SLI and Crossfire are completely buggered which makes my framerate unplayable unfortunately. Everything just goes into graphics glitching and artifacting. Disable one card works but then my framework drops 33%.
Everything has a floaty, laggy feeling to it (don't know if that's just hardware).
SLI and Crossfire are completely buggered which makes my framerate unplayable unfortunately. Everything just goes into graphics glitching and artifacting. Disable one card works but then my framework drops 33%.
Everything has a floaty, laggy feeling to it (don't know if that's just hardware).
Same, even on low quality it's unplayable right now. Guess I'll just have to wait until they patch the SLI problems
I was having SLI issues until I tried playing it on the TV that I had hooked up rather than my monitor.
Worked great on that :shrug:
Quote:
Originally Posted by photon
HOTAS barely works? I thought the whole point of this was to be a space sim, not a space arcade game?
(Haven't got a chance to try it yet beyond just flying around a bit with mouse, which didn't seem very good control wise)
Yeah there are a billion workarounds to get different HOTAS setups working. I don't agree with the sim vs arcade thing however, I'm pretty sure CRoberts sold the game as more arcadey than most of the spergs on RSI believed. There's been a lot of player-projection on what exactly the final product is/was supposed to be.
Quote:
Originally Posted by Hack&Lube
Everything has a floaty, laggy feeling to it (don't know if that's just hardware).
I guess not. I was disappointed I couldn't take a look at the interior. But as of right now, I don't think I'm interested in those ships.
As far as AC, so far I've been enjoying my 360 controller. But I could never use a mouse and keyboard in a gaming situation to save my life (unless we are talking Comband and Conquer or Civ).
so is it possible to have completely automated turrets like in warthunder? I'm a big fan of using drones and turrets while using flight to position the ship strategically
so is it possible to have completely automated turrets like in warthunder? I'm a big fan of using drones and turrets while using flight to position the ship strategically
Probably in the final game, that will be something that can be purchased and also the larger multi-player ships will have player controlled turrets.
I wonder when the Super Hornet will appear.
Currently there are still a lot of bugs. Removing the gattling guns erases all your ammo when you put them back on. Energy weapons on your nose don't get replenished, I can mount weapons (unusable) into missile hardpoints, etc.
Well... they did say that customization wasn't going to be in this initial release. People are doing it anyway and sometimes it works and sometimes it doesn't!
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Huge thanks to Dion for the signature!