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Old 04-17-2013, 12:15 PM   #81
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i disagree 100%. as someone that loves to play simple authentic hockey when playing, i find that each year it gets increasingly harder to do so without spending 6 months playing with sliders and wanting to throw my tv through the window as i try and make a ####ty game playable.
....
I think you and I have been agreeing to disagree for a few years now. I just don't see it getting worse with each iteration as you do. I think back a few years and I remember when being in shooting and passing lanes did almost nothing because the puck would just float through you. Now with the more active pucks it makes sense to play positional D instead of just hulk smashing everything you can.

I agree with most everything you said, but for whatever reason those things don't really bother me too much. CPU passing for instance is generally too accurate, but while I find they don't make poor passes very often, they do make stupid ones. I find this game more than others makes is easy to pick off passes.

And yes, the hitting idea was mine, and it remains phenomenal.
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Old 04-17-2013, 01:30 PM   #82
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I would LOVE to actually control my AHL roster, in the sense that I could sign AHL player to AHL deals. Heck, add in the ECHL so we have a full farm system.

And make the Stanley Cup celebration mean something. And have guys get nominated for NHL awards, not just "win" them. And have them bring up awards in contract negotiations.
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Old 04-17-2013, 02:49 PM   #83
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I actually see quite a few shot blocking injuries, or "hit by a teammate shot" injuries.
Wonder what I'm doing wrong then...even with adjustments (near maxed injuries to player controlled teams, unaltered shot power for all shots), I haven't seen one and I've played through all AHL/NHL games for a couple seasons. And my team has fragile players on it.

Is there a specific binary slider I turned off at some point?

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I would LOVE to actually control my AHL roster, in the sense that I could sign AHL player to AHL deals. Heck, add in the ECHL so we have a full farm system.

And make the Stanley Cup celebration mean something. And have guys get nominated for NHL awards, not just "win" them. And have them bring up awards in contract negotiations.
Definitely want this. I suspect it won't happen though given the NHL series is online focused. That, and I'm betting getting the rights to ECHL players to be in the game will cost a decent chuck of money.
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Old 04-19-2013, 10:20 AM   #84
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Collision-physics Hitting System

Littman feels that NHL 13's hitting “wasn't up to par” with everything else in the game. He says that it was something identified by many reviewers of the game as well as by his own dev team. The issue, he believes, was with the input on the right stick as well as the inconsistency of the physics when a hit was initiated. Examples were shown of this, where players of significant size (such as Dustin Byfuglien) were unable to generate the expected impact, or where vulnerable players were unable to be taken down, even when shooting.

Littman spoke of the drive-through on hits being a necessity, which can now be handled by simply skating towards someone with the left stick and having the physics take care of the impact. Animations of the past were unable to accommodate the diversity of hitting that they're now striving for, which Littman feels has been achieved with this new system. The goal is to ensure that every limb is involved in a hit and that every hit looks different. Littman showed some examples, demonstrating shoulder-to-shoulder hits and the impact of a larger player hitting a smaller one.
More here: http://www.operationsports.com/featu...-talks-nhl-14/
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Old 04-19-2013, 10:38 AM   #85
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Is he saying that hitting no longer involves the right stick? I must be reading that wrong. Very early, but some of these features don't sound overly promising to me.
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Old 04-19-2013, 11:46 AM   #86
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Is he saying that hitting no longer involves the right stick? I must be reading that wrong. Very early, but some of these features don't sound overly promising to me.
It's like tackling in madden. You just move towards the guy and the tackles will automatically be activated when you run into them.
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Old 04-19-2013, 11:58 AM   #87
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I like the idea in theory, there have been many times I have gone for a hit and ended up shooting the puck instead.
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Old 04-19-2013, 01:49 PM   #88
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I like the idea in theory, there have been many times I have gone for a hit and ended up shooting the puck instead.
There have been many times I have gone to shoot the loose puck and ended up hitting instead, and getting an interference penalty.
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Old 04-20-2013, 08:03 PM   #89
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kinda sucks.....takes away skill in hitting. and yes there is skill, because if you release at the right time i find you land bigger hits
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Old 04-20-2013, 08:41 PM   #90
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It's like tackling in madden. You just move towards the guy and the tackles will automatically be activated when you run into them.
That doesn't sound appealing in any way. Taking more control out of the players' hands.

I already resent the auto-speed-burst in skating, and this will probably lead to much of the same frustration.

