View Poll Results: What are you buying?
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Xbox One
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66 |
15.46% |
PS4
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189 |
44.26% |
Changed from Xbox One to PS4
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8 |
1.87% |
Changed from PS4 to Xbox One
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6 |
1.41% |
Getting both (eventually)
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30 |
7.03% |
Waiting for more info
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60 |
14.05% |
Not getting either
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68 |
15.93% |
03-18-2014, 08:16 AM
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#2521
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Franchise Player
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Quote:
Originally Posted by cDnStealth
This game is getting raked over the coals for it's play time. I am reading that it's about 1-4 hours long.
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Oh well, I knew that before I bought it. I didn't have a PS3 so I am looking forward to playing the series again.
It was $30, and the game will probably give me as much enjoyment as a case of beer would.
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03-18-2014, 08:17 AM
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#2522
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First Line Centre
Join Date: Oct 2009
Location: Calgary
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Quote:
Originally Posted by Hockeyguy15
Oh well, I knew that before I bought it. I didn't have a PS3 so I am looking forward to playing the series again.
It was $30, and the game will probably give me as much enjoyment as a case of beer would.
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It's getting decent review scores. It just seems like some people are pissed off paying $30 for a "demo."
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03-18-2014, 08:52 AM
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#2523
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Franchise Player
Join Date: Feb 2007
Location: Calgary, AB
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No issues with my PS4 or XBox One so far.
The rumble in one of the triggers on my XBox One remote stopped working but that is the only issue so far.
No issues with the PS4, but agree that the battery life on the remotes are not good enough.
On another note got charged by Futureshop for my E3 pre-order of Second Son yesterday. Hopefully they ship them out early enough to make it here on Friday.
Last edited by SuperMatt18; 03-18-2014 at 10:29 AM.
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03-18-2014, 10:48 AM
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#2524
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Franchise Player
Join Date: Oct 2006
Location: San Fernando Valley
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Quote:
Originally Posted by cDnStealth
It's getting decent review scores. It just seems like some people are pissed off paying $30 for a "demo."
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I think Konami went overboard here as it's a two hour demo. IMO $15 should have been the most they could justifiably charge as it's not like they made it from scratch as it's essentially a teaser of the game they plan on releasing the fall.
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03-18-2014, 10:57 AM
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#2525
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First Line Centre
Join Date: Oct 2009
Location: Calgary
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Quote:
Originally Posted by Erick Estrada
I think Konami went overboard here as it's a two hour demo. IMO $15 should have been the most they could justifiably charge as it's not like they made it from scratch as it's essentially a teaser of the game they plan on releasing the fall.
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Completely agree.
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03-18-2014, 11:02 AM
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#2526
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Franchise Player
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Quote:
Originally Posted by Erick Estrada
I think Konami went overboard here as it's a two hour demo. IMO $15 should have been the most they could justifiably charge as it's not like they made it from scratch as it's essentially a teaser of the game they plan on releasing the fall.
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MGS V PP is 2015.
Also, the complaints are way overblown.
Gone Home, a $20.00 title, was 1.5 hours long and received multiple GOTY awards last year.
Journey, a $15.00 title, was 2-3 hours long, and receieved multiple GOTY awards the year before last.
MGS V GZ, is a 20 (or 30) dollar title, that has a 2-3 hour main story, offers exponentially more complicated gameplay systems, a lot more replay value, and much higher production values than either of those titles but kids are getting all butt-hurt over it because it's coming out before the main game? It's downloadable title with feature-title production values - maybe entitled gamers should just calm the hell down. If they feel so "abused" by Konami for wanting to see some returns on years worth of development of this new engine that Kojima has built, then don't buy it. However, I'm sure they're too busy voting to make a video game company win the prestigious title of "worst company in the USA" to actually spare a moment to think about things logically.
Also, show me a demo of a single player game that includes the complexity, the production values, and open-ended gameplay that MGS GZ does and I'll take note, otherwise calling it a demo is an extreme over-simplification of what is being offered in GZ.
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The Following User Says Thank You to ComixZone For This Useful Post:
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03-18-2014, 11:06 AM
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#2527
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Lifetime Suspension
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Quote:
Originally Posted by cDnStealth
This game is getting raked over the coals for it's play time. I am reading that it's about 1-4 hours long.
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Quote:
Originally Posted by ComixZone
Also, the complaints are way overblown.
Gone Home, a $20.00 title, was 1.5 hours long and received multiple GOTY awards last year.
Journey, a $15.00 title, was 2-3 hours long, and receieved multiple GOTY awards the year before last.
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I don't think that's overblown. I think it's ridiculous there are even examples of games like this that are lauded. Particularly in a plot-driven franchise like MGS, I want a chance to actually get some immersion in the game. I'd rather play a previous previous previous generation game that offers that over a newly made, fancy engine offering that takes an afternoon to get through. How short are people's attention spans that they're actually in favour of this sort of thing?
