Just started trying this and started with a two handed warrior and so far I think I agree on the combat, it just feels clunky, like a poor MMO. I can't move while I'm attacking to follow a mob???
I may switch to a range class for this reason alone.
Just hold your move forward button while attacking, each swing will lunge you closer to the target and should keep you on them
Also as a two handed warrior, you get several stuns and the Grapple ability, which fires out a chain and drags an opponent to you Scorpion style. They are a little painful in the early going when you only have a couple of skills unlocked, but stick with it and they become very fun to play
No. Nooo.... My save file corrupted. I put in about 55ish hours, killed 5 dragons, and got to level 17. And its gone forever. The auto save and regular save are screwed. I'm so sad...
I suppose now I have to restart. I don't know if I want to make a mage (Knight Enchanter) or rogue (Tempest or assassin?) Help me decide CP. Or should I rock a Reaver? Sell the points for me, boys. I'm ever so indecisive.
You only used one save file? I keep my last 10 save files around just in case.
You only used one save file? I keep my last 10 save files around just in case.
I put trust in my PS4 apparently. I had a manual save and an auto save. I go to load them and its an endless cycle of me falling through the world forever. I feel like an Oiler.
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I put trust in my PS4 apparently. I had a manual save and an auto save. I go to load them and its an endless cycle of me falling through the world forever. I feel like an Oiler.
I always cycle about 5-10 different saves. I hate backtracking.
Sorry man
EDIT: Did you sync your saves to PS+? Is there anything that could be recovered?
I put trust in my PS4 apparently. I had a manual save and an auto save. I go to load them and its an endless cycle of me falling through the world forever. I feel like an Oiler.
It happened to me once where I unlocked a door, walked through and fell in an abyss. It was an endless cycle of falling, dying, re-spawning and falling again.
Eventually I was somehow able to pause the game and get to a menu where I could go back to a previous save point. I'm not sure how we able to get out of the falling loop.
So about to jump into this game, and just wanted to ask a quick question. I have a pretty good idea of what to expect, but after playing Far Cry 4, AC Unity and Shadow of Mordor, could do without another huge open world, with nothing but collectibles.
Is it possible to stick to the main story line and blast through this in 25-30 hours? or is it required to do grinding to be powerful enough for later in the game?
Is it possible to stick to the main story line and blast through this in 25-30 hours? or is it required to do grinding to be powerful enough for later in the game?
On normal, yes. I pretty much did all the side stuff I could before progressing the story and the main story missions ended up way too easy. I also didn't have any OP builds or I imagine it would have been even easier.
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Is it possible to stick to the main story line and blast through this in 25-30 hours? or is it required to do grinding to be powerful enough for later in the game?
Yes you could but you won't enjoy the game nearly as much. I'm at 60+ hours and I still can't get enough of the game. As soon as it starts to feel a little tedious you get a new storyline that makes you go "wow" again.
I can understand blasting through a shallow game like Destiny but what makes this game so great is that there's just so much to do and see.
So about to jump into this game, and just wanted to ask a quick question. I have a pretty good idea of what to expect, but after playing Far Cry 4, AC Unity and Shadow of Mordor, could do without another huge open world, with nothing but collectibles.
Is it possible to stick to the main story line and blast through this in 25-30 hours? or is it required to do grinding to be powerful enough for later in the game?
The game is structured such that there's about 10 "main story" quests. The first few open automatically at the start of the game, but you must first attain a certain number of "power" points to unlock the remainder. You gain power by completing side quests (some are collectibles, some are fetch/FedEx quests, some are "go to this location and kill this guy" quests; none of them are particularly memorable or interesting) in the various open world zones.
I was a total completionist and did every side quest in every zone and finished the game in ~90 hours with something like ~200 surplus power points. It's certainly possible to skip most of the open world content, but you're definitely required to do at least some of it to unlock enough power to progress the story and gain enough levels to attempt the more difficult main story quests.
Thanks for the responses guys. Sounds like it is what I was expecting. I feel like every major release this year has been a grind/collectible nightmare, and maybe I'm just a little burned out. Love the series though, so will probably start it up and play in smaller increments.
