It's not like this generation has been a homerun for Sony and that's with competition from the Xbox so no fanboys should ever hope for the death of competition as that's what has killed a lot of classic games like EA Sports Madden. Sony is in a bit of a rut with their 1st party titles all feeling too similar in formula and lacking in quantity. I think the success of Expedition 33 illustrates how gamers may be a bit tired of the current state of gaming with so many sequels and games made from the same blueprint. Hopefully we can see more games push the envelope over a lot of the safe sequels we have been seeing.
Turned based strategy with kitties? Instant buy.
It's from the Binding of Isaac dev if you want an idea of the game's style.
Bought this and have been playing it. Have made it through a few biomes or areas or whatever you want to call them.
The issue for me so far in terms of this keeping my attention is that the metaprogression seems tied to basically nothing. It doesn't make me want to jump back in and play it and sink a bunch of time into it immediately because it's like... ok what's the point of all this?
Maybe it's just intended to be a distracting time-killer, but I guess I am finding I prefer my roguelikes etc. to have some story or intrigue to them beyond the standard gameplay loop. Which, so far, is fun enough but not like... crazily addicting or anything.
I'll put some more time in and see if my opinion changes.
__________________ "The great promise of the Internet was that more information would automatically yield better decisions. The great disappointment is that more information actually yields more possibilities to confirm what you already believed anyway." - Brian Eno
Sony is in a bit of a rut with their 1st party titles all feeling too similar in formula and lacking in quantity. I think the success of Expedition 33 illustrates how gamers may be a bit tired of the current state of gaming with so many sequels and games made from the same blueprint. Hopefully we can see more games push the envelope over a lot of the safe sequels we have been seeing.
Not that I disagree with you on this take, but the sales numbers of Sony's first party AAA games imply that people still gravitate to the big name titles first and foremost over unique and interesting AA or Indie titles. We need people to reject big name stuff in higher quantities (like if more people avoided buying recent Pokemon games because of the major quality issues) to really make the industry change.