View Poll Results: What are you buying?
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Xbox One
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66 |
15.46% |
PS4
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189 |
44.26% |
Changed from Xbox One to PS4
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8 |
1.87% |
Changed from PS4 to Xbox One
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6 |
1.41% |
Getting both (eventually)
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30 |
7.03% |
Waiting for more info
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60 |
14.05% |
Not getting either
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68 |
15.93% |
06-18-2013, 09:25 AM
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#161
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Franchise Player
Join Date: Feb 2007
Location: A small painted room
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This is like the Don Cherry of consoles. No Russians allowed please.. and god forbid not the French!
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06-18-2013, 09:28 AM
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#162
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Franchise Player
Join Date: Feb 2007
Location: Calgary, AB
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Quote:
Originally Posted by Igottago
I find it interesting that online streaming music services haven't had a similar backlash. You need to be online to access your music collection (unless you download them for later listening). If your internet connection goes down, you can't access all the music you pay for. Interestingly enough this has prevented me from subscribing to these services, as I prefer to have all my music accessible regardless of online/internet availability.
The xbox one is hardly the first "always online" service and it definitely won't be the last. I think this is the future.
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That is the key though, even these online streaming services allow you to Sync the songs to your device for offline listening and they don't make you check back in online to access the songs.
People don't really have an issue with "always online" when it makes sense. The issue they have is that they can't even play an offline, single player game, without connecting every 24 hours.
Personally not a huge deal for me (I've already pre-ordered) but I can understand why this is such a bad PR story, especially when you combine it with all the used game restrictions.
Last edited by SuperMatt18; 06-18-2013 at 09:30 AM.
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06-18-2013, 12:50 PM
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#164
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The new goggles also do nothing.
Join Date: Oct 2001
Location: Calgary
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Quote:
Originally Posted by SuperMatt18
People don't really have an issue with "always online" when it makes sense. The issue they have is that they can't even play an offline, single player game, without connecting every 24 hours.
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The 24 hours thing is really what solidifies it IMO. Even if they made it so that it had to be online to authenticate the game install, and that persisted unless you did a factory reset or the drive failed or something that would be far better.
People already accept that for other things, if Amazon suspends your account you lose all your eBooks eventually if your reader fails, and there isn't huge uproar about that.
Or maybe there isn't because most people don't know the consequences of heavy DRM unless it's right in front of their nose like the 24 hour requirement.
__________________
Uncertainty is an uncomfortable position.
But certainty is an absurd one.
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06-18-2013, 03:04 PM
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#165
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tromboner
Join Date: Mar 2006
Location: where the lattes are
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Quote:
Originally Posted by Igottago
I find it interesting that online streaming music services haven't had a similar backlash. You need to be online to access your music collection (unless you download them for later listening). If your internet connection goes down, you can't access all the music you pay for.
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It would be different if MS was offering its full catalog of games for a monthly fee, which you could download to play offline.
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The Following 3 Users Say Thank You to SebC For This Useful Post:
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06-18-2013, 03:59 PM
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#166
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Lifetime Suspension
Join Date: Jun 2008
Location: On my metal monster.
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Quote:
Originally Posted by Igottago
I find it interesting that online streaming music services haven't had a similar backlash. You need to be online to access your music collection (unless you download them for later listening). If your internet connection goes down, you can't access all the music you pay for. Interestingly enough this has prevented me from subscribing to these services, as I prefer to have all my music accessible regardless of online/internet availability.
The xbox one is hardly the first "always online" service and it definitely won't be the last. I think this is the future.
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SebC already answered this in good detail, but they aren't the same at all. You aren't buying CD's through these services, you're paying to use their entire library. With the Xbox One, you're paying $60 for a game which Microsoft says "you're paying for the license and the right to play the game, not the game".
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06-18-2013, 04:37 PM
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#167
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tromboner
Join Date: Mar 2006
Location: where the lattes are
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Oh, and Adobe is suffering a similar backlash in response to its move to make Creative Suite (Photoshop and such) a subscription service.
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06-18-2013, 04:53 PM
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#168
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Lifetime Suspension
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My Xbox360 is always online (checking if modded), same with my laptop which checks to see if my windows is legit, has a built in camera and microphone (like the kinect).
Just don't like the idea of not being able to play offline if I don't have access to internet. Hope they change their stance on that
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06-18-2013, 04:55 PM
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#169
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Crash and Bang Winger
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Quote:
Originally Posted by SebC
Oh, and Adobe is suffering a similar backlash in response to its move to make Creative Suite (Photoshop and such) a subscription service.
