Early this morning, Star Citizen hit $18 million. 6 days after hitting $17 million.
$18 million stretch goal:
Quote:
Exclusive star system for pre-launch backers. Only players who support the game before its launch will receive the computer coordinates needed to allow their jump drives to access this system.
I will post the $20 million stretch goal when they announce it.
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Reaching this point also means that it’s time to reveal our penultimate planned stretch goal, the $20 million level. While goals will continue after $21 million, they will take a new form representative of what additional funding can add to the game!
$20 million
First person combat on select lawless planets. Don’t just battle on space stations and platforms… take the fight to the ground!
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Last edited by Nehkara; 09-06-2013 at 03:15 PM.
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Damn Terra looks awesome. If they can keep up that kind of quality between all the different planets, then I just may end up being a tourist for the first few weeks after release
This is getting to be very intriguing. I had assumed that after the excitement about the Hangar Module died down, that the campaign would return to making ~$40-60k/day.
Instead, it seems to be settling in the ~$100-150k/day range.
If the campaign continues to average $100k/day over an extended period, it could hit the final stretch goal of $21 million by the first week of October... and around $30 million by the end of the year. I actually think this might be fairly likely... CIG is likely to have at least one or two promotions before the end of the year (certainly one for Christmas) and each time they have had one, it has boosted the numbers significantly.
Plus, when the dogfighting module comes out it will explode.
Anyway, those are my random musings for the morning.
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For those that are in the know or more tuned in than I've been this week...
That Terra landing zone promo. Does that indicate that every time I land on a planet or base to trade, go to the bar, etc (like in Freelancer) that I'll have to run around like that? Seems like it could be a huge waste of time, no? Also with the first person shooter, how big of a risk is there that every corner had someone just lying in wait with a gun?
Hopefully this doesn't turn the game into a big FPS for those that hate those kind of games...
For those that are in the know or more tuned in than I've been this week...
That Terra landing zone promo. Does that indicate that every time I land on a planet or base to trade, go to the bar, etc (like in Freelancer) that I'll have to run around like that? Seems like it could be a huge waste of time, no? Also with the first person shooter, how big of a risk is there that every corner had someone just lying in wait with a gun?
Hopefully this doesn't turn the game into a big FPS for those that hate those kind of games...
I think different landing spots/bases will probably have different amounts of running around.
The FPS portion is restricted to "select lawless planets", ship boarding, and space station captures. If you are mostly operating on "civilized" planets, there probably won't be any of that kind of combat.
I honestly think the FPS aspect, while interesting and helping expand the scope of the game, will certainly NOT be the focus. This is still Chris Roberts, it is still a space sim and will remain one.
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I think different landing spots/bases will probably have different amounts of running around.
The FPS portion is restricted to "select lawless planets", ship boarding, and space station captures. If you are mostly operating on "civilized" planets, there probably won't be any of that kind of combat.
I honestly think the FPS aspect, while interesting and helping expand the scope of the game, will certainly NOT be the focus. This is still Chris Roberts, it is still a space sim and will remain one.
I wouldn't mind the fps aspect in terms of being able to attack and board some of the bigger ships. Or npc ships like freighters and luxury cruise ships or even if your stupid military vessels. You won't be able to steal the ships but you would be able to steal contents.
I just want to be able to take some ones ship, line up the crew and fire em out the airlock to a horrible screaming death.
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Something about what CIG is doing, and how they are doing it is really connecting with players though. It's lightning in a bottle and I'm really unsure any other developer could pull it off.
For example, one of my fellow Goonrathi started a thread inquiring as to how far we can push the Pirate RP, specifically in regards to scamming. The thread was pretty hot and heavy, and developer wcloaf replied with some very measured information:
I have to say this is somewhat refreshing to hear. The vast majority of MMO games restrict player interaction so much.
Ultima Online might have been too far on one side when it was first released - the game mechanics allowed exploits and consequences to be too dire in some cases (such as getting your house key stolen and losing everything or getting scammed with certain bugs). But the trend recently has been to restrict player interactions to the absolute right down to the smallest detail.
There needs to be some sort of balance between the two.
I'm personally against scamming (i.e. someone selling fake coordinates for money to an area). But there should be some risk in adventuring (being PKed).
Damn, you beat me too it. Quarter million people backing a game a year and a half before it's release. Hundreds of higher profile games don't even get that many pre-orders total. Very impressive feat
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