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Old 05-21-2014, 01:05 PM   #2801
Shawnski
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I should specify, need that "follow can not die" legendary items on them, then you get 50% damage reduction.
LOL, I had it on her. Sure, SHE can't die, but I take a crap load more damage when I am trying to run through packs and SHE was getting hit. Took me a couple deaths to figure it out.

Might work better if you have next to no added life/vitality etc on her. That might mitigate how much damage she is getting (which in turn you get). Don't know about that part.

All I know is I tried it, and when running to specific targets... boom out of the blue I would die.

Edit, and be careful if you are a ranged char using a Unity in a group. Perhaps some other melee char is using one and suddenly you are taking way more damage! I realized that too, and for the most part just don't use Unity rings anymore.

Oh, and Swayze.. you are going to hate me. Tried for a pair of Vyr's boots... the ones you hunted for so long.... got them in my first couple hundred shards, so about 40 pair. Now running Tals, Vyrs and Aughilds sets.

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Old 05-21-2014, 06:55 PM   #2802
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Looks like the legendary buff is here to stay.

http://us.battle.net/d3/en/forum/top...40522_24419844

Not sure how I feel about this. I loved the buff but items shouldn't be that easy to get.
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Old 05-21-2014, 07:00 PM   #2803
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Oh, and Swayze.. you are going to hate me. Tried for a pair of Vyr's boots... the ones you hunted for so long.... got them in my first couple hundred shards, so about 40 pair. Now running Tals, Vyrs and Aughilds sets.
Ha, I finally got them as well. I think they rolled pretty well too.

I also run the same. Vyr's, Tals, Aughilds.

I have been farming a ton for the shrine gloves that come from the Act 2 bounty bags but have had zero luck. I want to try a reduced cooldown build with Born's and run perma-archon but have had a really hard time crafting a good Aughild's helm with the stats I want. Either way, I still need to get those damn gloves but farming bounties (especially act 2) is so boring.
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Old 05-21-2014, 07:13 PM   #2804
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Caches aren't buffed so some stuff still isn't easy to get.

I'm ok with the buff just because if nothing else it'll get me to the point where I feel "done" and I can move on to some other game lol.

EDIT: Though I'd probably trade the buff if it'd stop giving me 2H weapons 90% of weapon drops.
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Old 05-21-2014, 07:18 PM   #2805
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Yeah, I wonder if players will drop off a lot after Thursday when the buff is over. I guess they could always keep it in.
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Old 05-21-2014, 07:35 PM   #2806
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They are keeping it.

/Stage Whisper

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Old 05-21-2014, 07:55 PM   #2807
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they're only keeping the leg rates so might want to farm for rift frag (or is it double shards?)
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Old 05-21-2014, 07:55 PM   #2808
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Woo, I don't feel pressured to marathon the game for the next 24 hours anymore.
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Old 05-21-2014, 07:57 PM   #2809
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just checked its rift frags. so might want to farm those exclusively while they're still double till the buff ends
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Old 05-21-2014, 08:26 PM   #2810
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Looks like the legendary buff is here to stay.

http://us.battle.net/d3/en/forum/top...40522_24419844

Not sure how I feel about this. I loved the buff but items shouldn't be that easy to get.
Guys
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Old 05-21-2014, 11:17 PM   #2811
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180 more keystones and no gloves. I did get another Ring of Grandeur however, but the rolls were not great. Might re-roll the int to something else and use it on an alt.

edit: I should clarify... I was doing act1 and act2
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Old 05-22-2014, 07:44 AM   #2812
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So Rings of Grandeur aren't that hard to get?

I did some reading up on them and got the impression people make farming for them a day job.
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Old 05-22-2014, 08:24 AM   #2813
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I haven't got one yet, I dunno how many times I've run Act 1 bounties, but probably less than 100 which by all accounts isn't very much to get a RROG.
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Old 05-22-2014, 09:55 AM   #2814
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Looks like the legendary buff is here to stay.
Heh, well that answers my question.
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Old 05-22-2014, 11:31 AM   #2815
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I haven't got one yet, I dunno how many times I've run Act 1 bounties, but probably less than 100 which by all accounts isn't very much to get a RROG.
Weird. I've probably done it maybe 50-60 times and have 2 lol. Mind you I got one with my WD that rolled dex. But then I got a lv 68 one from my DH that rolled int. So at some point I'm gonna have to farm for a better one heh.
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Old 05-22-2014, 11:43 AM   #2816
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Yeah it's all RNG, some people say they've done 500 or 1000 bounties without one.
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Old 05-22-2014, 01:34 PM   #2817
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Yeah it's all RNG, some people say they've done 500 or 1000 bounties without one.
On my wizard I did about 10 act 1 bounties and got one. For my barbarian I did probably in the neighbourhood of around 200 to get one. All luck and chance. After I got my ring on the barbarian I showed my friend (he had 2-3 pieces of a couple DH sets) and he went to go farm the ring for himself. Got 3 RRoG in about 10 runs (1 ring ended up having such a great roll/stats)
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Old 05-22-2014, 03:37 PM   #2818
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Blue Post for the future:

We are currently working on some different ways to help streamline the process of picking up, storing, and using crafting resources. The result is that a lot of the crafting materials will no longer be stored in your stash, and that space will be freed up for other things. I'll quote one of my previous posts to give you a little more details on the subject.

All crafting materials would be moved to a currency-style storage in the UI. Think something similar to Blood Shards.
All crafting materials would become auto pickup, except for LEGENDARY crafting material. (Legendary crafting material would still be automatically stored as a currency, but players must click on it to pick it up.)
All crafters would pull crafting materials from this storage area for recipes.
Crafting materials that the player doesn’t currently own would appear in grey text with a 0 counter.
Players could mouse over the icons of all crafting material to get the full tooltip of the item. This includes greyed out ones.
Currently, we do not intend to store gems in this way because it would make socketing items feel clunky.

Note that this is all still a work in progress and thus subject to lots and lots of iteration.
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Old 05-22-2014, 04:14 PM   #2819
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We are currently working on some different ways to help streamline the process of picking up, storing, and using crafting resources.
OMG this can't happen soon enough.
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Old 05-22-2014, 05:53 PM   #2820
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I wish they would change the stash system so each character had a mixed of shared and specific stash space. Like have 3 tabs shared between all your characters and 1 that is only accessible by your specific character. It's hard saving gear for different builds for each character.
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