07-16-2010, 07:11 PM
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#101
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Franchise Player
Join Date: Oct 2007
Location: still in edmonton
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Quote:
Originally Posted by CaptainCrunch
Opps your right. If I remember tie fighter ended when you rescued the emperor from Admiral Zaarin
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I believe you flew with Vader in that mission no?
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07-16-2010, 07:42 PM
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#102
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Norm!
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Yup, one of several missions that you flew with Vader.
__________________
My name is Ozymandias, King of Kings;
Look on my Works, ye Mighty, and despair!
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07-16-2010, 07:45 PM
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#103
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Franchise Player
Join Date: Oct 2007
Location: still in edmonton
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Quote:
Originally Posted by CaptainCrunch
Yup, one of several missions that you flew with Vader.
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That game was all kinds of awesome.
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07-16-2010, 11:04 PM
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#104
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wins 10 internets
Join Date: Feb 2006
Location: slightly to the left
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Quote:
Originally Posted by Hack&Lube
Like what?
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well Mass Effect 2 lets you import the character that you created in the original complete with all the decisions you made reflected in the story. as far as i know that's never been done before in any game sequel. and what games these days have over games from 10-20 years ago is the budget, especially when it comes to voice acting. ME2's cast reads like a Hollywood blockbuster, hell when i first heard Martin Sheen's voice in the trailer i nearly shat
and as far as your earlier comment about wanting to be drawn into another world, i don't think i've ever been this engrossed in a single player storyline ever before. i've never seen a game developer flesh out a universe as much in 2 games as Bioware has with ME, if you combine all the codex and planet entries it's basically an encyclopedia of information
i agree with you that there are way too many generic knock offs out there, especially in the FPS category. but there are still companies dedicated to making unique experiences
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07-17-2010, 03:11 AM
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#105
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Atomic Nerd
Join Date: Jul 2004
Location: Calgary
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Quote:
Originally Posted by Hemi-Cuda
well Mass Effect 2 lets you import the character that you created in the original complete with all the decisions you made reflected in the story. as far as i know that's never been done before in any game sequel. and what games these days have over games from 10-20 years ago is the budget, especially when it comes to voice acting. ME2's cast reads like a Hollywood blockbuster, hell when i first heard Martin Sheen's voice in the trailer i nearly shat
and as far as your earlier comment about wanting to be drawn into another world, i don't think i've ever been this engrossed in a single player storyline ever before. i've never seen a game developer flesh out a universe as much in 2 games as Bioware has with ME, if you combine all the codex and planet entries it's basically an encyclopedia of information
i agree with you that there are way too many generic knock offs out there, especially in the FPS category. but there are still companies dedicated to making unique experiences
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Importing characters from previous games has been a constant part of PC gaming for 20 years as is the inclusion of a large and complex depth filled universe. I can't think of any games that had the storyline continue completely where importing the character also imported all his decisions that play into the branching storyline but Mass Effect 2 is basically a very large expansion pack to Mass Effect 1 to further the same story.
I did enjoy Mass Effect 1 as I enjoy most Bioware Games (you could import old characters in many of their old games as well) but I often found myself wishing for the option to change from 3rd person to 1st person view to take in the sights or to further give me a sense of immersion that is also one of the main thing I want out of games. I couldn't stand GTA IV until I found a first person mod for it. I'll still play a great deal of the game in 3rd person but when I want to be immersed or just explore the city on foot, I'll put it into 1st person. That's why I loved the inclusion of both in Oblivion. Borderlands also has the ability to have both 1st and 3rd person although the 3rd person view was not included in the final game and is only accessible by hacking the configuration files. It is however complete and makes the game a lot more fun to have both as well.
I do wish there were more games like Mass Effect, there used to be.
Last edited by Hack&Lube; 07-17-2010 at 03:20 AM.
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07-17-2010, 03:30 AM
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#106
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tromboner
Join Date: Mar 2006
Location: where the lattes are
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Phase 1: Make a game with both 1st and 3rd person views.
Phase 2: ???
Phase 3: Profit!
It's funny you mention Borderlands... after all your talk of 1st/3rd person switching I was thinking when I was playing it that for some platforming bits (Claptrap rescue missions, mainly) and some fights (the ones where you need to move around between different covers a lot) that third person would have been nice.
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07-17-2010, 03:38 AM
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#107
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Atomic Nerd
Join Date: Jul 2004
Location: Calgary
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Quote:
Originally Posted by SebC
Phase 1: Make a game with both 1st and 3rd person views.
Phase 2: ???
Phase 3: Profit!
It's funny you mention Borderlands... after all your talk of 1st/3rd person switching I was thinking when I was playing it that for some platforming bits (Claptrap rescue missions, mainly) and some fights (the ones where you need to move around between different covers a lot) that third person would have been nice.
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Third person camera
F1 will toggle between first and third person. Change this to your desired toggle button.
RightMouseButton should be changed (2 times) to your zoom button.
In WillowInput.ini, Find:
Code:
[WillowGame.WillowPlayerInput]
Add after existing bindings:
Code:
Bindings=(Name="FirstPersonZoom",Command="advancedbutton bAdvancedButtonAux5",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="ThirdPersonZoom",Command="advancedbutton bAdvancedButtonAux5 | Camera FirstPerson | OnRelease Camera ThirdPerson",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="FirstPersonToggle",Command="Camera FirstPerson | setbind RightMouseButton FirstPersonZoom | setbind F1 ThirdPersonToggle",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="ThirdPersonToggle",Command="Camera ThirdPerson | setbind RightMouseButton ThirdPersonZoom | setbind F1 FirstPersonToggle",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F1",Command="ThirdPersonToggle",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
The 3rd person view is interesting, it's totally complete and works perfectly fine. For some reason, they chose not to include it in the game. It's even done in the usual console style of the character slightly off to the side so you can see and aim at the thing that is in front of you.
I also had to do an FOV fix for Borderlands as the default FOV (field of view) is terrible. It was like walking around while wearing super thick glasses and made me ill. It was set to 70° which is alright for consoles if you are sitting on your couch and it also makes the game run at a higher FPS with weaker hardware because you see less because the view is zoomed in much more...but it's not natural. Fortunately, there was an FOV fix in the config file as well to make it whatever you wanted. I run around 100° FOV.
This is also why I can't enjoy console games most of the time, the lack of freedom and liberty to deal with issues or have things the way I want saps the will out of me to play unless the game is very, very good like Demon's Souls but I still wish I could remap more controls for that game.
Last edited by Hack&Lube; 07-17-2010 at 03:43 AM.
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07-17-2010, 08:40 AM
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#108
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GOAT!
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Borderlands was actually a lot of fun.
I think sometimes people confuse "game" with "virtual reality simulator."
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07-19-2010, 11:15 AM
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#109
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CP Gamemaster
Join Date: Feb 2010
Location: The Gary
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Quote:
Originally Posted by Hack&Lube
The fact that your examples are actually both sequels is exactly the same kind of redundancy, despite differences in action choreography within that games that makes the industry tired and recycling the same things.
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How often do you enjoy sequels more than the originals? Personally, I don't very often, but this year has seemingly been a good year for sequels and I have enjoyed them a ton. I'm not going to defend a game like Uncharted 2 to the extent of Human Torch, but it definitely did everything better than the first. It wasn't some interactive movie like Heavy Rain, that's for sure.
If you don't enjoy the games, that's cool. Everyone has an opinion. I don't think you can shoot down the games for being "redundant" though, since pretty much all games today are that.
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