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Old 05-07-2012, 09:09 AM   #321
Rathji
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I have often wondered how a efficient spider xp grinder would look. I look forward to checking this out, but at 30 mins I will have to wait until I get home tonight.
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Old 05-07-2012, 09:13 AM   #322
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I have often wondered how a efficient spider xp grinder would look. I look forward to checking this out, but at 30 mins I will have to wait until I get home tonight.
Well thanks for the answers on my post gents.

The Spider XP Grinder works pretty good. I applied alot of the similar tactics to a cave spider one with a few variations. Sadly I am going to Mexico Tonight with the Family so I wont get to the actual Crusher setup of the grinder till after my trip. I basically used Xisumavoid Cave Spider 1.2 design and setup for the wiring, but just tweaked the delay required for the crusher setup. I will make a note to do a good tour of both the actual spawner setups when I return (or maybe tonight if I have time before we leave)
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Old 05-07-2012, 09:16 AM   #323
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I'd say don't stop posting. I think having active posters in here can get more people into playing Minecraft consistently (myself included).

I just wonder if someone is able to do the CP logo in Minecraft...
I agree. Keep posting this stuff. I won't always get time to watch every video, but if someone pops up that catches my interest, I will certainly check it out.

As for CP logo, It wouldn't be too hard unless you wanted to do it with no outside assistance, free form pixel art is a PITA, and as such I have always used programs to generate a blueprint (since I only ever do them at my daughter's request).
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Old 05-07-2012, 10:02 AM   #324
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I agree. Keep posting this stuff. I won't always get time to watch every video, but if someone pops up that catches my interest, I will certainly check it out.

As for CP logo, It wouldn't be too hard unless you wanted to do it with no outside assistance, free form pixel art is a PITA, and as such I have always used programs to generate a blueprint (since I only ever do them at my daughter's request).
I'm pretty challenged when it comes to building stuff. But looking at the logo right now, the colours are available in the game.
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Old 05-07-2012, 10:11 AM   #325
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Very Large Image
Spoiler!


Now obviously you wouldn't want it to be like that, since the gradient is handled poorly, but just shows how easy it is.
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Old 05-07-2012, 10:13 AM   #326
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I'm pretty challenged when it comes to building stuff. But looking at the logo right now, the colours are available in the game.
The Hardest part from a quick glance would be the bottom angles and making sure you do the circle correctly, while allowing enough room for the CP. Easily due able though. The other difficulty would be the Black wool on Black wool type thing might need to make one of the blacks in obsidian just to have that slightly different shade of black. I think the background part in obsidian and red/yellow with the CP Puck in Black wool Red and Yellow then the Lettering in Obsidian again.
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Old 05-07-2012, 11:45 AM   #327
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Just Uploaded a new video for anyone that has been watching. This will be the last post I do here as I don't want to waste your guys' time with something if you are not interested.

Episode 4 - Kryllyk Plays Minecraft - Skeleton Spawner

Today we find and work on the Skeleton and Spider Spawner we found and put them to good use for grinding experience. We also take a look through the base area and I update you on other items that I have improved or changed.

I especially like the work I have done on the Spider Spawner as not many youtubers have used this spawner to grind experience.
I have found and isolated a skeleton spawner in single-player. So far I've only opened up drop holes for them to fall into, and I run around and bash them with my sword.

Can you point me to a build guide for sucking them up high and dropping them? If it was in your video I missed it.

EDIT: I guess I'm just looking for ideas on how to suck them up. The drop damage part I'm okay with.

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Old 05-07-2012, 12:12 PM   #328
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I have found and isolated a skeleton spawner in single-player. So far I've only opened up drop holes for them to fall into, and I run around and bash them with my sword.

Can you point me to a build guide for sucking them up high and dropping them? If it was in your video I missed it.

EDIT: I guess I'm just looking for ideas on how to suck them up. The drop damage part I'm okay with.
I did not show how to build it exactly, but if you know how to build the spawn room as an 8x8 with an extra 2 block drop on the one end to push the skeletons in a direction to a single point then the mobavator is very easy. All you do is you alternate a water source block and a sign all the way up in a 1x1 tunnel.

water source
sign
water source
sign

At the very entrance to the mobavator you place a sign at the bottom block and a water source at your head height and work your way up from there. Once you get to the top you place a source block and direct the skeletons to the spot where you want them to drop. If the water goes to far use a sign so that no water is blocking the drop down. I believe it is 22 - 23 blocks that the Skeletons are required to drop to be a one punch kill.

