I started to play again after taking a few weeks off... still boring
I don't understand how they can say that planets are undiscovered when there are alien artifacts, outposts, etc. on every planet. It's clear every planet and moon in the galaxy has been at least partially colonized.
I don't understand how they can say that planets are undiscovered when there are alien artifacts, outposts, etc. on every planet. It's clear every planet and moon in the galaxy has been at least partially colonized.
Well, the game was designed by Brits...
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I don't understand how they can say that planets are undiscovered when there are alien artifacts, outposts, etc. on every planet. It's clear every planet and moon in the galaxy has been at least partially colonized.
What REAAAAALLLY bugs me is that there are no planets or moons that have no atmosphere (or at least i haven't found any), I can live with the fact that there are no gas giants or ice giants as a matter of practical implementation, but seriously, they could still generate terrestrial worlds with no atmosphere....
I just find the game is not "risky" enough. I never feel like I am in any danger. Space exploration should be more risky.
I'm not fully up on the development history, but it seems that some of the changes and tweaks that were made late in the game's development were more aimed at smoothing out the experience and difficulty, maybe in an attempt to not alienate the casual gamer.
Things like having carbon, iron, plutonium, heridium all easily findable on every planet, meaning that you can easily build/repair/launch a crashed space craft (including your starting craft). The alternative, such as making plutonium more scarce, means that if you aren't careful with your plutonium stacks, you might be stuck without a working ship. You would have to collect some resources to sell, find a trading post or landing pad on foot, and hope they have plutonium for sale. Some suggest this might be more immersive, but I also think if this were the case, it would cause a lot of frustration for others who don't want to get bogged down with finding scare resources.
It's really a tough spot to be in, and with the generated world, they have chosen to be relatively safe with ensuring the difficulty isn't too hard and the resources are easy enough to find. This makes it not too frustrating for novice gamers, but means the experienced gamers will not be challenged.
More likely they thought up a bunch of cool concepts and programmed instances in engine. Then when it came time to implementing ideas in a procedurally generated semi-online environment everything took a backseat to basic functionality. Creating all the assets for a 3d concept trailer is easy because trailers don't represent even a fraction of what lies beneath an actual game.
Which is where it was on release, a program that's finished kind of. Getting the basic procedural components to work probably took way more time than anticipated.
Now it's a matter of finishing those promised mechanics in patches and saving their reputation or moving on with the cash they got and try to make something new. I think they should move on, they missed the mark by so much going back to fix all those mechanics won't repair the damage already done.
I'm not fully up on the development history, but it seems that some of the changes and tweaks that were made late in the game's development were more aimed at smoothing out the experience and difficulty, maybe in an attempt to not alienate the casual gamer.
Things like having carbon, iron, plutonium, heridium all easily findable on every planet, meaning that you can easily build/repair/launch a crashed space craft (including your starting craft). The alternative, such as making plutonium more scarce, means that if you aren't careful with your plutonium stacks, you might be stuck without a working ship. You would have to collect some resources to sell, find a trading post or landing pad on foot, and hope they have plutonium for sale. Some suggest this might be more immersive, but I also think if this were the case, it would cause a lot of frustration for others who don't want to get bogged down with finding scare resources.
It's really a tough spot to be in, and with the generated world, they have chosen to be relatively safe with ensuring the difficulty isn't too hard and the resources are easy enough to find. This makes it not too frustrating for novice gamers, but means the experienced gamers will not be challenged.
really good points. would it have been so hard for a "slider" to have been implemented that could have generated different experiences based upon user preferences? you know, to take advantage of "auto generation"?
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I don't know if this qualifies as a spoiler, but I will put it in tags anyway. It's more of a warning:
Spoiler!
Finally got to the centre of the Galaxy.
Yeaaaaah..... just stop playing now guys.
