Lucrative week-end. Got quite a few items for the wiz.
Also, after 270 paragon levels of never seeing one, I found a thunderfury...FINALLY!
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''The Phaneuf - Regehr pairing reminds me a lot of when I'm having sex with a new partner'' -malcomk14
''Not only is he a good player, but I enjoy his company'' -Pierre Mcguire on Phaneuf
"I'm only watching now for the chance to see brief close-ups of White's moustache." - rockstar</br>
I did some reading up on them and got the impression people make farming for them a day job.
My main character the crusader has run well over 100 bounties and still nothing, and of course the other day I thought it would be cool to play my WD since I haven't played since ROS 1st week of release and wouldn't you know it, first bounty cache BAM, stupid RNG.
Patch 2.1 will have a Public Test Realm (PTR). It is unknown when the PTR or the patch itself will become available. However, note that the PTR will initially not have all the changes for 2.1 on it.
Main features
Seasons
* Seasons or Ladders, as they were known in Diablo II, will be a new game mode to choose from.
*When creating a character, you can pick between Season and non-Season, giving you a total of four options on character creation: Softcore Season, Softcore non-Season, Hardcore Season, Hardcore non-Season.
*Existing characters will not be able to play in the Seasons.
*When choosing to create a Season character, you will be off to a completely fresh start: No gold, no Paragon Levels, empty stash and no (levelled) artisans. You will also be unable to play with any non-Ladder characters. The separation is comparable to that between Hardcore and Softcore right now.
*In Diablo II, you would compete with other players to reach the maximum level faster than them. The highest level players would be listed on a leaderboard, the "Ladder".
*What the measure for Seasons will be in Diablo III is still unclear. Season specific Leaderboards for the new Tiered Rifts have been confirmed but it is certainly possible that the highest (Paragon) Level players will also be listed somewhere. It is likely, that the Leaderboards will be class rather than account based.
*Seasons will only have a limited duration, though it is still unclear how long they will be. The developers have mentioned talking about a time ranging from 1 to 6 months, also noting that the first Season may be longer than average. Future seasons may vary in length. Later Seasons have also been mentioned to possibly change some basic rules of the game, though no examples were given.
*After the end of a Season, all characters, Paragon Experience, gold and stash items will be rolled over to the non-Season game, allowing you to continue playing your Season characters in the other game mode, while providing yet another fresh start for the next Season.
*Seasons will feature exclusive Legendary items as an additional incentive to
play them.
*After a Season ends, these items will become part of the loot table in the non-Season game, allowing all players access to them.
Tiered Rifts
*Tiered Rifts will be a different form of Nephalem Rifts in Adventure Mode.
*The idea behind them is to have an endless dungeon of sorts with increasing difficulty the deeper you go. Each Tiered Rift will be on a timer which you will have to beat to be able to advance to the next level. While the time you have to clear a Tiered Rift has not yet been determined, 15 minutes have been mentioned as an example.
*To access a new Tiered Rift you will have to acquire a Greater Rift Token, which has a chance to drop from the Rift Guardian in a Nephalem Rift.
If you manage to beat a Tiered Rift level in time, you will get a Greater Rift Key of the rank of the next level you may enter.
*There will be leaderboards associated with Tiered Rifts, allowing you to compare how deep you could go or how fast you cleared a Rift tier with your friends, Clan or the entire region.
*There will be separate leaderboards for Hardcore/Softcore and Season/Non-Season as well as different classes and group sizes.
Rewards for Tiered Rifts are still being worked on but they should be the most rewarding thing you can do on a certain difficulty.
*Legendary Gems are being considered as a potential reward.
*In the future, Tiered Rifts may be used to measure class balance in the form of solo capabilities, group synergy or high vs. low difficulty farming speed, allowing the developers to identify possible issues by looking at a large data set: the leaderboards.
Nephalem Rifts
*The time it takes to clear a Nephalem Rift will become less dependent on the Rift's contents. This is in regards to Tiered Rifts and allowing better comparability between the time it takes to clear them.
*Rift Guardians will get some tweaks to make their fights last approximately equally long, e.g. Orlash should disappear for a shorter time mid-fight.
*The general monster density in Rifts will become more uniform and the speed at which the Rift's progress bar fills will be dependent on the healthpool of slain monsters, making Elite packs worth it even if you're going for pure speed.
