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Old 09-06-2013, 08:16 AM   #281
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Early this morning, Star Citizen hit $18 million. 6 days after hitting $17 million.

$18 million stretch goal:
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Exclusive star system for pre-launch backers. Only players who support the game before its launch will receive the computer coordinates needed to allow their jump drives to access this system.
I will post the $20 million stretch goal when they announce it.
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Old 09-06-2013, 03:09 PM   #282
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Letter from Chris Roberts for the $18 million mark and:

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Reaching this point also means that it’s time to reveal our penultimate planned stretch goal, the $20 million level. While goals will continue after $21 million, they will take a new form representative of what additional funding can add to the game!

$20 million

First person combat on select lawless planets. Don’t just battle on space stations and platforms… take the fight to the ground!
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Old 09-06-2013, 03:21 PM   #283
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They are also sharing a very early Work-In-Progress video of one of the landing sites on the planet Terra.

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Old 09-06-2013, 03:27 PM   #284
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Looks like the FPS portion may be more fleshed out that previously thought!

Hope post 21 mil goals don't lead to feature creep however.
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Old 09-06-2013, 04:29 PM   #285
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Looks like the FPS portion may be more fleshed out that previously thought!

Hope post 21 mil goals don't lead to feature creep however.
I imagine they will probably be more rewards for backers than additional launch features.
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Old 09-06-2013, 05:17 PM   #286
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Damn Terra looks awesome. If they can keep up that kind of quality between all the different planets, then I just may end up being a tourist for the first few weeks after release
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Old 09-07-2013, 08:53 AM   #287
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This is getting to be very intriguing. I had assumed that after the excitement about the Hangar Module died down, that the campaign would return to making ~$40-60k/day.

Instead, it seems to be settling in the ~$100-150k/day range.

If the campaign continues to average $100k/day over an extended period, it could hit the final stretch goal of $21 million by the first week of October... and around $30 million by the end of the year. I actually think this might be fairly likely... CIG is likely to have at least one or two promotions before the end of the year (certainly one for Christmas) and each time they have had one, it has boosted the numbers significantly.

Plus, when the dogfighting module comes out it will explode.

Anyway, those are my random musings for the morning.
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Old 09-07-2013, 09:02 AM   #288
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For those that are in the know or more tuned in than I've been this week...

That Terra landing zone promo. Does that indicate that every time I land on a planet or base to trade, go to the bar, etc (like in Freelancer) that I'll have to run around like that? Seems like it could be a huge waste of time, no? Also with the first person shooter, how big of a risk is there that every corner had someone just lying in wait with a gun?

Hopefully this doesn't turn the game into a big FPS for those that hate those kind of games...
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Old 09-07-2013, 09:52 AM   #289
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Quote:
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For those that are in the know or more tuned in than I've been this week...

That Terra landing zone promo. Does that indicate that every time I land on a planet or base to trade, go to the bar, etc (like in Freelancer) that I'll have to run around like that? Seems like it could be a huge waste of time, no? Also with the first person shooter, how big of a risk is there that every corner had someone just lying in wait with a gun?

Hopefully this doesn't turn the game into a big FPS for those that hate those kind of games...
I think different landing spots/bases will probably have different amounts of running around.

The FPS portion is restricted to "select lawless planets", ship boarding, and space station captures. If you are mostly operating on "civilized" planets, there probably won't be any of that kind of combat.

I honestly think the FPS aspect, while interesting and helping expand the scope of the game, will certainly NOT be the focus. This is still Chris Roberts, it is still a space sim and will remain one.
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Old 09-07-2013, 11:51 AM   #290
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Old 09-07-2013, 12:46 PM   #291
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Quote:
Originally Posted by Nehkara View Post
I think different landing spots/bases will probably have different amounts of running around.

The FPS portion is restricted to "select lawless planets", ship boarding, and space station captures. If you are mostly operating on "civilized" planets, there probably won't be any of that kind of combat.

I honestly think the FPS aspect, while interesting and helping expand the scope of the game, will certainly NOT be the focus. This is still Chris Roberts, it is still a space sim and will remain one.
I wouldn't mind the fps aspect in terms of being able to attack and board some of the bigger ships. Or npc ships like freighters and luxury cruise ships or even if your stupid military vessels. You won't be able to steal the ships but you would be able to steal contents.

I just want to be able to take some ones ship, line up the crew and fire em out the airlock to a horrible screaming death.
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Old 09-09-2013, 01:10 PM   #292
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Originally Posted by PsYcNeT View Post
Something about what CIG is doing, and how they are doing it is really connecting with players though. It's lightning in a bottle and I'm really unsure any other developer could pull it off.

For example, one of my fellow Goonrathi started a thread inquiring as to how far we can push the Pirate RP, specifically in regards to scamming. The thread was pretty hot and heavy, and developer wcloaf replied with some very measured information:


https://forums.robertsspaceindustrie...s-to-piracy/p1
I have to say this is somewhat refreshing to hear. The vast majority of MMO games restrict player interaction so much.

Ultima Online might have been too far on one side when it was first released - the game mechanics allowed exploits and consequences to be too dire in some cases (such as getting your house key stolen and losing everything or getting scammed with certain bugs). But the trend recently has been to restrict player interactions to the absolute right down to the smallest detail.

There needs to be some sort of balance between the two.

I'm personally against scamming (i.e. someone selling fake coordinates for money to an area). But there should be some risk in adventuring (being PKed).
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Old 09-10-2013, 07:43 PM   #293
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If anyone is interested in the absolute finest statistical details of the crowdfunding campaign, then you should check this out.

https://docs.google.com/spreadsheet/...0a3RwaXc#gid=4
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Old 09-11-2013, 01:57 AM   #294
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250,000 Star Citizens

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Old 09-11-2013, 02:00 AM   #295
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Damn, you beat me too it. Quarter million people backing a game a year and a half before it's release. Hundreds of higher profile games don't even get that many pre-orders total. Very impressive feat
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Old 09-11-2013, 01:58 PM   #296
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This game looks great and I really wish i could play. I can not get sucked in though.

Three big Needs:

1) A PC
2) No Kids
3) No wife

--- > I hope you guys post youtube videos of game play so I can live vicariously through you.
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Old 09-11-2013, 02:28 PM   #297
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Quote:
Originally Posted by Hesla View Post
This game looks great and I really wish i could play. I can not get sucked in though.

Three big Needs:

1) A PC
2) No Kids
3) No wife

--- > I hope you guys post youtube videos of game play so I can live vicariously through you.
Will do. You can watch the highlights of my explorations.
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Old 09-11-2013, 02:31 PM   #298
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Quote:
Originally Posted by Hesla View Post
This game looks great and I really wish i could play. I can not get sucked in though.

Three big Needs:

1) A PC
2) No Kids
3) No wife

--- > I hope you guys post youtube videos of game play so I can live vicariously through you.
Solution:

1) Buy all the PCs needed for # of family members
2) Pledge # of accounts needed
3) Profit!
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Old 09-11-2013, 02:35 PM   #299
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^ I wish.

Although Buying a PC and this game may eliminate the second two hurdles.
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Old 09-11-2013, 02:41 PM   #300
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Perhaps panhandle in Off-Topic to all the 1%ers we have around? I'm sure one or two of them can toss you a spare 5 grand.
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