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Adobe has directly targeted users who are perfectly happy with a 3-5 year old version of their photoshop software with the new subscription service, something Microsoft has a lot of experience with (hello 12 year old windows XP). Online requirements make that a controllable problem in the future.
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06-18-2013, 08:25 PM
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#170
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Franchise Player
Join Date: May 2004
Location: Marseilles Of The Prairies
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Quote:
Originally Posted by SebC
Oh, and Adobe is suffering a similar backlash in response to its move to make Creative Suite (Photoshop and such) a subscription service.
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I really wonder who is backlashing however, seeing as a huuuge majority of Creative Suite licenses are owned by companies and institutions, and not private users.
__________________
Quote:
Originally Posted by MrMastodonFarm
Settle down there, Temple Grandin.
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06-18-2013, 09:23 PM
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#171
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tromboner
Join Date: Mar 2006
Location: where the lattes are
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Quote:
Originally Posted by PsYcNeT
I really wonder who is backlashing however, seeing as a huuuge majority of Creative Suite licenses are owned by companies and institutions, and not private users.
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It's the phtographers who are pissed, particularly the smaller ones.
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06-19-2013, 12:20 AM
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#172
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Franchise Player
Join Date: Jul 2010
Location: Calgary - Centre West
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Quote:
Originally Posted by PsYcNeT
I really wonder who is backlashing however, seeing as a huuuge majority of Creative Suite licenses are owned by companies and institutions, and not private users.
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To add to what SebC said, even smaller companies/institutions too, I'm sure. Plenty of smaller outfits don't upgrade their copies of Creative Suite yearly, partially because they don't need to, and partially because it's expensive as hell. In the past, I've had a lot of smaller clients who would skip AutoCAD versions for similar reasons (with the third reason being their opinion that every other version was rubbish).
This keeps the money flowing in for Adobe but screws a lot of smaller outfits. Sure, they can stick with what they have, but there will come a point where there IS a benefit to them upgrading, and then things will get expensive and they'll be locked into that model.
__________________
-James
GO FLAMES GO.
Quote:
Originally Posted by Azure
Typical dumb take.
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06-19-2013, 07:48 AM
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#173
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Franchise Player
Join Date: May 2004
Location: Marseilles Of The Prairies
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Quote:
Originally Posted by TorqueDog
This keeps the money flowing in for Adobe but screws a lot of smaller outfits. Sure, they can stick with what they have, but there will come a point where there IS a benefit to them upgrading, and then things will get expensive and they'll be locked into that model.
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You and I both know that "small outfits" will ride their current software version till they die. Hell, I'm sure there are still groups using CS2, and have been for nearly 10 years.
__________________
Quote:
Originally Posted by MrMastodonFarm
Settle down there, Temple Grandin.
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06-19-2013, 08:01 AM
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#174
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Franchise Player
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It's not as detailed as the Kinnect but my SONY TV turns itself off if I leave the room. It's always watching me. The new SONY TVs have facial recognition that dim the TV if you look away.
They were the first company to release electronics with that capability from my understanding.
There is a new cell phone being advertised that pauses a movie if you look away from it and starts it back up when you turn your attention back to it. Everything is watching you...might as well get used to it because it isn't going to change.
Sure seems to be a lot of concern over something that has been in many peoples homes on other electronics for about 3 years now and a feature that is being advertised as an advantage over many different electronic devices.
Also a lot of concern over something the current Xbox basically already does with the cloud....uploading saved games when the machine is "off". I know I know if I don't have an internet connection I can't play a game. I think if most people looked at things honestly they would realize that their internet very rarely goes down and when it does it is for a short time period. My internet has been down once in the past year for about 2 hours. I managed to entertain myself doing something else. It isn't a concern unless you are one of the few that doesn't have internet....and I am completely honest that I no precisely ZERO people with a 360 or PS3 (or both like me) who don't have internet.
Now Microsoft has done a terrible job of describing the vision. Just terrible. But it's a good vision IMO the vision that the electronics industry is already moving to including Sony. Heck my Dish Network had to be connected to the phone line to activate. It isn't an option to not have it connected.
edit: correction I can disconnect the phone line after initial activation (phone line necessary) but you used to get charged more if you did (they have since just basically increased prices on everyone compliant or not). Either way, if we unplug it the receiver gets mad at us.
