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Old 02-26-2014, 01:25 PM   #1941
dammage79
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So what you're saying is I need to get my paragons up before heading into torment...

Kind of hoping I can rock out in Master for a bit then.
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Old 02-26-2014, 01:31 PM   #1942
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There are some really nice updates in this patch I'm reading over. FINALLY, high end drops will have stats appropriate to class. Cannot tell you how many times I cried a little after getting a nice drop only to find that the stats were totally useless to my characters.

I always managed to get heavy intelligence stats on my drops when I wanted STR or DEX drops. Thank the gods for that changed.
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Old 02-26-2014, 01:44 PM   #1943
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Quote:
Originally Posted by dammage79 View Post
There are some really nice updates in this patch I'm reading over. FINALLY, high end drops will have stats appropriate to class. Cannot tell you how many times I cried a little after getting a nice drop only to find that the stats were totally useless to my characters.

I always managed to get heavy intelligence stats on my drops when I wanted STR or DEX drops. Thank the gods for that changed.
Ya that's the biggest change that I love. Had 2 legendary weapon drops for my Monk and both were huge upgrades because the stats made sense. In all my time playing D3 before never had I found a legendary that my class could actually use, they were always auction house fodder before
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Old 02-26-2014, 07:46 PM   #1944
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So what you're saying is I need to get my paragons up before heading into torment...

Kind of hoping I can rock out in Master for a bit then.
If you could do MP5, you can do Torrent 1 at least. Start there....

As for the update, they took the nerf bat to WW Barbs, CM wizards and Archon wizards (which I am was one.) Also dropped the poison hydra from the wizards spells, BUT, they brought back the long lost Frozen Orb from D2... or close enough to call it that.

Level 60 legendaries and set items CANNOT be traded with the exception of trading to someone who was in the game with you when it dropped, and you only have two hours to trade them.

WARNING btw.... there is a bug in the AH where new level 60 legendaries and set items CAN be listed and bid upon, but you will NOT be able to move them to your stash.
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Old 02-26-2014, 10:04 PM   #1945
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Is it worthwhile to create a CalgaryPuck community in the game? I'm not sure what the new social features bring to the game.
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Old 02-26-2014, 10:04 PM   #1946
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Found two legendaries tonight, which doubles what I found before ever. And both were immediately way better than what I was using. Loot seems to be a constant stream of decent upgrades which is way more fun.. Mind you only level 17.

Really liking the explosive bolas on the demon hunter though.
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Old 02-26-2014, 10:12 PM   #1947
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I played roughly 18 minutes tonight and dropped a chest piece that immediately improved my DH. I need to give my Barb a run through. Id be so very sad if they nerfed him too hard.
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Old 02-26-2014, 10:25 PM   #1948
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My Monk is steamrolling Torment lvl 2 now, though the drops have leveled off a lot. Haven't found an upgrade in quite awhile
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Old 02-27-2014, 05:47 AM   #1949
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Same, I upgraded all my slots in 2hrs minus maybe 2 and since then its been nothing of any real quality. 2 Legendaries though, only 1 usable.
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Old 02-27-2014, 07:32 AM   #1950
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Anyone know if Magic item find boost on items is still useful after this patch update? Searching through the AH lead me to believe it isnt anymore.
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Old 02-27-2014, 10:24 AM   #1951
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2 Legendaries though, only 1 usable.
I'm starting to worry that legendaries will become the new epic item, and that everyone will expect them to drop regularly. Aren't they supposed to be just what they say? Legendary?

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Anyone know if Magic item find boost on items is still useful after this patch update? Searching through the AH lead me to believe it isnt anymore.
When I was reading the patch notes while the game was reconfiguring, I noticed that their list of primary and secondary stats did not mention Magic Find at all, but did mention Gold Find...so I was lead to believe the stat is gone.

If so, it'll be a change of pace for me, spending my entire Diablo 2 career hunting out sets of MF gear, and buying a ton of MF gear initially in D3.
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Old 02-27-2014, 10:53 AM   #1952
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I found a decent Barb build I like that I use to run torment 2/3. leap/rend/ground stomp/charge with bash/hammer of the ancients on my mouse. Using any fury generator skills/runes I can.
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Old 02-27-2014, 10:54 AM   #1953
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TL;DR: Patch 2.0.1 Notes

