So it seems like the WoW slayer, KOTOR, didn't do its job?
Last time I logged in was a while ago but I enjoyed the changes they had made. You could essentially PvE all day and get all the gear/items/stuff you needed, or PvP all day and be able to get the same things. Including gems for enchants and what not. As a hardcore PvP that enjoyed but didn't want to touch the PvE content, I was happy about this.
If only it wasn't a second job to play still. Gear treadmill makes money, but excludes a lot of casuals like myself. I can play for a spurt but then all my work is erased and I essentially start over with every new season.
Where as with DAoC I can log in tomorrow and my two year old template would still be viable. But maybe that is because the game is dead and hasn't seen an x pac or a healthy player base in years..
__________________ "In brightest day, in blackest night / No evil shall escape my sight / Let those who worship evil's might / Beware my power, Green Lantern's light!"
Swtor was a brutal game. They took basically all the worst possible parts of WoW, added voice-overs and called it a day.
I'm pretty excited for this. I know that I was really unimpressed when it was announced (see my own post in this thread!) but it has grown on me. Beta is a lot of fun, and I'm pretty excited for some of the new features.
Not to mention I'm so unbelievably sick of Dragon Soul. 2 hours a week of raiding is not what I consider content.
So it seems like the WoW slayer, KOTOR, didn't do its job?
Last time I logged in was a while ago but I enjoyed the changes they had made. You could essentially PvE all day and get all the gear/items/stuff you needed, or PvP all day and be able to get the same things. Including gems for enchants and what not. As a hardcore PvP that enjoyed but didn't want to touch the PvE content, I was happy about this.
If only it wasn't a second job to play still. Gear treadmill makes money, but excludes a lot of casuals like myself. I can play for a spurt but then all my work is erased and I essentially start over with every new season.
Where as with DAoC I can log in tomorrow and my two year old template would still be viable. But maybe that is because the game is dead and hasn't seen an x pac or a healthy player base in years..
I did a quick read over on this thread and I found it really interesting to see what people were saying a few months ago. How many KOTOR players have gone back to WoW? I was really disapointed when Bioware had announced they were turning KOTOR into an MMO. All of the reasons I thought it was a bad idea seem to have come true.
As for the bolded part, that's exactly the reason I quit WoW. I use to play the game a lot and I spent the majority of that time grinding honor in the PvP Battlegrounds. I remember coming home from university one day exhausted. I didn't feel like playing at all but the thought crossed my mind; you have to play tonight in order to keep your honor from falling. Whoa take a step back. You have to play? It's a game and it's suppose to be fun. Cancelled my subscription that night. I signed back up a few months down the road when Burning Crusade was released and played it for a week before I got tired of it again. I don't see the appeal of MMOs anymore and maybe I never did.
I played SWTOR and it was a fun Single Player game, the MMO side didn't cut it. I never went back to WoW and don't plan on playing MoP either. I'm sticking with GW2 at this time.
Needing to play WoW as a 2nd job is a misconception from years past. I noticed you said you were playing in Vanilla, and while it was true back then, it's completely false now.
They've made a lot of changes to the game that really lets you play at your pace:
- LFD/LFR: Dungeon finder lets you press a button and enter a queue to play any dungeon and raid of your choice.
- PvP is all queue based as well. Press a button and join a random BG, or team up with other players and join arenas/rated BG's for more competitive play.
- Raid lockouts exist so you don't have to run the same raid 4 times in order to keep up with gear progression.
- Capped weekly Valor and Arena points limit how much you can benefit from just playing more than other people.
You can easily play maybe an hour a day and make progress in any almost any avenue you choose (except heroic-level 25 man raiding, which you'd probably need at minimum 3 hours a night 2 nights a week).
The Following 2 Users Say Thank You to Regorium For This Useful Post:
Yeah WoW has gone completely casual these days, some hate it some love it. Its nice to be able to jump into a dungeon or raid even whenever I have time. That part of WoW still makes me want to play.
I have two memories of my time playing WoW that are strongest: Raiding Ulduar and using the improved LFG tool while leveling to run dungeons.
When I quit WoW shortly after starting to raid in Cataclysm, it was because nothing they did said the endgame was improving since the beginning of Wrath. Karazhan and Ulduar should be the norm, not the exception. If they can harness even a bit of what they did there, MoP should be good.
It was so much fun being able to actually play the old dungeons while leveling that it made the game really fun again for me, and that is solely because of the LFG tool. Plus tanks are hard to come by so I always had a group.
I'm going to re-subscribe when Mists comes out, and here's hoping it catches my attention this time.
Needing to play WoW as a 2nd job is a misconception from years past. I noticed you said you were playing in Vanilla, and while it was true back then, it's completely false now.
They've made a lot of changes to the game that really lets you play at your pace:
- LFD/LFR: Dungeon finder lets you press a button and enter a queue to play any dungeon and raid of your choice.
- PvP is all queue based as well. Press a button and join a random BG, or team up with other players and join arenas/rated BG's for more competitive play.
- Raid lockouts exist so you don't have to run the same raid 4 times in order to keep up with gear progression.
- Capped weekly Valor and Arena points limit how much you can benefit from just playing more than other people.
You can easily play maybe an hour a day and make progress in any almost any avenue you choose (except heroic-level 25 man raiding, which you'd probably need at minimum 3 hours a night 2 nights a week).
Here is my problem with WoW and it really has nothing to do with it being a second job anymore.
- I don't care about raids so changes to make them easier to do or find groups isn't a draw for me. I find them to be pretty boring actually.
- PvP queue existed when I was playing (it wasn't great but it was there). The PvP was fun for a while but to be honest there are much more compelling games that offer this kind of experience.
- Single player? Story? I can't think of a single MMO that has a story worth investing in. Sure SWTOR might have an interesting story but I'd rather play a game like Mass Effect or the original KOTOR.