Last edited by ernie; 06-19-2013 at 08:23 AM.
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06-19-2013, 08:11 AM
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#175
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Franchise Player
Join Date: May 2004
Location: Marseilles Of The Prairies
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I'm not sure why people are afraid of a Minority Report facial/eye scanning future, when 80% of us walk around with personally inscribed GPS in our pocket.
__________________
Quote:
Originally Posted by MrMastodonFarm
Settle down there, Temple Grandin.
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06-19-2013, 08:24 AM
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#176
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Franchise Player
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Quote:
Originally Posted by PsYcNeT
I'm not sure why people are afraid of a Minority Report facial/eye scanning future, when 80% of us walk around with personally inscribed GPS in our pocket.
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It made for a good story. Credit to Sony for jumping on it to their advantage. It is, however, completely disingenuous when their TVs do the same damn thing.
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06-19-2013, 08:52 AM
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#177
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Franchise Player
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http://ca.ign.com/articles/2013/06/1...d-games-policy
It’s been almost a month since the Xbox One reveal, and we’re still not 100% clear on how the Xbox One’s connection requirements and licensing policies will affect how we play and share games. What we do know for certain, however, has proved unpopular.
Steam differs greatly from what Microsoft is proposing in other ways, too. Most obviously, there’s the pricing. Steam offers cheap games, and plenty of them. It has cut-price sales, and both new games and old are attractively priced. Anybody who’s ever taken a cursory glance at Xbox 360’s games on demand service will know that this does not apply to console digital downloads. And as long as Microsoft still has a crucial relationship with retailers, that’s not going to change.
Things are undoubtedly changing, and eventually it’s likely that we will all move towards a digital-only world, governed by service and subscription models that give whatever company we choose more control over our entertainment. Discs will become a thing of the past, and we will have to adapt. But we will do so on our own terms, within a system that we feel comfortable with – like PC gamers have with Steam. If this uproar has proved anything, it’s that people won’t be forced.
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06-19-2013, 12:15 PM
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#178
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Atomic Nerd
Join Date: Jul 2004
Location: Calgary
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Quote:
Originally Posted by ernie
It made for a good story. Credit to Sony for jumping on it to their advantage. It is, however, completely disingenuous when their TVs do the same damn thing.
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Sony's TVs don't have to be connected to the internet every 24 hours (and be able to send back data) to work. What's in the TV is a primitive IR light sensor to adjust brightness depending on ambient lighting and to generally sense if the shape of a person is sitting in front of the TV and watching so it doesn't go into power saving.
What's in the Kinect is an advanced 3D/spatial HD camera with IR mapping of the room and user connected to a powerful computer system with large amounts of processing power and storage that will almost always be connected on the network and sending data back and forth. That is easily abused.
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06-19-2013, 12:31 PM
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#179
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Franchise Player
Join Date: Feb 2006
Location: Calgary
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I really don't understand why MS is putting in that mandatory verification every 24 hours. I get that MS doesn't want people to just install the full game and then pass it onto a friend to install, but why not make it an option? Either you need the game disc to verify, or you need to sign in every 24 hours to verify the digital copy on the HDD. I think they'd get a lot less backlash if that happened. Heck, for added "security" make it so you have to register the disc the first time you play it, I don't care.
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06-19-2013, 01:14 PM
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#180
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Franchise Player
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Looks like all the rumors about Microsoft having stock/yield issues is likely true. Way less Xbone allocations than PS4. Demand for Xbone is clearly lower at this stage and it looks like stock is going to be lower as well. A quarter of the PS4 number sounds pretty terrible - especially with the Xbone at the higher price point with lower specs.
http://www.polygon.com/2013/6/19/444...ses-pre-orders
GameStop has ceased taking pre-orders for Xbox One. Employees from a number of retail locations around the country tell Polygon that the company reached its launch-day allocation last weekend. The company says it is still taking orders via its online site.
Polygon called stores around the country, all of which declined to take Xbox One pre-orders. They are still taking PlayStation 4 orders. Store managers say allocations for Sony's machine are considerably higher than Microsoft's.
One store manager in California said, "We were only given an allocation of 16 Xbox Ones but we have 60 PlayStation 4s and we're still taking orders." Another in Texas said, "There's no point trying any GameStops. We've stopped that SKU until we get notice."
Last edited by chemgear; 06-19-2013 at 01:23 PM.
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