I use movies as my metric. A (good) movie is $5/hour. So if I can get 16 hours out of a game, it's worth $80 to me. Even then, that's pretty transactional and spreadsheety... if it's a highly entertaining 10 hours I'm good with $80.
I just need to feel like I get value from my money. 10-20 hours a game is probably my average, which is fine for a $20 game but BS for an $80 game
I think 20 hours is acceptable for a non-open world game that's of high quality. I've been playing Avowed on gamepass and quite liking it. It's not GOTY material but and above average RPG with really nice visuals. The story it pretty average but what really carries the game is how polished and fun the combat is as it's probably some of the best open world combat I've played in some time. Gives me high hopes for The Outer Worlds 2.
Great time to be gaming in the 40K universe with Space Marine 2 and Rogue Trader too. How is the Arbites guy? I might go back to it later sometime.
Extremely OP and hilariously fun. When he was first released, strike teams were just all Arbitrators. Now the meta has gone of loosened up and people are back to playing their favourite classes.
I still main my Ogryn, but have had a lot of fun maxing out my Arbiter's penances.
I liked Space Marine 2, good playthrough for sure. I've gone through Rogue Trader a couple of times too. Amazing game. Wish I could have an Ogryn join my team.
I use movies as my metric. A (good) movie is $5/hour. So if I can get 16 hours out of a game, it's worth $80 to me. Even then, that's pretty transactional and spreadsheety... if it's a highly entertaining 10 hours I'm good with $80.
when you have a MASSIVE backlog you don't really need to buy the newest games anyway...just wait for a sale
I’ve jumped back into Ghost of Tsushima, and I'd forgotten how much fun it is.
The first time around it ate up just under 90 hours, which was a little sobering to realize. I obviously don’t need another platinum trophy, so maybe I can trim that down to, I don't know, 40-50 hours.
(Who am I kidding. My particular strain of videogame OCD will still have me chasing down every side quest, secret, outfit, hat, weapon, colour scheme, etc, etc.)
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Because my backlog is so huge I usually just stick to Humble Bundles now unless a game I want to play goes on sale for really cheap and I know I'm going to play it right away.
I made an exception for Mafia because I really wanted to play it and it was only $60. I knew it wasn't a long game so spending $60 for what ended up being about 15 hours was fine.
(Who am I kidding. My particular strain of videogame OCD will still have me chasing down every side quest, secret, outfit, hat, weapon, colour scheme, etc, etc.)
I'm still slogging through Assassin's Creed: Valhalla 256 hours in.
I finished the main story a long time ago but I've been trying to do everything else. I finished the Dawn of Ragnarok DLC a couple of weeks ago during my summer holidays.
I have to watch for those kinds of games and kind of decide how much I want to to before hand. Generally after I finish the main story I feel a lot less invested in a game so struggle to do other things after the main story. So I'll complete all the side quests or collectables I want or whatever before I finish since I know if I wait I probably won't after.
And yeah between the sales and game services it takes a game I'm really waiting for to make me buy it when it first comes out.
Though Ubisoft still hasn't fixed the fact that my Ubisoft+ subscription doesn't work, I can't play anything... I cancelled my subscription and fortunately am only out 1 month's subscription fee. They keep closing my ticket too, 100% they're lying when they say they're working on a fix, I'll just keep reopening the ticket for forever because they suck.
I'd have zero problem getting AC Shadows from a less than honest source at this point. Which is still kind of lame, if I had integrity I'd just not play the game at all, but I'm weak.
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I'm still slogging through Assassin's Creed: Valhalla 256 hours in.
I finished the main story a long time ago but I've been trying to do everything else. I finished the Dawn of Ragnarok DLC a couple of weeks ago during my summer holidays.
Longest game I think I've ever played. Loved most of it, but some parts are really boring.
On a side note, I'm closing in on 180 hours in my Assassins Creed: Shadows game. Still haven't beaten the game, but can tell I'm close.
I wish there was more to do "off-roading" in the world, but it's probably the best looking open world game I've ever played. Naoe is so much fun to traverse with too.
Longest game I think I've ever played. Loved most of it, but some parts are really boring.
Yeah, I'm ready to be done with it but I don't want to leave it unfinished since once I've done everything I'm not playing it again. Things like the boat raids get too repetitive after a while.
I think I'm doing the Forgotten Saga mission right now and it's kind of annoying because it's rougelike so the next time I play it might do something else for now. I think I only have 2 or 3 side story arcs left to do.
When was the last time we did a GOTY thread? Quick search shows 2020 but that doesn't feel right.
I'm looking to get into something new - might try Expedition 33. But there's lots of oldie goodies I haven't played because I only recently replaced my ancient rig. So looking for ideas.
Quote:
Originally Posted by GranteedEV
So far I've played the prologue and it's ####ing amazing
So I finished it the other day and I have to say, it's been a long time since I felt a game was that good. It really lived up to all the GOTY hype for me.
- the soundtrack was unique with its poetry and choral style and tight theming. There's one piece in particular I am gonna add to my spotify playlist
- the visuals, while not "high-budget", were jaw-dropping from an artistic standpoint combined with the baseline quality that Unreal Engine 5 allows. This really is how games should be developed in the modern era.
- the battle system was fun. Felt like something between Eternal Sonata and Radiant Historia, two JRPGs that have a couple of my favourite battle systems. I did get a little annoyed at some of the parry timings but maybe I shouldn't have played on expert.
- the powerup system, pictos, luminas, weapon passives, and a basic skill tree were all engaging. I ended up relying heavily on a couple specific picto skills - Cheater, Second Chance, In Medias Res, Survivor, Painted Power, Augmented Counter I / II / III, Energy Master, Energizing Shot, Marking Shots, Burning Shots, Burn Affinity, Burning Mark, Beneficial Contamination, Glass Cannon and Energizing Turn. Eventually on endgame content I also started using one called Inverted Affinity but it kind of felt clunky with my Lune build (Inverted turns heals into damage, and my Lune build used Typhoon which is a healing skill)
- the story, at a face level, feels (in a positive way) like standard JRPG fare, but I think where they knocked it out of the ballpark was, as with the soundtrack, its extremely tight theming. The main themes - escapism, coping with grief, and existentialism are so tightly wound around its lore and worldbuilding that the writing makes much more sense on NG+, which I'm speedingrunning through.
- Much like my favourite JRPG Tales of the Abyss, I liked how the last boss wasn't necessarily a "villain" and may very well have been "more valid". I think that should allude to which ending I chose.
- I played the French dub and that was cool too, never played a full game in French.
- speaking of New Game+, I beat Golgra NG+ on Expert the first time you meet her with Gustav, who's not really the best for that kind of endgame content. I had to tweak my pictos, luminas, everything to perfection (take the above, add in every possible "break" lumina, nearly every possible damage multiplier lumina, plus powerful on shot, plus greater powerful and greater rush, and rush on powerful, and double burn for sure IIRC) and execute a ton of perfect parries into counters and it might have been the toughest boss in the game for me / best accomplishment. I can't imagine doing that in a regular new game
- the one thing that really reminded me of why I love the genre was the exploration. It felt like a throwback to the 2000s when the genre peaked. Games in the genre over the last decade or so really lack this exploration aspect, either getting to absorbed in vast open worlds or being hallway simulators. This one did it just right.
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Last edited by GranteedEV; 08-19-2025 at 09:27 AM.
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