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03-18-2014, 11:15 AM
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#2528
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Scoring Winger
Join Date: Mar 2010
Location: Cowtown
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Quote:
Originally Posted by Hockeyguy15
Has anyone had an issues with either their Xbox One or PS4 yet? I don't think any of us have?
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A fan in my Xbox One was making an odd noise right away when I set it up. Contacted Microsoft and I had a new one the next day and just sent my old one back in the same box. Really good customer service and I haven't had any issues since.
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03-18-2014, 11:19 AM
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#2529
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Franchise Player
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Quote:
Originally Posted by 19Yzerman19
I don't think that's overblown. I think it's ridiculous there are even examples of games like this that are lauded. Particularly in a plot-driven franchise like MGS, I want a chance to actually get some immersion in the game. I'd rather play a previous previous previous generation game that offers that over a newly made, fancy engine offering that takes an afternoon to get through. How short are people's attention spans that they're actually in favour of this sort of thing?
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It's about the quality of the experience for me. It has nothing to do with a limited attention span.
Not all games need to be made the same. Not everything should be the expansive-life consuming size of Skyrim.
I made mention of Journey and Gone Home - both extremely short games, but in the short time I played both of those games I have more memories of "wow" moments than my entire playthrough of games like Fallout 3, which is also a great game, but a very very different one.
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03-18-2014, 11:20 AM
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#2530
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Franchise Player
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Quote:
Originally Posted by iggyformayor
A fan in my Xbox One was making an odd noise right away when I set it up. Contacted Microsoft and I had a new one the next day and just sent my old one back in the same box. Really good customer service and I haven't had any issues since.
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Sony and Microsoft have both been very good when it comes to customer service this time around. Both companies have learned hard lessons (Sony with the PS2, Microsoft with the 360) when it comes to customer service on faulty hardware.
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03-18-2014, 11:25 AM
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#2531
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First Line Centre
Join Date: Oct 2009
Location: Calgary
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In an era where I buy the majority of my games for under $20, what Konami is offering is not of value to me. Gone Home is a game I picked up $5. For a more apt comparison, I think I paid $10 for Sniper Elite: Nazi Zombie Army when that came out. Not as if it's the best game ever but I had fun with it and have put in 10+ hours. Or even Brothers (one of my favorite games of the year), which cost $15 and took me 5 hours to fully complete. But I guess when people are used to paying $60 for a 6-8 hour single player I guess it makes sense.
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03-18-2014, 11:34 AM
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#2532
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Franchise Player
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Quote:
Originally Posted by cDnStealth
In an era where I buy the majority of my games for under $20, what Konami is offering is not of value to me. Gone Home is a game I picked up $5. For a more apt comparison, I think I paid $10 for Sniper Elite: Nazi Zombie Army when that came out. Not as if it's the best game ever but I had fun with it and have put in 10+ hours. Or even Brothers (one of my favorite games of the year), which cost $15 and took me 5 hours to fully complete. But I guess when people are used to paying $60 for a 6-8 hour single player I guess it makes sense.
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Yeah, it's absolutely to each their own.
In a world where Steam exists, if a gamer doesn't want to jump-in on a game day 1, waiting a few weeks or months will result in paying a fraction for the title.
I just get frustrated when I see people lambasting a product that they deem not to have any value to them in such a manner that makes the product worthless as a whole - and ignoring the fact that plenty of others may love that product. Just shows a supreme lack of understanding/maturity, which I wish wasn't the case with the gaming community
(also, yeah - Brothers was amazing)
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03-18-2014, 11:44 AM
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#2533
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Franchise Player
Join Date: Apr 2004
Location: Elbows Up!!
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Quote:
Originally Posted by Erick Estrada
I think Konami went overboard here as it's a two hour demo. IMO $15 should have been the most they could justifiably charge as it's not like they made it from scratch as it's essentially a teaser of the game they plan on releasing the fall.
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you would think that more developers would find a way to use this model (although at a more agreeable price point). You could offer a couple of hours of play for a small fee and then offer credit for that amount on the full purchase. It could all be tied to gamertag so that any achievements or trophies would carry forward. done electronically, it offers quick distribution at limited costs, while providing project funding and gamer input and interest months ahead of launch.
__________________
Franchise > Team > Player
Future historians will celebrate June 24, 2024 as the date when the timeline corrected itself.
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03-18-2014, 11:46 AM
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#2534
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First Line Centre
Join Date: Oct 2009
Location: Calgary
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Quote:
Originally Posted by McG
you would think that more developers would find a way to use this model (although at a more agreeable price point). You could offer a couple of hours of play for a small fee and then offer credit for that amount on the full purchase. It could all be tied to gamertag so that any achievements or trophies would carry forward. done electronically, it offers quick distribution at limited costs, while providing project funding and gamer input and interest months ahead of launch.
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Gather around children and tell you a tale about something we used to call game demos...