Simply put, I just flat out don't think the game is any fun. It doesn't offer me anything that non-MMOs can do better. Couple that with the fact that virtually all of my friends have since moved on from WoW and I find there is no reason for me to even think of trying the game again. I do have to credit Blizzard though. They put together a game that was able to draw in millions of players and allow people who had never played a video game in the lives a way to enjoy their product.
Last edited by cDnStealth; 07-25-2012 at 11:13 AM.
Needing to play WoW as a 2nd job is a misconception from years past. I noticed you said you were playing in Vanilla, and while it was true back then, it's completely false now.
They've made a lot of changes to the game that really lets you play at your pace:
- LFD/LFR: Dungeon finder lets you press a button and enter a queue to play any dungeon and raid of your choice.
- PvP is all queue based as well. Press a button and join a random BG, or team up with other players and join arenas/rated BG's for more competitive play.
- Raid lockouts exist so you don't have to run the same raid 4 times in order to keep up with gear progression.
- Capped weekly Valor and Arena points limit how much you can benefit from just playing more than other people.
You can easily play maybe an hour a day and make progress in any almost any avenue you choose (except heroic-level 25 man raiding, which you'd probably need at minimum 3 hours a night 2 nights a week).
Right, but every time they introduce a new season the treadmill starts again.
It is a constant struggle to keep up with the jones's for gear, and in PvP not having the same season of gear with the same gems/enchants as your opponent is a HUGE disadvantage.
And there is still a rift in gear, the top end players have a chance at earning the best PvP gear while my lower rating max honour/arena point half hour playing will get me a tier below them.
They reward a higher rating, I agree with this. The bad part for me is that a higher rating is usually related to a higher amount of game play, ie. developed skill.
I have been on both sides of the MMO world, and anyone that says you can casually play a MMO and still be in the top end of it (be it PvP skill or raiding gear) is a liar... especially to themselves.
__________________ "In brightest day, in blackest night / No evil shall escape my sight / Let those who worship evil's might / Beware my power, Green Lantern's light!"
The only thing TOR managed to slay was EA's stock prices.
Since KOTOR was released in December 2011, EA's stock has taken a nose dive from ~$25 to 10.94 @ close today.
The problem is, I don't think EA even gets why TOR has failed. Or they learned the wrong lessons from it like they have from the failure of just about every MMO they produced.
Warhammer Online fails because of crappy PvP system? Get same live team to design SWTOR's PvP and Ilum.
Also destroy every game you come into contact with *cough* UO *cough* DAoC..
__________________ "In brightest day, in blackest night / No evil shall escape my sight / Let those who worship evil's might / Beware my power, Green Lantern's light!"
Also destroy every game you come into contact with *cough* UO *cough* DAoC..
I find it amazing that EA has gone on record and refused to release a classic server for UO.
It is almost as if they can't swallow the fact that they were wrong and releasing something like this would be an admission of their mistake - even though it would make them money.
Warhammer Online fails because of crappy PvP system? Get same live team to design SWTOR's PvP and Ilum.
GG.
Warhammer online failed because it had no backing within EA. No advertising, no push. It was actually a good game that had a unique play style that just needed tweaking, but EA was already getting behind ToR when it was released.
Dumped all their resources in one game that failed.
I find it amazing that EA has gone on record and refused to release a classic server for UO.
It is almost as if they can't swallow the fact that they were wrong and releasing something like this would be an admission of their mistake - even though it would make them money.
Warhammer online failed because it had no backing within EA. No advertising, no push. It was actually a good game that had a unique play style that just needed tweaking, but EA was already getting behind ToR when it was released.
Dumped all their resources in one game that failed.
Yeah I really enjoyed Warhammer Online, they also botched the Chopper release it was way overpowered.
Warhammer online failed because it had no backing within EA. No advertising, no push. It was actually a good game that had a unique play style that just needed tweaking, but EA was already getting behind ToR when it was released.
Dumped all their resources in one game that failed.
It failed for me because in PvP it was the Action Point bar of Death.
It was stupid, I might as well have played a FPS.
__________________ "In brightest day, in blackest night / No evil shall escape my sight / Let those who worship evil's might / Beware my power, Green Lantern's light!"
I find it amazing that EA has gone on record and refused to release a classic server for UO.
It is almost as if they can't swallow the fact that they were wrong and releasing something like this would be an admission of their mistake - even though it would make them money.
Ya at that point I said UO was dead to me, then I activated a few days ago to play with some old friends.
Sonoma is a ghost town, I still rock the SAS tag and I recognized one guild name, PAS, although I am pretty sure their old GM King David has died of old age by now
The PvP is still fun, but connection speed ruined the game. Anyone can off screen now so fast that you can't even react, I now see the reason that new generation MMO's are in first not third person view...
__________________ "In brightest day, in blackest night / No evil shall escape my sight / Let those who worship evil's might / Beware my power, Green Lantern's light!"
It was fixable imo. Time and tweaking and you're golden. Instead EA just moved onto making the next WoW killer and failed with that one too.
They keep trying to find a silver bullet instead of just unloading a magazine into WoW.
What do you mean by the Magazine? Just launching 5 decent to see what sticks instead of spending too much time on 1?
I did enjoy WAR, a lot more than RIFT and I found the two to be very similar.
I didn't even try the new Star Wars... I was PvPing in UO last night, the group fighting is still fun and 2 guys can still beat 5 or 6 guys that are a lot less skilled. Something I loved about UO that was hard to find in any other MMO..
One day we should create a CP guild in a MMO we can all agree on. That would be a lot of fun.
__________________ "In brightest day, in blackest night / No evil shall escape my sight / Let those who worship evil's might / Beware my power, Green Lantern's light!"