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Old 03-12-2013, 09:02 PM   #1761
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Originally Posted by Kavy View Post
So dumb question

I want to sell oil to the word market
  1. My Trading Depot has 3/4 sections set to oil - all full
  2. My oil wells stopped pumping because there is no where for the oil to go
  3. my income per day from oil has fallen from $125 grand to $45 grand per day
  4. I built the first step of a oil headquaters
  5. my trading depot has no more room for trucks or anything

What has gone wrong? I can't get rid of it!

Thank you
buy more delivery trucks for your depots?
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Old 03-12-2013, 09:11 PM   #1762
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buy more delivery trucks for your depots?
depot wont allow me to build anymore
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Old 03-12-2013, 09:43 PM   #1763
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Did you set your depots to export?
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Old 03-12-2013, 11:28 PM   #1764
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I am experiencing the same issue with coal. I am chalking it up to region play issues again, but who knows.
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Old 03-13-2013, 06:43 AM   #1765
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http://www.rockpapershotgun.com/2013...not-necessary/

Maxis Insider Tells RPS: SimCity Servers Not Necessary

“The servers are not handling any of the computation done to simulate the city you are playing. They are still acting as servers, doing some amount of computation to route messages of various types between both players and cities. As well, they’re doing cloud storage of save games, interfacing with Origin, and all of that. But for the game itself? No, they’re not doing anything. I have no idea why they’re claiming otherwise. It’s possible that Bradshaw misunderstood or was misinformed, but otherwise I’m clueless.”


http://kotaku.com/5990165/my-simcity...for-19-minutes


I don't make video games. Maxis does. EA does.

I can't tell how many things were going wrong in my city during the 19 minutes when I played it offline. I don't know how many calculations weren't occurring. And, for the record, I enjoy playing the game online with friends in my region.

Those 19 minutes nevertheless provide a glimpse at an alternate to what we've been required to experience with the new SimCity. I've played an offline version of this game that looked great and seemed to run pretty well. Imagine if we could get more of that.
As I had long assumed. How deep/realistic could your simulation really be when you can't get a person to cross the street to take a bus or have cars move over for emergency vehicles?
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Old 03-13-2013, 07:36 AM   #1766
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http://www.reddit.com/r/SimCity/comm...ing_regarding/

The display has been bothering me since day 1. Glad someone ran an experiment on it.

God, does Maxis/EA think we're all dumb or something.
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Old 03-13-2013, 07:44 AM   #1767
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Did you set your depots to export?
Yes, but i only have one depot (with full add-ons 3/4 oil, all set to exports). I would say i need to build more depots, but my daily income from oil has dropped by over 60% since i built it, and my oil is full, not going out the door.
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Old 03-13-2013, 08:06 AM   #1768
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Originally Posted by Regorium View Post
http://www.reddit.com/r/SimCity/comm...ing_regarding/

The display has been bothering me since day 1. Glad someone ran an experiment on it.

God, does Maxis/EA think we're all dumb or something.

Classic EA. I cant overstate how glad I am I don't own this piece of trash software anymore. The way they've ruined the sim city franchise starting with SC4 and now this mess is a case study in how games are dumbed down for the masses and in the process ruined. "We've made an amazing new simulator called glass box" but even then they've fudged that and not only are busses, traffic, and other basic logic totally fata'd... there's phantom sims you have to account for job wise. Hillarious.

edit 2: I think I posted in this thread a few pages back about how people would "game" this sim city and create their own 'perfect zoning' like occured in previous Sims. Apparently people are making ridiculous spiral rodes that weave in and out of the city and it makes traffic work, but looks ######ed and unrealistic.

edit 3: so after reading a lot of user cmments who've tested the game a lot and done some nifty data gathering it seems that glass box was taxing at some point EA/maxis made the choice to inflate the population with artificial numbers because of the tiny nature of maps. which makes sense. how could these tiny parcels of land hold hundreds of thousands of people? The problem is these phantom sims don't contribute, they can't get jobs, and so on. It creates a huge imbalance. It's also likely why fire service and traffic are so borked.
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Last edited by Brannigans Law; 03-13-2013 at 08:39 AM.
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Old 03-13-2013, 09:34 AM   #1769
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Dude, let go of the hate. You made your point by not buying the game, so just let it go already.

That being said, however....These issues actually explain a lot, as anytime I get a city over 200k, everything goes to ####. The need for water, sewage, and traffic become unmanageable and the city starts to fall apart.
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Old 03-13-2013, 09:40 AM   #1770
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Originally Posted by psicodude View Post
Dude, let go of the hate. You made your point by not buying the game, so just let it go already.

That being said, however....These issues actually explain a lot, as anytime I get a city over 200k, everything goes to ####. The need for water, sewage, and traffic become unmanageable and the city starts to fall apart.
Yeah the major thing that bothers me is that my factories keep closing/re-opening saying that they need more educated workers and such. Same with commercial saying they need more shoppers etc.

Well duh, my city of 240k only has about 24k workers, while my industry/commercial demand is consistent of a city that has 240k workers.
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Old 03-13-2013, 09:41 AM   #1771
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My last 3 different regions have all been in sandbox mode.

Its really the only way to enjoy this game. However in the last 3 days the region interactivity has been working fine for me and the game has been very enjoyable (all be it I am not truly building a city from the ground up as I plan it in Sandbox mode first).

I think from the beginning they never intended to have 1 City do everything. They wanted specialized cities. 1 that had lots of factories, 1 that had lots of residents etc.