Since the official patch notes for 2.0.1 take about half a minute just to scroll through, here is a way smaller list - a recap we might call it - of the major changes. Changes that are the demise itself for Barbarian's Whirlwind and Wrath of the Berserker Builds, as well as Critical Mass Wizards. Of course, there is now room for many new builds that are simply waiting to be discovered. If any of the changes below intrigues you, simply Ctrl+F it in the original Patch Notes in order to read details on it.
New and Changed Features
  • Pools of Reflection – yellow wells (similar to healing wells) that provide a 25% bonus to experience until you reach a set amount of bonus experience or your character dies
  • Nephalem Glory - Power Globes that grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed
  • New hero stats - Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction
  • You may now choose to either resurrect at your body, in town, or at the last checkpoint you encountered
  • Gold can no longer be traded
  • The difficulty system has been completely revised - Nightmare, Hell, and Inferno modes have been removed; There are now five difficulty settings to choose from: Normal, Hard, Expert, Master, and Torment (1-6)
  • Cursed Chests and Shrines - Chests and Shrines around Sanctuary now have a chance to be cursed, starting an event once they are inspected
  • Legendary and Set items are now Bind on Account
  • All items that drop have a chance to roll as "Smart Loot" - Smart Loot items roll intelligently based on the character being played (example: A Wizard is more likely to find items with Intelligence or bonuses to Wizard skills than a Barbarian)
  • The Paragon leveling system has been completely revamped - There is no longer a cap on the number of Paragon levels a player can gain; Paragon levels are now account-wide and shared across all characters
  • Clans and Communities have been added to the game
Class Changes
Barbarian
  • Weapon Throw – Now a Fury Generator instead of a Fury Spender; Skill Rune - Dread Bomb has been removed, replaced by Balanced Weapon
  • Hammer of the Ancients’ rune Birthright no longer has a chance to drop treasure
  • Whirlwind’s Hurricane rune has been reworked: Now pulls enemies from up to 35 yards away towards you while Whirlwinding
  • Ancient Spear is now a Fury Spender instead of Fury generator; Now unlocks at Level 26 instead of level 9; Grappling Hooks, Skirmish, and Dread Spear runes have been removed and replaced by Ranseur, Jagged Edge and Boulder Toss
  • Ground Stomp’s Avalanche rune has been removed; It’s replaced by a new skill rune - Jarring Slam
  • Call of the Ancients No longer costs Fury; Skill Rune Korlic's Might has been removed, replaced by Ancients' Blessing; Madawc's Madness has been removed, replaced by Ancients' Fury; Talic's Anger has been removed, replaced by Together as One;
  • Wrath of the Berserker no longer costs Fury; Thrive on Chaos rune has been reworked: “While active gain 826 Life per Fury Spent”
Demon Hunter
  • Evasive Fire no longer costs Discipline; Now a Primary skill; The skill has been reworked: “Shoot a spread of bolts that hits the primary enemy for 160% weapon damage and two additional enemies for 80% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards. You may backflip once per 3 seconds.”
  • Grenades (renamed to “Grenade”) has been reworked: “Throw out a grenade that bounces and explodes for 160% weapon damage as Fire”
  • Shadow Power has been reworked: ”Draw in the power of the shadows, gaining 1651 Life per Hit for 5 seconds”; Runes have been reworked;
  • Companion no longer costs Discipline; Skill has been reworked and now has both an active and a passive ability; Active: Your raven deals an additional 500% weapon damage on its next attack; Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical; All runes have been reworked;
  • Fan of Knives no longer costs Hatred; Three runes have been replaced, two have been reworked;
Monk
  • Fists of Thunder’s Thunderclap rune no longer teleports; Static Charge Rune has been reworked
  • Blinding Flash no longer costs Spirit; Blinded and Confused, Blinding Echo, and Searing Light runes have been removed and replaced by new runes
  • Serenity no longer costs Spirit; Reap What is Sown has been removed; Tranquility and Instant Karma have been reworked
  • Inner Sanctuary no longer costs Spirit and has been reworked: “Circle of protection on the ground can now be passed by enemies; Allies within the circle of protection receive 55% less damage for the duration of the effect.” Runes have been reworked as well;
  • Dashing Strike has been reworked: No longer costs Spirit; Costs 1 Charge; “Quickly dash up to 50 yards, striking enemies along the way for 305 % weapon damage as Physical; You gain a charge every 6 seconds and can have up to 2 charges stored at a time” Runes have been reworked as well;
  • Mystic Ally has been reworked: 30 second cooldown; “Active: Your mystic ally has its damage increased by 50% for 10 seconds; Passive: A mystic ally fights by your side. The ally deals 40% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.” Runes have been reworked as well;
  • All four Mantras have been reworked
  • Chant of Resonance Passive has been reworked: “The Spirit costs of Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned”
  • Pacifism Passive has been removed, replaced by Provocation
  • Guiding Light Passive has been reworked: “Your heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30% for 10 seconds”
Witch Doctor
  • Poison Dart no longer costs Mana; Flaming Dart Rune has been reworked: “Ignite the dart dealing 275% weapon damage as Fire over 4 seconds”
  • Plague of Toads no longer costs Mana; Toad of Hugeness rune has been removed; New rune – Piercing toads – has been added;
  • Firebomb no longer costs Mana;
  • Summon Zombie Dogs no longer costs Mana; Leeching Beasts Rune has been reworked: “Your Zombie Dogs heal you for 100% of your Life On Hit with every attack”;
  • Spirit Walk no longer costs Mana, Honored Guest Rune has been reworked: ”Gain 20% of your maximum Mana when you activate Spirit Walk.”; Healing Journey Rune has been reworked: “Gain 14% of your maximum Life when you activate Spirit Walk”
  • Soul Harvest no longer costs Mana and has been reworked: “Feed on the life force of up to 5 enemies within 16 yards. Gain 2% Intelligence for each affected enemy. This effect lasts 30 seconds.”
  • Spirit Barrage has been reworked: “Bombard a target with 4 spirit bolts hat deal 425% weapon damage as Cold”;
  • Wall of Zombies no longer costs Mana and has been reworked: “Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 200% weapon damage as Physical over 4 seconds”;
  • Zombie Handler and Grave Injustice Passives have been reworked;
Wizard
  • Magic Missile’s Penetrating Blast and Attunement runes have been removed and replaced;
  • Spectral Blade’s Deep Cuts, Impactful Blades and Healing Blades runes have been removed and replaced;
  • Arcane Orb’s Arcane Nova, Tap the Source, and Celestial Orb runes have been removed and replaced;
  • Wave of Force has been reworked, no longer repels projectiles, knock back nearby enemies or Slow enemies; Cooldown removed; Impactful Wave Rune has been reworked; Force Affinity, Forceful Wave, Teleporting Wave, and Exploding Wave runes have been removed and replaced;
  • Energy Twister’s Storm Chaser rune has gotten several changes. Among them are: Damage type changed to Lightning; Instead of a Giant Energy Twister, when releasing the Lightning charges you will cast a bolt of lightning;
  • Archon - Killing an enemy no longer increases the duration of Archon; Slow Time rune has been reworked: “Can now cast a Slow Time effect that follows you”;
  • Power Hungry, Illusionist, Conflagration, and Galvanizing Ward Passives have been reworked;
  • Critical Mass Passive has been removed from the game, replaced by Dominance;
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Old 02-27-2014, 11:23 AM   #1954
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I'm starting to worry that legendaries will become the new epic item, and that everyone will expect them to drop regularly. Aren't they supposed to be just what they say? Legendary?


