07-31-2014, 10:38 AM
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#661
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Powerplay Quarterback
Join Date: Jun 2010
Location: Winnipeg
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Awww yeeeaaah!
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07-31-2014, 11:33 AM
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#662
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Franchise Player
Join Date: Aug 2003
Location: Calgary, Alberta, Canada
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A whole bunch of updates on Around the 'Verse today.
The Origin Jumpworks M50 is ready for the hangar and will go on sale for a limited time (a week) starting tomorrow.
On Monday, August 4th the new RSI pledge store will come online.
The Aegis Dynamics Gladius is close to being hangar-ready.
The Consolidated Outland Mustang has a completed model. Once animations are done it will be hangar-ready.
CIG has officially endorsed a fan campaign on LEGO Ideas to get a LEGO set made for the Hornet. It needs 10000 votes and currently has 1229. You can vote here:
https://ideas.lego.com/projects/63232
Tomorrow the colour choice for the M50 will be revealed, the options they are choosing from are shown in this Imgur album:
http://imgur.com/gallery/NhMmY
Here is one of them:
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Huge thanks to Dion for the signature!
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07-31-2014, 02:09 PM
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#663
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Atomic Nerd
Join Date: Jul 2004
Location: Calgary
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I want my Super Hornet and Starfarer in hanger!
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07-31-2014, 03:41 PM
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#664
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Franchise Player
Join Date: May 2004
Location: Marseilles Of The Prairies
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I want a social module, and a community manager that isn't terrible at his job.
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Quote:
Originally Posted by MrMastodonFarm
Settle down there, Temple Grandin.
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08-01-2014, 01:51 AM
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#665
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Franchise Player
Join Date: Aug 2003
Location: Calgary, Alberta, Canada
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I'm not going to argue about it but for the record I think Ben does a great job.
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Huge thanks to Dion for the signature!
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08-01-2014, 07:57 AM
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#666
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Franchise Player
Join Date: May 2004
Location: Marseilles Of The Prairies
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WHAT'S THE STATUS OF CARGO TETRIS BEN?
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Quote:
Originally Posted by MrMastodonFarm
Settle down there, Temple Grandin.
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Last edited by PsYcNeT; 08-01-2014 at 08:28 AM.
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08-03-2014, 10:25 AM
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#667
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Powerplay Quarterback
Join Date: Jun 2010
Location: Winnipeg
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Heh. Dealing with the Star Citizen community can be soul draining at the best of times.
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The Following User Says Thank You to Codes For This Useful Post:
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08-06-2014, 06:23 PM
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#668
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Franchise Player
Join Date: Aug 2003
Location: Calgary, Alberta, Canada
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Arena Commander multiplayer is now open to all backers with access.
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Huge thanks to Dion for the signature!
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08-06-2014, 06:45 PM
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#669
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Franchise Player
Join Date: Oct 2001
Location: Ontario
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Now if only I had a computer that could run it...
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08-07-2014, 07:12 PM
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#670
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Franchise Player
Join Date: Aug 2003
Location: Calgary, Alberta, Canada
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__________________

Huge thanks to Dion for the signature!
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08-07-2014, 07:13 PM
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#671
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Self-Suspension
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The million dollar question is whether it will be fun or not. I've played Elite Dangerous and it's incredibly tedious, hopefully this is better
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08-07-2014, 07:17 PM
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#672
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Franchise Player
Join Date: Aug 2003
Location: Calgary, Alberta, Canada
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Quote:
Originally Posted by AcGold
The million dollar question is whether it will be fun or not. I've played Elite Dangerous and it's incredibly tedious, hopefully this is better
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That's unfortunate! I had heard mostly good things about Elite.
__________________