Just put the vision control command back in and expand on its modifier capabilities. Why it was taken out I will never know. Oh right, to implement that full control backward skating that barely seems to work properly. Like the idea, hate the implementation.
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Old 04-21-2013, 08:35 AM   #91
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i actually love the sounds of this.

How many times do u go for a hit (only way possible today is to actually outright right-stick push to facilitate a hit) where the result is :
1) Actually make contact and have a huge hit
2) Actually make contact, but nothing happens (player doesn't even lose puck possession for a second)
3) completely miss and ur screwed defensively

this should ideally remove 3, and if done right, even 2 should reduce hopefully with the puck being lost due to even minimal contact disrupting the offensive player's skating and puck control.

Of course, as is usually the case that's how i READ the new feature. How they actually implement is usually pretty half-arse so who knows.

Need to see gameplay vids to really assess.
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Old 04-21-2013, 08:41 AM   #92
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There have been many times I have gone to shoot the loose puck and ended up hitting instead, and getting an interference penalty.
This is the best point I've heard about the feature as this is a huge pet peeve of mine. I'm slightly worried though that now the opposite could happen (skate towards a loose puck and end up throwing a check when you should just closely skate past a guy).
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Old 04-21-2013, 09:18 AM   #93
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Originally Posted by bubbsy View Post
i actually love the sounds of this.

How many times do u go for a hit (only way possible today is to actually outright right-stick push to facilitate a hit) where the result is :
1) Actually make contact and have a huge hit
2) Actually make contact, but nothing happens (player doesn't even lose puck possession for a second)
3) completely miss and ur screwed defensively

this should ideally remove 3, and if done right, even 2 should reduce hopefully with the puck being lost due to even minimal contact disrupting the offensive player's skating and puck control.

Of course, as is usually the case that's how i READ the new feature. How they actually implement is usually pretty half-arse so who knows.

Need to see gameplay vids to really assess.
Theoretically, missed and weak attempted checks should still happen. If you don't skate at an appropriate angle or momentum, you're not going to get much contact, if any.
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Old 04-21-2013, 09:39 AM   #94
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There have been many times I have gone to shoot the loose puck and ended up hitting instead, and getting an interference penalty.
I do that intentionally especially when chasing down a puck

The hitting physics have gotten worse and worse I had 117 hits in NHL 10 in one game

They have slowed the game down so much they are almost punishing you for throwing hits cause if you throw a hit and miss the guy skates down the ice on a breakaway the goalie some how freezes up and they score.

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Old 04-21-2013, 10:24 AM   #95
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I hate missing a hit or worse yet making contact and the dude bounces off me for a breakaway, then people do that nacho mozzeralla BS deke that works almost 100% of the time if they've practiced it. I want to throw my controller at a nun when that happens
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Old 04-21-2013, 10:31 AM   #96
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Chara shouldn't be dominated, they need to make size weight etc a factor as well. You can't have Paul Byron dominating bigger players.
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Old 04-21-2013, 10:31 AM   #97
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Theoretically, missed and weak attempted checks should still happen. If you don't skate at an appropriate angle or momentum, you're not going to get much contact, if any.
for sure.

but that should only happen rarely, and to players with bad hitting stats, or just an over aggresive right button push. need to see much more partial disruption to the offensive player where they don't just bounce off the hit and keep forward momentum. Most importantly the push should stay GLUED to their stick.
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Old 04-21-2013, 10:58 AM   #98
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Chara shouldn't be dominated, they need to make size weight etc a factor as well. You can't have Paul Byron dominating bigger players.

It's amazing that according to EA smaller is always faster. A 99 ranked speed player thats 6"5 is a sloth compared to a 80 speed 5"7 player. It's so ######ed.
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Well, deal with it. I wasn't cheering for Canada either way. Nothing worse than arrogant Canadian fans. They'd be lucky to finish 4th. Quote me on that. They have a bad team and that is why I won't be cheering for them.
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Old 04-21-2013, 11:56 AM   #99
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It's amazing that according to EA smaller is always faster. A 99 ranked speed player thats 6"5 is a sloth compared to a 80 speed 5"7 player. It's so ######ed.
Speed is mainly based on weight, which makes total sense. Agility is based on height.
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Old 04-21-2013, 01:44 PM   #100
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I'd like to see occulus rift support for Be a Pro in first person at some point in the series. I think something like that would intice me enough to buy the game. For now I'll just wait until next gen and see how they do from there.
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