resort to changing the settings to enable enhanced sync at the GPU level in the profile for each game as opposed to in the game itself. That generally fixes the problem, but I was still getting some mild screen-tearing this way with FC5. I turned the v-sync on in-game and voila, graphics were smooth on ultra and no noticeable slowdown, so I'm wondering if Ubisoft did something with their coding that overrides the GPU settings or something.
To me what separated this from other FC games was that while it's still very open world it wasn't as drawn out of a game as you could finish it relatively quickly unlike past games that seemed to last forever and wear out their welcome.
To me what separated this from other FC games was that while it's still very open world it wasn't as drawn out of a game as you could finish it relatively quickly unlike past games that seemed to last forever and wear out their welcome.
Yeah, even the side quests have much more variety than past FC games. I couldn't even get more than an hour into Primal because of how repetitive it was.
Its pretty amazing to play a high end game at the highest settings on a 10 year old laptop (not even a gaming laptop) attached to a tv...I beta tested a similar service a while back, not sure if its there yet but certainly is the future.
No hardware, just buy the latest game
I have doubts that even with great internet that I won't notice any lag or image issues when playing. I think this will be a good enough for the casual gamer (with good internet), but I doubt I'm passing on the next generation of consoles because of it.
The DMC reboot a few years back was better but DMC 5 was a nice little game. Multiple playable characters so that’s cool. Kept me occcupied til Sekiro unlocks here in a few hours.
I have doubts that even with great internet that I won't notice any lag or image issues when playing. I think this will be a good enough for the casual gamer (with good internet), but I doubt I'm passing on the next generation of consoles because of it.
Maybe not the next but at some point they stop making the hardware IMO...at least as we know it.
2 hours into Sekiro and it's awesome. The difficulty is in the combat instead of artificial elements. And damn the combat is great. The first real test (outside of the tutorial) is the first mini-boss and it forces you to learn how to play the game. If you hang back and play defensively, you will have a lot of trouble and probably die. It wasn't until I really figured out that you need to be on the attack, constantly, and stay laser focused, that you can get through guys, and man you feel awesome when you do.
It's more what I've always wanted from a From Software game, more story, less RPG elements, less time wasting difficulty (no fast travel, etc.). Can't wait to play more and see how much the first real boss destroys me.
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2 hours into Sekiro and it's awesome. The difficulty is in the combat instead of artificial elements. And damn the combat is great. The first real test (outside of the tutorial) is the first mini-boss and it forces you to learn how to play the game. If you hang back and play defensively, you will have a lot of trouble and probably die. It wasn't until I really figured out that you need to be on the attack, constantly, and stay laser focused, that you can get through guys, and man you feel awesome when you do.
It's more what I've always wanted from a From Software game, more story, less RPG elements, less time wasting difficulty (no fast travel, etc.). Can't wait to play more and see how much the first real boss destroys me.
I’m barely an hour in and feel the same way. It’s like a mix of Tenchu (possibly my all time favourite game) and DS. Really looking forward to seeing where it goes. I like the controls and fluidity of movement relative to other FROM games.
I really loved Nioh but the main gripe I had was that the difficulty was because the bosses were cheap, not because it was hard if that makes sense. It wasn’t always that you knew how to play it but had the timing off, some of it was just cheap difficulty instead. So far Sekiro feels like a good mix of both.
^^ i know its early, but how do you both compare Sekiro to games like Dark Souls 3 or Bloodborne?
i found both of those manageable difficulty wise, but the best part for me was just how damn good the atmosphere (creepy) and character design (creepier) was in both those games
great to hear how much you are enjoying it though!
I have played Dark Souls and Bloodborne, haven't finished either so I'm not an expert by any means but I would say the big differences are:
-Stamina bar. There is none in Sekiro. You can sprint and attack and defend to your heart's content.
-Character movement -- Sekiro controls more like a typical action game, a lot faster with a lot more freedom. There is a jump button. You have a grappling hook to explore vertically with.
-RPG elements -- Sekiro is a lot lighter on RPG elements. You don't equip new armor or weapons, it's more about acquiring new combat skills and tools and learning how to best implement them into new strategies.
It is still brutally difficult and the combat is unforgiving. Any boss level character (even mini-bosses) can kill you in 2-3 hits, and there's no better armor or grinding out levels to make it easier. You just have to figure out the patterns and timing and execute near flawlessly. But I personally find the combat much more fun and rewarding than previous From games due to the freedom of movement and faster pace. When things come together and you blitz through a mini-boss without barely being hit, you know you've made it.
I have played Dark Souls and Bloodborne, haven't finished either so I'm not an expert by any means but I would say the big differences are:
-Stamina bar. There is none in Sekiro. You can sprint and attack and defend to your heart's content.