Huge thanks to Dion for the signature!
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08-07-2014, 07:24 PM
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#673
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Self-Suspension
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I'm hoping it's just the current state and the future updates will drastically change the game, as it is it's a trade simulator with tedious supercruise (high speed, e.g. >c) mechanics and zero multiplayer functionality. There's not even a public chat to locate people and there are no player factions/guilds possible.
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08-07-2014, 07:26 PM
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#674
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Franchise Player
Join Date: Aug 2003
Location: Calgary, Alberta, Canada
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Quote:
Originally Posted by AcGold
I'm hoping it's just the current state and the future updates will drastically change the game, as it is it's a trade simulator with tedious supercruise (high speed, e.g. >c) mechanics and zero multiplayer functionality. There's not even a public chat to locate people and there are no player factions/guilds possible.
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Well it is still in beta. Hopefully things will improve by launch.
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Huge thanks to Dion for the signature!
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08-07-2014, 07:30 PM
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#675
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Self-Suspension
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The flight/combat mechanics are rather unique. Having to control the energy distribution during a dogfight and how different velocities effect turning rates make it interesting. Definitely a whole lot of potential under the surface.
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The Following User Says Thank You to AcGold For This Useful Post:
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08-08-2014, 08:23 AM
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#676
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Powerplay Quarterback
Join Date: Jun 2010
Location: Winnipeg
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Hmmm...some good looking variants. I have a Constellation, so these, I've been waiting for!
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08-08-2014, 11:22 AM
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#677
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Franchise Player
Join Date: May 2004
Location: Marseilles Of The Prairies
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For those keeping track, Arena Commander now has as many modes as MWO, but with actual variety.
https://robertsspaceindustries.com/c...e-Now-Playable
Quote:
As promised, Arena Commander is expanding! Now that multiplayer is available to all backers, we are beginning to roll out additional game modes. This process begins today with the launch of Capture the Core!
Patterned after classic ‘Capture the Flag’ games but with the additional challenge of operating in three dimensional space, Capture the Core is a team based game mode that rewards points to players for capturing ‘cores’ from the opposite side of the map. Players must capture the cores and then transport them to the other side of the map to add to their energy stockpile.
In order to capture a core, your team’s core must not be currently taken. You can steal the enemy’s Core by flying through it, either at their base or out in space if it has been dropped by a teammate. If a player carrying a Core is killed, the Core will remain at the location of his death for 30 seconds or until it is either returned by an ally or stolen by an enemy.
The game ends after one team has scored 5 captures, or 20 minutes have elapsed. Kills do not progress your team to victory directly, and spending your time trying to shoot down enemy pilots exclusively will be detrimental to your team! Points are awarded for picking up the enemy Core, Capturing a Core, returning your stolen Core or killing an enemy carrying your Core.
This mode is very objective based, and players will do best to focus on protecting their core, escorting their-core carriers, and taking down anyone who has stolen their core. When choosing a ship, it is not only toughness one should keep in mind, but a ship’s respective speed. Different ships can serve different roles.
Capture the core is available to all Arena Commander-eligible backers now. Please give it a try and let us know if you run into any issues; your feedback is essential to improving every aspect of Arena Commander.
Know Issues:
Sometimes when the player is spawned / re-spawned, the markers / icons used to denote the team rings and cores will disappear from the HUD.
If a player joins the game after a core has been removed from a ring and looks at the ring, the ring will still have the lightning effect displayed. If the core is returned to the ring, it will then begin to function normally.
In rare cases the particle manager will not cull old particles, which will lead to your PC slowing down over time. To fix the issue you will need to quit back to the lobby and re-enter.
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__________________
Quote:
Originally Posted by MrMastodonFarm
Settle down there, Temple Grandin.
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08-08-2014, 11:31 AM
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#678
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Atomic Nerd
Join Date: Jul 2004
Location: Calgary
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Quote:
Originally Posted by PsYcNeT
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LOL that's hilarious. How long has MWO been promising new features?
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The Following User Says Thank You to Hack&Lube For This Useful Post:
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08-08-2014, 12:04 PM
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#679
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Franchise Player
Join Date: May 2004
Location: Marseilles Of The Prairies
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Quote:
Originally Posted by Hack&Lube
LOL that's hilarious. How long has MWO been promising new features?
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~October 2012
__________________
Quote:
Originally Posted by MrMastodonFarm
Settle down there, Temple Grandin.
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08-08-2014, 01:03 PM
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#680
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Franchise Player
Join Date: Aug 2003
Location: Calgary, Alberta, Canada
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Wow.
I had a heap of fun in my first Capture the Core match. It's a blast!
__________________

Huge thanks to Dion for the signature!
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