__________________ "The great promise of the Internet was that more information would automatically yield better decisions. The great disappointment is that more information actually yields more possibilities to confirm what you already believed anyway." - Brian Eno
I'll be there. Signed up for Combat Commander on Saturday. If Craig Besinque is there with Conquest & Consequence, his Pacific Theatre follow-up to Triumph & Tragedy, I'll try to get in on a playtest. And I'll probably bring my just-off-the-Kickstarter-boat copy of 871: Viking Invasion to take for a spin.
Events filled up really fast this year. Organizers just can't keep up with the incredible growth of the con. I remember back when it was held at the Marlborough Community Centre and organizers were blown away when they set a record with 200 attendees. Now it's what, 2000?
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Originally Posted by fotze
If this day gets you riled up, you obviously aren't numb to the disappointment yet to be a real fan.
Went yesterday. The auction was rough, I had about four or five games where I was down to the wire but just couldn't justify going any higher. Ended up with nothing. Most stuff wasn't that good a deal; for example there was one copy of Captain Sonar in there which sold for $57... which is about what it costs on Amazon for a new copy.
The board game table being sold by Wheatland Woodwork, a local guy, is unbelievably beautiful. Walnut with a charcoal pad and inset cupholders with matched walnut tops and slats.
####ing drool. Someone who needs both a game table and a ridiculously nice dining or kitchen table absolutely needs to buy that thing. Yeah, $4000 is a lot for a table, but it's fully handmade. Compare that to what you get from an outfit like boardgametables.com - same sort of thing would be about $4500 USD, plus shipping, plus you don't have someone local to deal with if you need it refinished or whatever, and who knows how it was built.
I ordered a table in the same wood, can't wait to get it.
__________________ "The great promise of the Internet was that more information would automatically yield better decisions. The great disappointment is that more information actually yields more possibilities to confirm what you already believed anyway." - Brian Eno
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I played a bunch of games over the weekend. The best probably being Russian Railroads. Nothing outstanding, though, that really blew me away. Last year I had to have Scythe!
New SAIT venue for FallCon is okay. Lots of space, lots of tables. Big enough room that you could still play while the auction was going on. Food choices in the immediate vicinity weren't great (the cafe upstairs was sold out of everything by 12:30 on Saturday - I guess nobody warned them there would 700 people downstairs all weekend who needed to eat). And $7 parking a day x3 adds up. But I guess they needed to expand. Incredible how fast this hobby is growing.
Played Hands in the Sea, 878 Vikings - Invasion of England, Combat Commander, and Star Trek Ascendancy. Lots of people taking pictures of us playing the latter when the Stormtroopers gathered around Saturday night for the obligatory Star Wars vs Star Trek ribbing. Brought my daughter to FallCon today for the first time. Nice to see this develop into a family con.
Quote:
Originally Posted by CorsiHockeyLeague
Went yesterday. The auction was rough, I had about four or five games where I was down to the wire but just couldn't justify going any higher. Ended up with nothing. Most stuff wasn't that good a deal; for example there was one copy of Captain Sonar in there which sold for $57... which is about what it costs on Amazon for a new copy.
The FallCon auction is weird that way. A popular, in-print game will often go for 80+ per cent of what you'd pay for new. I think a lot of people just show up at the auction with a pocket full of cash, and will cheerfully pay only marginally less than retail to avoid a trip to the Sentry Box or making an order online. Good for sellers, though. I always take home a tidy pile of cash from my auction items.
For buyers, you often get better deals at the flea market in Sunday, especially later in the morning when the vendors want to get rid of stuff so the don't have to carry it back to their car.
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Quote:
Originally Posted by fotze
If this day gets you riled up, you obviously aren't numb to the disappointment yet to be a real fan.
Last edited by CliffFletcher; 09-24-2017 at 08:10 PM.
Picked up a copy of Kingdomino for my classroom. I've got a few games now for the kids to play. We get into Dixit, King of New York, Love Letter, Patchwork, and One Night Ultimate Werewolf sometimes.
Picked up warring colonies, because of course I did, I love Dead of Winter.
It looks like a really good variant, and contrary to what I would have thought, you actually don't need a ton of players to make it work. Frankly, I'm not sure I'd want any part of a game involving 11 people, that seems like it would just be pure chaos. Seems like it'd play best with 7, but it'd be totally workable with 4-5.