Itemization
*The following Sets will get their full Set bonuses changed:
-Firebird’s Finery (Wizard)
-Raiment of a Thousand Storms (Monk)
-Monkey King’s Garb (Monk)
-Thorns of the Invoker (any class, Thorns)
-The Shadow’s Mantle (Demon Hunter)
*These changes are intended to affect items found before the patch as well, so don't salvage them just yet!
*Other Legendaries, specifically Monk related ones, might also get improved, but don't expect every lackluster Legendary to receive a buff.
*There will be new, Season exclusive Legendaries which will become available in the non-Season game after a Season ends.
*Legendary Gems were mentioned as possible rewards for Tiered Rifts.
Classes
*While no details are known yet, "many changes" are planned for all classes.
*The Monk changes will improve core class attributes and class abilities.
Am I in the minority that is not excited for ladders at all?
Ladders were the only thing keeping me going in D2, as I never found the set/legendary grind to be very exciting. Leaderboards add something fun and competitive to the mix. I'm personally pretty excited by having them back, but I wish they were added sooner!
Ladders were the only thing keeping me going in D2, as I never found the set/legendary grind to be very exciting. Leaderboards add something fun and competitive to the mix. I'm personally pretty excited by having them back, but I wish they were added sooner!
Yea, I find chasing the carrot at the end of the string exciting enough. I am just thinking for ladders, you have to play it an insane amount for it to have any impact because you know guys are going to be playing the game 24/7.
Yea, I find chasing the carrot at the end of the string exciting enough. I am just thinking for ladders, you have to play it an insane amount for it to have any impact because you know guys are going to be playing the game 24/7.
Oh, I'm not interested in trying to keep up at the top or anything. It's more or less competition between friends (and probably the Calgarypuck group on the game too!). It's great start and stop point to compare everyone.
I am always impressed by blizzards commitment to further develop the games they make to increase the lifespan and interest level. I doubt they'll get the same initial numbers that showed up on original release, but the commitment to the pool of players still enjoying the game is excellent.
Yea, I find chasing the carrot at the end of the string exciting enough. I am just thinking for ladders, you have to play it an insane amount for it to have any impact because you know guys are going to be playing the game 24/7.
I remember playing D2/D2:LOD during high school. It wasn't uncommon to stay up late sleep a few hours wake up for school and such but I tried ladder 2 seasons. Once on regular and once on hardcore..but you are definitely right about the 24/7 thing. I'd play when the season restarts hit about top 20/50 at around level 30-40. Go to sleep, go to school...get home open up the game bam you got over 100 level 99s.
I remember playing D2/D2:LOD during high school. It wasn't uncommon to stay up late sleep a few hours wake up for school and such but I tried ladder 2 seasons. Once on regular and once on hardcore..but you are definitely right about the 24/7 thing. I'd play when the season restarts hit about top 20/50 at around level 30-40. Go to sleep, go to school...get home open up the game bam you got over 100 level 99s.
LOD was awesome, once ladders came out I quit because it didnt interest me and everything was ladder. I hope it is not the same for D3.
Now that seasons are coming back I can't wait to check the leader listing and see dead hardcore characters. Loved that about D2 even if it makes me a bad person.
You should try rerolling your gloves for crit chance, right now you'll get your biggest bang for your buck there, especially since they're just yellows. Probably give up the cooldown reduction.
Ideally to get up there, you want somewhere around 30-45% crit chance. At that point dropping sharpshooter is reasonable, then switching in cull of the weak with your entangling shot is pretty reasonable.
Not sure how many forgotten souls you have, but trying for crit chance on some of your legs are a good idea as well.
One thing as well is to pick up an escape skill as well, I like vault, but other people choose smoke screen. Really something to break out of jailer or ground effects as well. Vitality wise you seem pretty solid, I rolled T1 with around 350-400, now t2/t3 but that was after i completed the marauders set.
Got the 3 pieces of the Might of the Earth set, and my nemesis bracers all in two back to back runs in one game. Now my barb is hopping around perma-freezing everything, SO MUCH FUN! https://us.battle.net/d3/en/profile/.../hero/48203109
Thanks for the Storm Armor - Power of the Storm idea. I combine that with Thundergod's Vigor (does 105% weapon damage as Lightning to attackers) and blow up T3.
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Quote:
Originally Posted by JobHopper
The thing is, my posts, thoughts and insights may be my opinions but they're also quite factual.