I've never played the game, so I'm going into this series completely blind. That first episode was pretty damn great and got me hooked immediately. I'm definitely looking forward to seeing the rest.
I've never played the game, so I'm going into this series completely blind. That first episode was pretty damn great and got me hooked immediately. I'm definitely looking forward to seeing the rest.
I'm the same and....I'm the same.
Game or no game, that was a solid 90 minutes of an opening episode for a show.
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Maybe this is where people were getting confused in the whole spoilers discussion, but to me, those aren't spoilers since those events have all happened in the show already
Just before I posted those clips I asked what the standard was and the consensus seemed to be that if it's already happened in the show, it's not a spoiler. So if it's from an earlier part of the game that didn't happen in the show, leave it alone because they might just be re-ordering things or something. Seems reasonable. All of those clips are just the game's version of scenes that took place in the show.
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I actually thought that scene could have been done better. Obviously if you'd played the game you could figure it out pretty easily, but if you came into this blind it wouldn't be a total stretch to watch that and think that in the intervening 20 years they'd developed some sort of treatment and that was what the "medicine" was, and it wasn't completely obvious that the kid in the back of the truck was the same one from the scene before. They should've left the scene running a bit longer and made it explicit that the medicine killed him.
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The whole point of the scene is you think he is getting treated at first and he could be part of the story, when in reality he is getting killed, meaning the disease is incurable, Focus was on his shoes both when he first walks in and when his body is thrown out, and shows the brutal and grim reality of the situation without narrating it.
I don't like when shows think that the viewer is dumb and would have had Joel saying: "hey that kid just got an injury and tested positive for the zombie fungus that is incurable and he just got euthanized because they turn into zombies within 24 hours"
I prefer getting the hints so you can put the pieces together (injury, positive red test, needle, dead body).
Last edited by Firebot; 01-19-2023 at 12:26 PM.
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I didn't know whether red was a negative test or red = bad/infected, but as soon as she started talking about how he (she?) was safe and was going to get all the toys, I knew the kid was a goner.
The whole point of the scene is you think he is getting treated at first and he could be part of the story, when in reality he is getting killed, meaning the disease is incurable, Focus was on his shoes both when he first walks in and when his body is thrown out, and shows the brutal and grim reality of the situation without narrating it.
I don't like when shows think that the viewer is dumb and would have had Joel saying: "hey that kid just got an injury and tested positive for the zombie fungus that is incurable and he just got euthanized because they turn into zombies within 24 hours"
I prefer getting the hints so you can put the pieces together (injury, positive red test, needle, dead body).
You'd have to be brain dead not to understand the scene.
The only way they could've made it more obvious was to have someone breaking the fourth wall.
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I thought that portion was another good addition to the world to be honest.
It was well acted by the interviewer; you could tell she had done it a bunch of times with their partner and had a rhythm and process to the test, the positive infection result and the offer of favorite food and toys. The practiced lie they knew they were offing the kid.
The scene also specifically showed the timeline for infection depending upon infection site of the head versus torso versus leg for world building that later shows how Ellie is well past that timeline. Why she was being chained up and tested, for cognitive testing via counting and holding her hand steady.
And they lingered on the the kid's shoes during the introduction and the interview so you could clearly tell that it was their body at the end at they are being tossed in the fire. Nevermind that showing how casual Joel is holding a kid and tossing them into a fire harkens back to how he had held Sara running from the zombies/she died. To show how broken and hardened he is now. Going back, you also see them having given the kid a FEDRA patch to hold for comfort while they were interviewing him. With him being "taken care of" you get a quick sense of how harsh things are 20 years later in these QZ's that FEDRA is running.
I thought it accomplished a ton to explain the world, Joel's change over 20 years and how Ellie is different already. A lot of show don't tell exposition.
Last edited by chemgear; 01-19-2023 at 12:55 PM.
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Yep, he got the red light...they tell him nice things about being safe and toys or whatever but right light means you're done
we see his body tossed on the fire moments later
The red light was remote controlled by someone off camera. They did this so they could control the timing of when it would turn on in order to match the cadence of the dialogue of the actors.
We had to re-do that scene a bunch of times cause of that darn light.
Sometimes there was a delay, so the person pressed it twice (causing the light to flash on/off) and sometimes there was connectivity issues and the light did not even work.
There you go folks, some insider info.
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Last edited by dubc80; 01-19-2023 at 01:42 PM.
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The red light was remote controlled by someone off camera. They did this so they could control the timing of when it would turn on in order to match the cadence of the dialogue of the actors.
We had to re-do that scene a bunch of times cause of that darn light.
Sometimes there was a delay, so the person pressed it twice (causing the light to flash on/off) and sometimes there was connectivity issues and the light did not even work.
There you go folks, some insider info.
Only here, EXCLUSIVELY on Calgary Puck!
Aw yeah...thats the good stuff!!
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The red light was remote controlled by someone off camera. They did this so they could control the timing of when it would turn on in order to match the cadence of the dialogue of the actors.
We had to re-do that scene a bunch of times cause of that darn light.
Sometimes there was a delay, so the person pressed it twice (causing the light to flash on/off) and sometimes there was connectivity issues and the light did not even work.
I played the game almost immeditely after launch so don't remember the details well enough, but did they ever mention the reason for Boston looking so rough? I can get on board with weeds all over sidewalks, but huge structural damage on top of skyscrapers, building walls covered in vines? Would that really happen after only 20 years of neglect?