The downside is, I think it's basically unteachable to new players, because of Dead of Winter's litany of action options and the fact that in Warring Colonies, all player actions are taken simultaneously (there's a timer mechanic to speed up playthroughs). While this change is good in that you might actually be able to get through a game of warring colonies faster than the base game, depending on how many players there are, you definitely already have to know how to play the game. In other words, I'd say that everyone playing needs to have played Dead of Winter at least twice. Since Dead of Winter seems to have waned in popularity since it came out, unless you have a gaming group and play it semi-regularly, finding enough people to play it could be a struggle.
Now to wait for my table to be finished...
__________________ "The great promise of the Internet was that more information would automatically yield better decisions. The great disappointment is that more information actually yields more possibilities to confirm what you already believed anyway." - Brian Eno
Picked up warring colonies, because of course I did, I love Dead of Winter.
It looks like a really good variant, and contrary to what I would have thought, you actually don't need a ton of players to make it work. Frankly, I'm not sure I'd want any part of a game involving 11 people, that seems like it would just be pure chaos. Seems like it'd play best with 7, but it'd be totally workable with 4-5.
The downside is, I think it's basically unteachable to new players, because of Dead of Winter's litany of action options and the fact that in Warring Colonies, all player actions are taken simultaneously (there's a timer mechanic to speed up playthroughs). While this change is good in that you might actually be able to get through a game of warring colonies faster than the base game, depending on how many players there are, you definitely already have to know how to play the game. In other words, I'd say that everyone playing needs to have played Dead of Winter at least twice. Since Dead of Winter seems to have waned in popularity since it came out, unless you have a gaming group and play it semi-regularly, finding enough people to play it could be a struggle.
Now to wait for my table to be finished...
Ya I got a copy of it to just waiting to be played. Been slowly teaching more and more people to play DoW so we can get a good warring colonies game going. It's hard to find people that will board game in a small town. Gotta get more people to embrace their inner geek.
Did you order a table or are you making one yourself? I just got word that my geeknson table should be shipping yesturday and after dealing with the geek chic disaster I am very excited! My 4 year old is probably the most excited because I said we can go buy some new puzzles once it arrives!
I ordered a table from the same guy who made the one pictured up higher on this page. It's currently being built.
Sucker's gonna be heavy. I'm pumped.
__________________ "The great promise of the Internet was that more information would automatically yield better decisions. The great disappointment is that more information actually yields more possibilities to confirm what you already believed anyway." - Brian Eno
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I seriously doubt I'll be able to stop people from drinking red wine. Fortunately, it will have cupholders.
Cheetos are terrible and no one should eat them anywhere.
__________________ "The great promise of the Internet was that more information would automatically yield better decisions. The great disappointment is that more information actually yields more possibilities to confirm what you already believed anyway." - Brian Eno
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Just a bump and progress update. Also, I asked, and the table that was posted above is still for sale, which would be the only way to get one without waiting for a while as there is a long queue (something like ten tables) at the moment.
__________________ "The great promise of the Internet was that more information would automatically yield better decisions. The great disappointment is that more information actually yields more possibilities to confirm what you already believed anyway." - Brian Eno
Last edited by CorsiHockeyLeague; 11-05-2017 at 03:41 PM.
I believe that 7 Wonders is a balanced game. I also believe it to be the best strategy game available today for several reasons. First and foremost, there is no guaranteed way to win every game. The game changes in subtle but significant ways based on the wonders in play and the numbers of players. Best of all, having a single sound strategy isn't enough to win the game - one also must constantly adjust to the strategy and play of one's opponents. It's easy to forget that you're playing against other players in 7 Wonders - even the ones that are all the way across the table from you. Many inferior strategy games require a player to select a strategy early and strictly adhere to it. These games generally punish a player for switching horses mid-stream. In 7 Wonders the horse sometimes drowns mid-stream. Being able to jump to another steed isn't a fault. It's often a necessity.
7 Wonders is a tough game. To play it well you have to look at what everyone is doing, but that turns a casual 45-minute game into probably a two hour slog.
I'm getting pretty frustrated reading the guide, even though it's insightful. If you have +18 and your opponents each have -3 (i.e. military in a 3-player game), that's equivalent to +21 for you, not +24.