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The Following User Says Thank You to cDnStealth For This Useful Post:
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03-18-2014, 11:48 AM
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#2535
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First Line Centre
Join Date: Oct 2009
Location: Calgary
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Unfortunately, sometimes companies make stupid decisions. Like charging for horse armor. Just because some people are okay with paying $30 for 1-4 hours of gameplay or $2.50 for horse armor doesn't mean it's a good decision in practice. It remains to be seen if Konami made a poor decision. Frankly, there is nothing wrong with releasing a game with a short play time but you have to price it accordingly.
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03-18-2014, 11:49 AM
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#2536
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Franchise Player
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Quote:
Originally Posted by cDnStealth
Gather around children and tell you a tale about something we used to call game demos...
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Again, show me a demo that offers the entirety of the product.
This is much closer to DLC than a demo, if you want to make that argument.
Also, in an industry where you see countless studios lay off excessive amounts of staff annually - I'm more than happy to support a company like Konami trying to make a little bit more money out of an extremely expensive product in order for them to maintain Kojima's studio as Kojima wants it without having to cut costs around every corner - which is what nearly all North American studios do.
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03-18-2014, 12:20 PM
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#2537
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First Line Centre
Join Date: Oct 2009
Location: Calgary
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Quote:
Originally Posted by ComixZone
Again, show me a demo that offers the entirety of the product.
This is much closer to DLC than a demo, if you want to make that argument.
Also, in an industry where you see countless studios lay off excessive amounts of staff annually - I'm more than happy to support a company like Konami trying to make a little bit more money out of an extremely expensive product in order for them to maintain Kojima's studio as Kojima wants it without having to cut costs around every corner - which is what nearly all North American studios do.
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Read what I quoted and then respond. What he was asking for is essentially what demos use to do minus you actually paying for anything. Because if I am reading correctly, he's making the argument that in buying this game, you'd get a discount off of Phantom Pain. It wouldn't make sense to offer up a couple hours of gameplay as a paid demo for a game when, in this case, there are only a couple hours of gameplay. Maybe it is being used as a demo for PP. How would we know until it actually comes out? It's using the same engine as Ground Zeroes and will presumably utilize assets that went into that game (such as animations).
And as I already said, there is nothing wrong with short games provided they're priced accordingly. I don't know if the average gamer is going to accept paying $30 for 1 hour of gameplay but I am sure I'll find out. At the end of the day, that's all that matters. Nobody cares how much you're willing to pay for horse armor. If the majority of the consumers think it's too high then it's too high. Wait for the dust to settle on this.
I am more interested in this from a business model perspective. If Ground Zeroes ends up being financially successful then I fully expect that we'll see more games like this from bigger publishers.
Last edited by cDnStealth; 03-18-2014 at 12:31 PM.
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03-18-2014, 12:45 PM
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#2538
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Franchise Player
Join Date: Oct 2006
Location: San Fernando Valley
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Quote:
Originally Posted by ComixZone
MGS V PP is 2015.
Also, the complaints are way overblown.
Gone Home, a $20.00 title, was 1.5 hours long and received multiple GOTY awards last year.
Journey, a $15.00 title, was 2-3 hours long, and receieved multiple GOTY awards the year before last.
MGS V GZ, is a 20 (or 30) dollar title, that has a 2-3 hour main story, offers exponentially more complicated gameplay systems, a lot more replay value, and much higher production values than either of those titles but kids are getting all butt-hurt over it because it's coming out before the main game? It's downloadable title with feature-title production values - maybe entitled gamers should just calm the hell down. If they feel so "abused" by Konami for wanting to see some returns on years worth of development of this new engine that Kojima has built, then don't buy it. However, I'm sure they're too busy voting to make a video game company win the prestigious title of "worst company in the USA" to actually spare a moment to think about things logically.
Also, show me a demo of a single player game that includes the complexity, the production values, and open-ended gameplay that MGS GZ does and I'll take note, otherwise calling it a demo is an extreme over-simplification of what is being offered in GZ.
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Supposedly you can blow through it in less than 2 hours so the entertainment value is on par with a move. Would you pay $30 to see a movie?
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03-18-2014, 12:47 PM
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#2539
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Franchise Player
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Quote:
Originally Posted by Erick Estrada
Supposedly you can blow through it in less than 2 hours so the entertainment value is on par with a move. Would you pay $30 to see a movie?
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If you count paying for my wife? Yes.
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03-18-2014, 12:47 PM
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#2540
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Franchise Player
Join Date: Oct 2006
Location: San Fernando Valley
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Quote:
Originally Posted by ComixZone
Also, in an industry where you see countless studios lay off excessive amounts of staff annually - I'm more than happy to support a company like Konami trying to make a little bit more money out of an extremely expensive product in order for them to maintain Kojima's studio as Kojima wants it without having to cut costs around every corner - which is what nearly all North American studios do.
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If you really care that much about the studios I would imagine you are in full support of DRM as if you really care about the layoffs and how much it costs to make games then supporting DRM makes more sense to support than overpaying for a game demo.
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