I'm sure there some deep, introspective thing I'm missing, but it's the most work I've put into a game for such a let down. "But! but! it's the journey... not the destination!!" Sorry, when I travel vast distances in my real life, it's not to just arrive, it's to see something interesting, or meet someone special. The game had a fantastic concept, it is just vastly unfinished in my eyes.
Because of Pylon's post I looked up the center of the galaxy and what happens. Basically you're flung to another galaxy called I think Hiberts, you come to on a planet with all of your equipment broken. and you basically have to start over.
So its basically the mario ending, you know
You made it to the castle Mario, but the princess is in another castle
If I was playing that game, it would be pretty infuriating to waste all that time and effort only to basically start over again
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My name is Ozymandias, King of Kings;
Because of Pylon's post I looked up the center of the galaxy and what happens. Basically you're flung to another galaxy called I think Hiberts, you come to on a planet with all of your equipment broken. and you basically have to start over.
So its basically the mario ending, you know
You made it to the castle Mario, but the princess is in another castle
If I was playing that game, it would be pretty infuriating to waste all that time and effort only to basically start over again
Spoiler!
More apt would be the Ghosts and Goblins ending.
Yeah, I know you just broke 5 NES controllers, and failed your grade 8 English final as a result of this evil, impossibly hard game... but yeah. That wasn't the real end boss. LOL JK !!1!!!1!1!
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I tried super hard to continue to enjoy this game but there's just no point. I had close to six million units but so what? I wanted to buy a new ship but what's really the point? I leveled up my warp drive now what?
I really had fun those first fifteen hours or so but after that I just don't see any reason to continue (real sorry Jay) It got to the point where I knew I wasn't going to play the game so I just traded it using Kijiji for Assassin's Creed Syndicate plus an unopened copy of Star Wars Battlefront that I took to Walmart for store credit which I'll use to buy Civil War next week.
Talk about your net gains, immaright?
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I tried super hard to continue to enjoy this game but there's just no point. I had close to six million units but so what? I wanted to buy a new ship but what's really the point? I leveled up my warp drive now what?
I really had fun those first fifteen hours or so but after that I just don't see any reason to continue (real sorry Jay) It got to the point where I knew I wasn't going to play the game so I just traded it using Kijiji for Assassin's Creed Syndicate plus an unopened copy of Star Wars Battlefront that I took to Walmart for store credit which I'll use to buy Civil War next week.
Talk about your net gains, immaright?
Yup, I found a low security Vortex cube /plutonium everywhere planet with a calm no hazard atmosphere, relaxed sntinels that DGAF about anything in a system that paid +105% for plutonium and +99.7% for Vortex cubes. The space station was a 2 second jump. I was hauling in 6 million units/hr. The bonus was the planet had T-rex looking dono's everywhere which were cool as hell. Commited about 20 hours over a week, bought a 38 slot ship with maxed specs for $43 million, got 48 suit slots, and still had a cool 40 million in the bank.
Filled my entire inventory with warp cells, banged off the Atlas path in about 30 minutes, and just beelined for the centre stopping once every 20 jumps or so to make more warp cells. It took me 5 more hours and about 180 jumps to get there.
Once you get a 30+ slot ship and maxed out suit, you only need about a 3 million unit balance to finish up and buy the odd bit and piece. Never got my V2 pass either.
BUT:
Spoiler!
On the final warp jump, if you don't have your warp drive at 100% fuel, it won't allow the final jump. It took me an hour to figure that out. As I thought I was fine at 80%.
A popular No Man’s Sky subreddit is shut down by its moderators after becoming a “hate filled wastehole” as players continue to voice their frustrations with the game.
Although it may have been one of the most anticipated games of the year, Hello Games’ space exploration title No Man’s Sky has garnered plenty of criticism from its players. The game has drawn ire for its various launch issues, with the PC version of the game constantly crashing and lagging, while some have also expressed frustration over No Man’s Sky‘s lack of online features. All in all, players have had no shortage of things to complain about.