Thanks for the responses guys. Sounds like it is what I was expecting. I feel like every major release this year has been a grind/collectible nightmare, and maybe I'm just a little burned out. Love the series though, so will probably start it up and play in smaller increments.
Don't go in thinking that it's a collectible nightmare like the Far Cry or Assassin's Creed games. There is only one real collectible quest in the game which is picking up shards. They are completely optional and impact no other quest or story. The benefit to grabbing them is opening some special vaults that give you defensive bonuses, but even on the higher difficulties they don't make that big of a difference and on normal it's not even noticeable. If you want to avoid them completely don't look through the oculous things (the glowing skulls) so you don't have shards showing up on your map. The only other collectible thing are some maps have things called Astrariums (3 per map) which are actually pretty cool puzzles and a nice break from the standard gameplay to get your brain working differently. If you solve all 3 in a map you unlock a special area with good loot
Beyond that is the crafting system, which without question gives you the best gear in the game but it's not a requirement on normal difficulty. If you do decide to craft, you'll be picking up a lot of metal on the ground and leather from dead animals, so that can be tedious. If you want to avoid that I'd suggest doing all of the Astrariums and killing dragons, as that will get you the best non-crafted gear in the game
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So about to jump into this game, and just wanted to ask a quick question. I have a pretty good idea of what to expect, but after playing Far Cry 4, AC Unity and Shadow of Mordor, could do without another huge open world, with nothing but collectibles.
Is it possible to stick to the main story line and blast through this in 25-30 hours? or is it required to do grinding to be powerful enough for later in the game?
I know exactly what you mean.
Dragon age is mostly grinding, of the 30 hours I played so far 25 felt like a grind. The non stop meaningless collectibles are awful, they have little to no impact on gameplay either. I tried to rush through it and there's just no way to avoid the grind.
Part of the game is repetitiously capturing strongholds that quickly feels meaningless.
I'm not sure what you were expecting, but any mainstream RPG is going to force you to grind. I thought BioWare masked it well, in that they give you such a variety of quests to do at the same time, often in the same area, so when you did one quest you ended up starting, continuing, or finishing off two or three more. By the sounds of it you are looking at more casual gaming, and RPGs aren't really the way to go if you want a short and sweet game.
On a side note, I decided to start axing a few more dragons last night, and in the better part of an hour I killed five. Three in Emprise du Lion, one in Storm Coast, and one in Emerald Graves. I now have two high DPS daggers. I need to find better armour schematics before I make anything like that.
I do have a question though. Is it better for me as a Dual Dagger Tempest to maximize Dex and Cunning, or crit chance and damage? In sitting at 150% crit damage and 48% chance, and have an even mix of stats.
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If I understood AcGold correctly, it wasn't necessarily a short and sweet game he was looking for, but one without hours of meaningless collectable quests with no connection to the story (i.e. grinding).
BioWare's previous games were very good for this, IMO. But from everything I've heard, DA:I abandoned the tight, story based approach in favour of an MMO/Open World game full of mobs, collectables, etc.
I'm not sure what you were expecting, but any mainstream RPG is going to force you to grind. I thought BioWare masked it well, in that they give you such a variety of quests to do at the same time, often in the same area, so when you did one quest you ended up starting, continuing, or finishing off two or three more. By the sounds of it you are looking at more casual gaming, and RPGs aren't really the way to go if you want a short and sweet game.
On a side note, I decided to start axing a few more dragons last night, and in the better part of an hour I killed five. Three in Emprise du Lion, one in Storm Coast, and one in Emerald Graves. I now have two high DPS daggers. I need to find better armour schematics before I make anything like that.
I do have a question though. Is it better for me as a Dual Dagger Tempest to maximize Dex and Cunning, or crit chance and damage? In sitting at 150% crit damage and 48% chance, and have an even mix of stats.
Easily crit, they're by far the most powerful offensive stats. Try to get your crit chance around 50%, then put everything into crit damage and dexterity. Ignore stuff like armor penetration and flank damage, they sound good in theory for a rogue but the math is very weak compared to the crit stats