I think the inflated numbers are purely so Maxis can claim the 1 mil cities in the small city zones. However with the regions now working I dont find the inflated numbers to be a problem.

The 3 major problems I have with the game are the following:

1 - No planning tool. If they are going to give us such a limited amount of funds and not give us the tools to plan - like a low density avenue that takes up the footprint of a large with the lower upfront cost - its really frustrating.

I found the first game I played I plopped a rail station I had no idea it came with n attached road. Why would it do that, why not let me put it beside an avenue if I want - like wtf.

Plop points - next to each plop building there should be a info graphic or button showing how expandable the building is so we can properly plan it.

taking away the grid system but not including a planning tool - who thinks of this stuff

2 - disasters: I am fine with fires, disease, crime, garbage, pollution etc. But wtf is with meteor strikes and dinosaur attacks. Ok, you want to have those - fine but do I really need 2 within 1 week?

3 - probably the most odd but it really bugs me - GAME TIME - hourly budgets, who thinks if this crap. I was able to build a fully functional region built up with University, Airport great work, culture cities, casino cities within 3 months of game time. I know its a small thing but I shouldnt be able to go from bare land to University in 3 weeks.

The biggest city I have is 430K - I have some traffic issues but nothing crazy and no problem with the water, sewage, power etc as its all farmed out to other cities. I found the best way to deal with services in large cities is to have 2 of each - 1 fire station on the left and one on the right etc.

Recycling is my biggest problem.

Last edited by temple5; 03-13-2013 at 09:46 AM.
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Old 03-13-2013, 09:52 AM   #1772
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Originally Posted by psicodude View Post
Dude, let go of the hate. You made your point by not buying the game, so just let it go already.

That being said, however....These issues actually explain a lot, as anytime I get a city over 200k, everything goes to ####. The need for water, sewage, and traffic become unmanageable and the city starts to fall apart.
Ah I know. I'm just so damn disapointed. I want a great new Sim City to enjoy.
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Well, deal with it. I wasn't cheering for Canada either way. Nothing worse than arrogant Canadian fans. They'd be lucky to finish 4th. Quote me on that. They have a bad team and that is why I won't be cheering for them.
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Old 03-13-2013, 09:55 AM   #1773
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Yeah the major thing that bothers me is that my factories keep closing/re-opening saying that they need more educated workers and such. Same with commercial saying they need more shoppers etc.

Well duh, my city of 240k only has about 24k workers, while my industry/commercial demand is consistent of a city that has 240k workers.
Truth.

With all of my larger cities, I am basically playing wack-a-mole with all of the abandoned factories and commercial towers.
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Old 03-13-2013, 10:05 AM   #1774
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Plop points - next to each plop building there should be a info graphic or button showing how expandable the building is so we can properly plan it.
There is a footprint display when you first drop your modular building... but I agree, it should be something you can toggle on and off
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Old 03-13-2013, 10:09 AM   #1775
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Wow, reading around the net its clear that this game is broken not only from a server standpoint, but from a pure design standpoint.

Some of the things I've read

The RCI zones are economically irrelevant you can build a city with no industry and commercial development and make money

The people actually don't own homes, they just go to their nearest slot.

The traffic issues and emergency response issues are big as well.

One review shows that because of the slot design that tourism is a complete failure.

Pretty disgusting that this game got released in this form.

The proper thing to do would be to recall the product, refund everyones money fire the entire team and put the product back into development.

Especially based on the companies dishonesty on the server requirement and paying people to sit on line all day and pump up the game online.

But that won't happen and I have my doubts that they can really fix this game with fundamental problems in how the game works and calculates. EA/Maxis is probably counting on your short attention span where you just quit playing the game and forget about it when you move on.

I was looking forward to this game, but I'm glad I didn't buy it after seeing the product and hearing about all of the problems.
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Old 03-13-2013, 10:14 AM   #1776
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While I still hold a sliver of hope that they can fix the game with patches, the best chance lies with the modding community - if EA ever let's this happen. Which they won't.

Sigh...
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Old 03-13-2013, 10:54 AM   #1777
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The way they've ruined the sim city franchise starting with SC4 and now this mess is a case study in how games are dumbed down for the masses and in the process ruined.
Whoa whoa whoa. Whoa. Whoa.

SimCity 4 with the Rush Hour pack was awesome, especially once you installed the Network Addon Mod.
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Old 03-13-2013, 11:06 AM   #1778
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http://www.simcity.com/en_US/blog/ar...e-6-streetcars

Hello mayors! We’ve noticed there have been a lot of questions about how public transit works under the hood, so today I’m going to lift that hood.
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Old 03-13-2013, 11:13 AM   #1779
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Whoa whoa whoa. Whoa. Whoa.

SimCity 4 with the Rush Hour pack was awesome, especially once you installed the Network Addon Mod.
I never played Rush Hour pack, and whatas network addon mod? I dunno why I'm even asking cuz I'm about to google it... oh lazy me!
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Well, deal with it. I wasn't cheering for Canada either way. Nothing worse than arrogant Canadian fans. They'd be lucky to finish 4th. Quote me on that. They have a bad team and that is why I won't be cheering for them.
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Old 03-13-2013, 11:14 AM   #1780
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SimCity 4 Deluxe comes with Rush Hour built in. The Network Addon Mod basically fixes the pathfinding and a multitude of other things that were previously messed up in the first release of SimCity 4.
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