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Old 05-12-2014, 11:29 PM   #2681
photon
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You don't consume mana during Archon mode tho do you? I thought everything was just on cooldowns. So the + Fire damage will still work but that's easy to get, the cost reduction doesn't help Archon tho.
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Old 05-13-2014, 12:25 AM   #2682
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yea thats a really bad cindercoat. re-roll regen for 3 sockets.

Patch 2.0.5 coming out tomorrow.

Cache's increase legendaries
Cache's can now include torment only legendaries (assuming you got cache's in torment difficulty)
Unsocketing gems will be cheaper.
http://www.diablofans.com/news/48063...changes-we-can
Finally 2.0.5 is coming out! Was starting to get tired of the game again. Haven't really played in the last few days. Not much changes to my WD build, but at least now I may have a good reason to play something other than T1 rifts. We'll see if the new patch holds my interest.
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Old 05-13-2014, 06:44 AM   #2683
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Bliz really wants wizards to try a fire build.
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Old 05-13-2014, 08:22 AM   #2684
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Or a WD, I might have to play mine for a while.
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Old 05-13-2014, 09:42 AM   #2685
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Home sick and Diablo is down for maintenance...

Where is the justice in this world?
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Old 05-13-2014, 09:49 AM   #2686
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OK, I am going to update my "I am an idiot" moment....

.... it is now a WTF one.

So after playing with my new armour and triumvirate, I determined that I would be best to go back to old armour and my Tal's orb. Unsocket the gems from armour and throw it back in my stash.

Was going through my second wizard and thought I could use that Tals armour on him as an upgrade and go look for it. Now here is the twist.... I don't see the blue dot beside the Increased Attack Speed aspect. In fact, I don't see a blue dot at all.

Take it over to the Mystic, and guess what.... it is like it was never enchanted before. I was able to reroll the explosive blast damage aspect!

So the question is.... why? Was it because it was a predetermined stat that I rerolled that I didn't actually "change"? I don't know... I was so mad after making that initial "mistake" I never took a second look for the blue dot. Thought the damage was done.

But apparently, it wasn't.

Goody for me.
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Old 05-13-2014, 09:53 AM   #2687
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Weird! Unless it's a change in the Mystic with 2.0.5?

Looks like they removed the white weapon requirement, at least for some things. When I was looking at a new plan I'd found, I noticed that I didn't need the Ascended shoulders to craft the Born's stuff!

EDIT: Yeah all my recipes don't need white weapons/armor any more.
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Old 05-13-2014, 10:01 AM   #2688
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Also be careful with the Mystic, seems there's a bug where it'll roll stuff from the wrong class.

http://us.battle.net/d3/en/forum/topic/12673099663
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Old 05-13-2014, 10:04 AM   #2689
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Home sick and Diablo is down for maintenance...

Where is the justice in this world?
It's up!
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Old 05-13-2014, 10:05 AM   #2690
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Wasn't 2.0.5 that did it. I had all this occur yesterday.
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Old 05-13-2014, 10:06 AM   #2691
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Patch notes:

http://www.diablofans.com/blizz-trac...2-0-5-now-live

EDIT: not sure if those are official or not.
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Old 05-13-2014, 10:27 AM   #2692
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Oh, so they buff Puzzle Ring after I disenchant it for mats.
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Old 05-13-2014, 10:42 AM   #2693
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reading through patch notes, this is the best change so far.

* Tyrael will now chat about his poor eating habits with less frequency
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Old 05-13-2014, 10:52 AM   #2694
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Haunt and Locust Swarm are being changed to make the damage more consistent. The difference between getting a Critical Hit or not made these abilities too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.

The Witchdoctor sometimes had trouble keeping up in a party situation. At the same time, we feel each class should feel unique. To this end we are redesigning Fierce Loyalty to improve the Witchdoctor's mobility in a uniquely Witchdoctor way.
Inarestin'... I'm a Locust Swarm/Haunt build. I'll have to test this tonight too see how this feels. Hopefully for the better. I also like the increased mobility in group. I'm in less bad shape because I can just cast swarm once and move on when in a group, but I am generally the tail end of a group no matter what the situation lol.

And oooo..they increased the range of haunt by a lot. How exciting! And Spirit Walk lets me walk through monster walls!! YAY
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Old 05-13-2014, 10:57 AM   #2695
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So, is it, 2.05 is officially going live tomorrow, but these patch notes are not official; or, is it, 2.05 is unofficially going live tomorrow and these patch notes are not official?

Hmm I guess I'm really just asking if 2.05 is officially going live tomorrow...
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Old 05-13-2014, 10:58 AM   #2696
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Live today... now...
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Old 05-13-2014, 12:09 PM   #2697
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Chiltara will now spawn more often
Hm, a chance to actually get a Gibbering Gemstone finally?

Or it'll spawn, but the drop rate is zero?
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Old 05-13-2014, 12:50 PM   #2698
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Or a WD, I might have to play mine for a while.
I flinch every time I hit pause. Why is the character model so ugly
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Old 05-13-2014, 01:12 PM   #2699
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Wizard
  • Level 70 Legendary Orbs now roll with higher damage ranges than level 70 Magic and Rare Orbs
    • This change will affect existing Legendary Orbs
Nice update here. Sorcs should check their orbs. There is definitely a boost to legendary and set orbs.
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Old 05-13-2014, 01:23 PM   #2700
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I had to go back and find my screenshot to see what it was before. I don't know what this means in real-world terms.

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