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Old 05-06-2013, 04:16 PM   #681
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You can't be playing with 6 players. There's so little room you couldn't isolate yourself if you tried.
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Old 05-06-2013, 04:48 PM   #682
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4 players. Will try 6 players next.
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Old 05-06-2013, 10:44 PM   #683
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Played a four player game last night. It was awesome, can't wait to try it with 6.
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Old 05-09-2013, 11:18 PM   #684
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I'm starting to realize that not all races are created equal. I can win very easily with two of them (57 points with Orion!), but the others are not so easy, if at all possible (Eridani is freaking useless).
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Old 05-10-2013, 02:40 PM   #685
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First six player game (I was still able to isolate myself). I explore away from the center and face wormholes away from opponents. They only have a couple of ways into my territory, and they have to fight through each other first. I knew mid-way through the game that I would win. 28 10 10

Me 38
Terran 28
Terran 27
Terran 26
Terran 20
Terran 10

9 points from battle VPs - only attacked opponent once in round 9 to claim 2 vp hex. 2 vp from diplomacy. 5 vp from middle tech track. Controlled 10 hexes for 16 vp.

Dreadnought had antimatter cannon, hull 6.

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Old 05-10-2013, 03:39 PM   #686
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I don't get how you're able to explore and keep 10 hexes worth anything of value without attacking anyone else. Which AI are you playing? Normal, passive or agressive?

I can't grow unless I've attacked at least two different races. You and I obviously play very different games.
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Old 05-10-2013, 09:51 PM   #687
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This is a fun game. I need to find time to play it again with actual people. Have you tried the on-line game yet? Do you all have to be present at the same time, or can you take a turn and then log back in later to take another turn?

Anyways, latest result:

Me (Terran) 57
Eridani 27
Planta 27
Orion 22
Mechanema 20
Hydran 17

I took the centre hex in round 4 and didn't let it go. I built 2 monoliths and conquered 2 others from Orion in round 9. I had 1 point from diplomacy tiles, and 14 points from battles. 3 points from tech too.

I ended up owning 10 hexes, the most I've ever owned. I took over 5 hexes in the last two rounds by building cruisers with 3 plasma missiles and a gluon computer, and then just running them over a few areas. There's really no defending that combination of missiles and the gluon computer. Maybe a crazy amount of hull and a shield can help, but I don't know.
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Old 05-10-2013, 11:05 PM   #688
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Quote:
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I don't get how you're able to explore and keep 10 hexes worth anything of value without attacking anyone else. Which AI are you playing? Normal, passive or agressive?

I can't grow unless I've attacked at least two different races. You and I obviously play very different games.
Normal AI so far. I go away from the Center. I conquer about 3 or 4 hexes from the ancients, and never really attack the bots. I usually end up with 10 hexes. They beat each other up in the middle. If someone came after me I would try to load up my choke points with ships. Human opponents would probably treat me differently.

That was a huge margin of victory in your last game!
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Old 05-11-2013, 12:18 AM   #689
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I think you'd like to play Planta, if you haven't tried the alien races yet. Double explore, and you mainly get points for turtling, so you take over a lot of hexes early and try to hold on to them for the rest of the game for lots of points.
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Old 05-16-2013, 10:58 AM   #690
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http://www.boardgamegeek.com/blogcategory/108

Agricola Submitted to Apple for Review
Well, everyone, we're getting closer to having Agricola in our grubby little hands. Playdek just announced via Facebook that the iOS version of Uwe Rosenberg's classic has just been submitted to Apple for approval.
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Old 05-16-2013, 11:00 AM   #691
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Quote:
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I think you'd like to play Planta, if you haven't tried the alien races yet. Double explore, and you mainly get points for turtling, so you take over a lot of hexes early and try to hold on to them for the rest of the game for lots of points.
Finished second with the blue aliens (double research). Should have built some orbitals to generate more money early on. Planta won by 10 points, in 4 player game (all aliens).
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Old 05-16-2013, 11:00 AM   #692
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Anyone interested in trying out the Xwing Miniatures game? I have quite a few ships now and it's embarrassingly fun.
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Old 05-16-2013, 11:02 AM   #693
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Anyone interested in trying out the Xwing Miniatures game? I have quite a few ships now and it's embarrassingly fun.
Sure, sometime soon. We have a few different ships now, and my boys like to play the game (11 and 9). We splurged on the Falcon.
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Old 05-16-2013, 05:13 PM   #694
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Sure, sometime soon. We have a few different ships now, and my boys like to play the game (11 and 9). We splurged on the Falcon.
We should work something out then. I have 3 xwings, 1 ywing, the Falcon, 5 tie fighters and a TIE advanced.

Sounds like we could have a nice little battle. I like how I can play some basic rules (no pilots and upgrades) with my son (7) and then full on rules with 'grown ups' - good flexibility.
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Old 05-30-2013, 01:28 PM   #695
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Squadron Builder for X-Wing:

http://x-wing.voidstate.com/build

VASSAL module:

http://www.vassalengine.org/wiki/Mod...iniatures_Game

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Old 05-31-2013, 04:59 PM   #696
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I am very excited for a game I found on Kickstarter called Xia: Legends of a Drift system.

One of my favorite games when I was growing up was Wing Commander: Privateer. For me it was the first open-world sandbox game where you could fly around to many different places and do whatever you wanted: trade cargo, hunt pirates, be a pirate, etc. Other examples are Elite, Freelancer, Sundog: Frozen Legacy, the list goes on.

Finally there's a board game which looks to bring that experience to the tabletop. Its got a lot of really cool ideas and even the prototype minis for the ships look fantastic. Very excited for this one!

http://www.kickstarter.com/projects/...drift-system-0

Also a few videos by some youtubers:



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Old 05-31-2013, 09:01 PM   #697
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Quote:
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Squadron Builder for X-Wing:

http://x-wing.voidstate.com/build
Great app isn't it??

Went to fabricland the other weekend for a huge piece of black felt to play Xwing on - never felt so ashamed and also so excited. LOL
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Old 06-01-2013, 09:19 AM   #698
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Great app isn't it??

Went to fabricland the other weekend for a huge piece of black felt to play Xwing on - never felt so ashamed and also so excited. LOL
How big? I was thinking of getting a 3' x 3' vinyl banner made, with a star field. FF will be releasing tiles soon that snap together to form the play area.

I got a 2' x 3' game mat laminated from an older Star Wars game.
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Old 06-01-2013, 04:38 PM   #699
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It's about 6' by 4'

Overkill I know but we sometimes play 2v2 200-300 point dog fights on our kitchen table. We'll play standard 3' by 3' if it's just 1v1 100 point matches.
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Old 06-14-2013, 11:18 AM   #700
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Agricola Released

http://www.boardgamegeek.com/blogpos...lease-agricola

Compatibility: iOS Universal
Current Price: $6.99USD
Developer/Publisher: Playdek
Version: 1.0.0
Size: 170 MB
Multiplayer: Pass and Play and Asynchronous
AI: Yes, also the Solitaire game and Solitaire Series
iTunes Link: Agricola
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