If you have any questions I will try to answer today before I leave. I will also produce and go through the spawners (both of them) as this seems to be a popular request when I return from my trip or even tonight to be posted tomorrow.
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Old 05-07-2012, 12:44 PM   #329
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Quote:
Originally Posted by BloodFetish View Post
I have found and isolated a skeleton spawner in single-player. So far I've only opened up drop holes for them to fall into, and I run around and bash them with my sword.

Can you point me to a build guide for sucking them up high and dropping them? If it was in your video I missed it.

EDIT: I guess I'm just looking for ideas on how to suck them up. The drop damage part I'm okay with.
http://tnlonline.ca/blog/2012/03/13/...arm-minecraft/

This will work - and is what I used for mine. There used to be a layer of signs/source water above the flowing water in the main chamber, but it stopped working with the AI changes (1.2 I think?) so I editted them out.

A video of some parts in action:



http://tnlonline.ca/blog/2012/03/13/...arm-minecraft/
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Old 05-07-2012, 05:42 PM   #330
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I'd say don't stop posting. I think having active posters in here can get more people into playing Minecraft consistently (myself included).

I just wonder if someone is able to do the CP logo in Minecraft...
I have to say, this thread did just that to me. Your UHC match too. That was fun to watch.

I started playing about a month ago and I'm just loving it. I've probably read the entire minecraftwiki site so I can understand it all better.
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Old 05-07-2012, 07:00 PM   #331
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I'm going to put out a shortened Episode 5 tonight before I go on Vacation. Look for it on my channel probably tomorrow morning. I did a great fix on the spider grinder and I plan on putting out a full tutorial on both of these spawners when I return from Vacation.

It is up:
Episode 5: Kryllyk Plays Minecraft - First Big Enchant & Spawner Fix
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Old 05-09-2012, 01:52 PM   #332
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Got my skeleton grinder working thanks to your guys input. Not perfect, but it's functional.

Love the crunch sound they make when they fall :-)
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Old 05-09-2012, 02:14 PM   #333
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I'm going to put out a shortened Episode 5 tonight before I go on Vacation. Look for it on my channel probably tomorrow morning. I did a great fix on the spider grinder and I plan on putting out a full tutorial on both of these spawners when I return from Vacation.

It is up:
Episode 5: Kryllyk Plays Minecraft - First Big Enchant & Spawner Fix
Really liked episode 5, my redstone knowledge is pretty limited so I always like to learn more and it was explained pretty good there.

I actually have a few redstone wizards on SerenityMC server that have built some really awesome stuff, like a (semi)automated tree farm, sheep farm where it loads the sheep onto a conveyor and delivers them to you as they grow wool, pretty much everything you want automated, they have done.

I am going to try and figure some of them out and do a video on some similar to the one you did.
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Old 05-09-2012, 02:27 PM   #334
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Enchanting? I need to learn how to use that...

Also, learning how to use redstone better is a plus.
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Old 05-09-2012, 07:08 PM   #335
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As I learn more about redstone, potions and and enchanting I realize how much of a MineCraft infant I really am.
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Old 05-10-2012, 10:22 AM   #336
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How does one makes potions? I have seen the chart on the minecraft wiki, but never seen the brewing stand in action...
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Old 05-10-2012, 10:38 AM   #337
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I honestly have no idea other than it involves Blaze rods.

Read the wiki though, normally really good

http://www.minecraftwiki.net/wiki/Brewing

edit: Looks like you need bottles of water, and then make one of 4 'primary potions' with the base ingredients. Awkward potions (made with nether Wart) seem to be the base for the most useful ones.
Then you take the resulting potion and add in another ingredient to give it an effect (for example: glistering melon is for healing, sugar for swiftness). Finally you can do a final combine with glowstone or redstone to increase the potentcy, or gunpowder to make it throwable (for negative potions, I guess).

From reading, it seems you put the ingredient in the top slot and water bottles in up to 3 of the bottom slots, I assume this allows you to make multiple potions at once.
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Old 05-10-2012, 10:46 AM   #338
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I have been reading there. I need to test this now.

What about making a glistering melon in UHC? do you need a gold ingot instead of a gold nugget?
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Old 05-10-2012, 11:03 AM   #339
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I have been reading there. I need to test this now.

What about making a glistering melon in UHC? do you need a gold ingot instead of a gold nugget?
Gold Block + Melon Slice
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Old 05-10-2012, 11:39 AM   #340
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Gold BLOCK? As in 9 ingots?
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