When I was reading the patch notes while the game was reconfiguring, I noticed that their list of primary and secondary stats did not mention Magic Find at all, but did mention Gold Find...so I was lead to believe the stat is gone.

If so, it'll be a change of pace for me, spending my entire Diablo 2 career hunting out sets of MF gear, and buying a ton of MF gear initially in D3.
Same here. I scoured the earth for all my MF gear and now it seems they maybe rendered useless. I'm not going to ditch them yet just in case but there's millions of gold gone to waste. I also need to find a good replacement for my legendary mace. Not a huge fane of the chance to fear imbued on it. My barb is too slow to chase after those mobs.
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Old 02-27-2014, 11:44 AM   #1955
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MF still works (at least it still registers on your stats page), but they dropped the bonus from paragon levels/monster power/NV.

Where before I was running ~500% MF, I am down to only 15% for the one item that I still have MF on.

Haven't found an upgrade yet, but I have some pretty nice gear....
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Old 02-27-2014, 11:52 AM   #1956
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Created a Community of CalgaryPuck if anyone wants to use it.
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Old 02-27-2014, 10:51 PM   #1957
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Hah got a socketed weapon for my DH, used one of my top tier gems in it, normal drops for my level are about 50dps, now I'm at 110!
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Old 02-28-2014, 03:55 AM   #1958
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Is it worth reinstalling this game and giving it another try after this patch?
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Old 02-28-2014, 07:58 AM   #1959
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I think so, I'm certainly enjoying it and I gave up not liking the game anymore quite a while ago. Though legendaries might be a little out of hand, I was wearing 5 of them at one point. But not having to scour the AH to get gear is awesome.
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Old 02-28-2014, 10:47 AM   #1960
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The Auction House really took a big chunk out of what makes Diablo successful. If you weren't thrilled with the game when it first came out, now is a good time to roll a new character and start from scratch. It's a different game now.
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