For every article that was "hesitant" there were two calling this game the best game to ever be made off a trailer in 2014. And I disagree with IGN being hesitant. They lavished the game with praise and articles, as well as dedicating tons of videos to it. But it's not just these articles that create the hype. It's the developer themselves by suffering from Molyneuxitis, over promising and under delivering to the point the game is not the game we were promised or shown. And it is starting to happen more and more frequently.
My personal strategy is to find a few people that I trust and weight them more heavily. Of the people I prefer to listen to, I don't think any of them were saying this was going to be a world beater. Excited to try, yes, but cautious.
Of course IGN would post article after article on it. People were rabid for it and that's how they generate revenue. They posted tons of info on GTAV too, but when it came time to discuss it on Beyond the general feeling was "same old GTA, I stopped playing after a couple hours".
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Originally Posted by Blaster86
I mean... it's literally the exact same thing that happened with No Man's Sky and you're just buying into it again. Lots of talk by the devs, lots of articles calling it the next great game and a pile of hype from E3 and the distributor. Sure it could be good... but it could be crap.
I'd argue it's quite different. Horizon looks to be cut from an Uncharted/Far Cry 4 mould by a proven developer, and those outside the company who've played it really like it. Meanwhile the developers of Joe Danger decided to take on one of the most ambitious tasks in gaming, and many who played it were left confused. I don't mean to crap on Hello Games because despite people calling it boring I'm VERY impressed with what they've done, but c'mon... they were beyond unproven.
I just feel like you could have forecasted this from miles away.
Thought I'd record and post, hadn't seen this one before lol.
rofl the ####...
Is that the first Ship?
I bought a 29 slot ship when I could (1.5m) but I found one that was 60 that was crashed, but left it cause what was needed to repair it was stuff that I have yet to even find yet, so it was not worth it.
Last edited by MikeN; 08-22-2016 at 09:22 PM.
Reason: hit 9 not 6
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I hate that I paid $80 for this game. I've played it for maybe 3 hours.
I gave up last time I played because I was stuck on a planet and I couldn't find the resources I needed to fuel my ship. Pretty much killed any desire I had to play it.
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Quote:
Originally Posted by CroFlames
Before you call me a pessimist or a downer, the Flames made me this way. Blame them.
You know what grinds my gears? People who want a refund on a game after 20+ hours played. Are you kidding me?
I tend to agree, although, if there were advertised features of the game it and it takes 20+ hours of play to figure your you were lied to, because, you still haven't found them and only after that time realize you have been had, the refund is justified.
Its one thing to advertise "buy this game because it will be fun", and quite another to advertise, "buy this game because it has multiplayer".
No Man's Sky seems to have crossed the line severely here.
I tend to agree, although, if there were advertised features of the game it and it takes 20+ hours of play to figure your you were lied to, because, you still haven't found them and only after that time realize you have been had, the refund is justified.
Its one thing to advertise "buy this game because it will be fun", and quite another to advertise, "buy this game because it has multiplayer".
No Man's Sky seems to have crossed the line severely here.
It doesn't take 20 hours to figure out there's no multi-player. The Internet made it abundantly clear on day 1.
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When Steam opens up refunds BEYOND their usual terms it is because they have looked at the complaints and seen two things: One: there is a lot of them and two: they have merit.
In this case the game promised in interviews and trailers (that are still up on steam, funnily enough) is not what was produced. And this isn't an issue of features being developed and then removed late for reason X, but because they were never part of the game to begin with.
Usually when a game cuts features, there are still signs of them in the code of the final copy. In NMS' case there is not for things they promised, such as p2p interactions. It's heinous and, like Colonial Marines before it, should see a law suit. Hopefully for more than a slap on the wrist like Sony got.
It will be interesting to see if Steam does what they have done with other games that have had similar issues and pulls the game from the market.