-Character movement -- Sekiro controls more like a typical action game, a lot faster with a lot more freedom. There is a jump button. You have a grappling hook to explore vertically with.
-RPG elements -- Sekiro is a lot lighter on RPG elements. You don't equip new armor or weapons, it's more about acquiring new combat skills and tools and learning how to best implement them into new strategies.
It is still brutally difficult and the combat is unforgiving. Any boss level character (even mini-bosses) can kill you in 2-3 hits, and there's no better armor or grinding out levels to make it easier. You just have to figure out the patterns and timing and execute near flawlessly. But I personally find the combat much more fun and rewarding than previous From games due to the freedom of movement and faster pace. When things come together and you blitz through a mini-boss without barely being hit, you know you've made it.
that's the love and hate part of From games... i finished BB and decided to go back to Dark Souls 3 (i tried Demon Souls and quit after one night)...it was also really tough, especially as the first boss was not more than 15 minutes in...i died countless times before figuring it out (had to not play it like Bloodborne)... and it was a phenomenal experience, though i got jammed up 2 bosses from the end...
really looking forward to playing Seikero though; it looks great and has received tremendous reviews.
for my birthday a friend sent me Subnautica. Apparently i was pining for a new Ecco the Dolphin some time ago. Sounds like me..
At first I wasnt sure what to do, just swam around and thought it was pretty boring. But 30 hours into the game later, you should see my $@^%& sweet sea base and submarine!!!
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that's the love and hate part of From games... i finished BB and decided to go back to Dark Souls 3 (i tried Demon Souls and quit after one night)...it was also really tough, especially as the first boss was not more than 15 minutes in...i died countless times before figuring it out (had to not play it like Bloodborne)... and it was a phenomenal experience, though i got jammed up 2 bosses from the end...
really looking forward to playing Seikero though; it looks great and has received tremendous reviews.
I don't think I've even made it to a real boss yet. On my fourth sub boss I believe between two storylines and have had countless controller throwing moments...until I realize how to play it and win. It helped that I grinded "souls" for a handful of hours to unlock some upgrades and make some of this a little easier.
Had my first "oh sh**!" moment as well so that was fun. You'll know when you get there.
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The new battle royale mode for Battlefield V seems to be getting a lot of praise. Just tried it and I love Battlefield but it definitely re-affirmed that battle royale games just aren't for me
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At the risk of being told to start a Sekiro specific thread I’ll add some more thoughts. This is a brutally difficult game and really feels like it walks that fine line between DS git gud and Nioh’s “son of a cheap beesting I never stood a chance why you cheating?”. Got past the first real boss and honestly it was easier than most of the sub bosses that are littered throughout the game. I’m still working on the pace of combat and finding the fine line between aggression and intelligent defence.
Unquestionably my favourite FROM game but again I’m a Tenchu fanboy and this is really just updated hard as hell Tenchu. As far as scale goes it certainly feels smaller than previous FROM games but maybe the world will open up a bit as we move on. Not a huge fan that parrying is the major combat mechanic, that was always the most difficult part of previous games IMO and I would avoid using it at all costs. I take a lot of hits trying to parry now. Thankfully after a few life and healing upgrades it’s not as catastrophic against standard enemies to take a few hits.
Seeing so much crying online about how unrelentingly difficult it is makes me want to like it even more. Definitely the kind of game where I feel no shame googling a specific boss after I’ve died for the 10th time trying to get some ideas on how to win. Looking at you stupid purple ninja. Eat my butt.
At the risk of being told to start a Sekiro specific thread I’ll add some more thoughts. This is a brutally difficult game and really feels like it walks that fine line between DS git gud and Nioh’s “son of a cheap beesting I never stood a chance why you cheating?”. Got past the first real boss and honestly it was easier than most of the sub bosses that are littered throughout the game. I’m still working on the pace of combat and finding the fine line between aggression and intelligent defence.
Unquestionably my favourite FROM game but again I’m a Tenchu fanboy and this is really just updated hard as hell Tenchu. As far as scale goes it certainly feels smaller than previous FROM games but maybe the world will open up a bit as we move on. Not a huge fan that parrying is the major combat mechanic, that was always the most difficult part of previous games IMO and I would avoid using it at all costs. I take a lot of hits trying to parry now. Thankfully after a few life and healing upgrades it’s not as catastrophic against standard enemies to take a few hits.
Seeing so much crying online about how unrelentingly difficult it is makes me want to like it even more. Definitely the kind of game where I feel no shame googling a specific boss after I’ve died for the 10th time trying to get some ideas on how to win. Looking at you stupid purple ninja. Eat my butt.
I rolled through Hirata Estates — beat the Shinobi Hunter my second try, and Drunken Juzou on my first (!). Currently stuck on Lady Butterfly though.