02-16-2013, 02:39 PM
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#761
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First Line Centre
Join Date: Nov 2006
Location: Calgary
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Heh. I just checked the SimCity forums, and lots of people are getting the same thing. Servers too busy maybe?
Just keep trying I guess.
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02-16-2013, 02:54 PM
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#762
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Powerplay Quarterback
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Wish I had received a key.....
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02-16-2013, 03:08 PM
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#763
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Franchise Player
Join Date: Jul 2010
Location: Apartment 5A
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Well this a tad disappointing. Now I don't even get that alert, now it just says now entering: clearwater and it just does nothing but show tips etc.
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02-16-2013, 03:16 PM
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#764
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wins 10 internets
Join Date: Feb 2006
Location: slightly to the left
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Quote:
Originally Posted by psicodude
Heh. I just checked the SimCity forums, and lots of people are getting the same thing. Servers too busy maybe?
Just keep trying I guess.
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can't wait to see what it's like come the full release...
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The Following User Says Thank You to Hemi-Cuda For This Useful Post:
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02-16-2013, 03:20 PM
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#765
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Lifetime Suspension
Join Date: Sep 2007
Location: blow me
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Just finished the tutorial.
...petting goats now...
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02-16-2013, 03:29 PM
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#766
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Lifetime Suspension
Join Date: Sep 2007
Location: blow me
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Is it normal for this load screen to take forever?
Still loading.
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02-16-2013, 03:33 PM
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#767
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Lifetime Suspension
Join Date: Sep 2007
Location: blow me
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Seems like I'm stuck at the load screen, after the tutorial. The "Now entering Clearwater" load screen.
Anyone else getting this too?
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02-16-2013, 03:37 PM
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#768
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First Line Centre
Join Date: Apr 2006
Location: The wagon's name is "Gaudreau"
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Unable to create region at this time.
Bah.
__________________
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02-16-2013, 04:00 PM
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#769
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Scoring Winger
Join Date: Apr 2006
Location: Edmonton
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I'm trying to load the tutorial and i'm stuck in the loading screen as well.
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02-16-2013, 04:05 PM
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#770
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Lifetime Suspension
Join Date: Sep 2007
Location: blow me
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I'm gonna try later. Go play with my son. He just woke up anyway.
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02-16-2013, 04:15 PM
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#771
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First Line Centre
Join Date: Nov 2006
Location: Calgary
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Yeah, sounds like the servers are way overloaded today. I finally got a game in and the changes since the first beta are great. I am scared for the launch based on today though.
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02-16-2013, 04:16 PM
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#772
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First Line Centre
Join Date: Nov 2006
Location: Calgary
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I got it to work on the West 1 server, if that helps. But, it won't.
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02-16-2013, 04:22 PM
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#773
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Franchise Player
Join Date: Jul 2010
Location: Apartment 5A
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I've been able to get in and create a city or two. I am learning a lot, should it a great game.
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02-16-2013, 05:24 PM
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#774
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Franchise Player
Join Date: Jun 2004
Location: Vancouver
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If you're getting stuck on the loading screen, ctrl+alt+delete that bitch and try again. I had to do that.
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02-16-2013, 05:31 PM
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#775
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Scoring Winger
Join Date: May 2007
Location: Davenport, Iowa
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So there's no multiplayer stuff involved in the beta, right? It shouldn't matter which server I pick?
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02-16-2013, 05:51 PM
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#776
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Franchise Player
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Well I got it to work, but it's clearly...not good on my computer. So disappointing.
__________________
But living an honest life - for that you need the truth. That's the other thing I learned that day, that the truth, however shocking or uncomfortable, leads to liberation and dignity. -Ricky Gervais
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02-16-2013, 06:52 PM
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#777
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Scoring Winger
Join Date: May 2007
Location: Davenport, Iowa
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I passed the tutorial but have yet to get past the loading screen for the actual game.
Edit: Nevermind, I finally made it in after several Ctrl-Alt-Deletes.
Last edited by QuadCityImages; 02-16-2013 at 07:23 PM.
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02-16-2013, 07:59 PM
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#778
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Franchise Player
Join Date: Jun 2004
Location: Vancouver
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Do you guys feel this game has long term playability? You can fill the map in an hour and put most major buildings down you need to survive. Basically after that hour, there's no more zoning to do. I'm concerned that building a city for the first hour is really fun, but then after that, it's not going to be as much fun.
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02-16-2013, 08:17 PM
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#779
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wins 10 internets
Join Date: Feb 2006
Location: slightly to the left
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Quote:
Originally Posted by worth
Do you guys feel this game has long term playability? You can fill the map in an hour and put most major buildings down you need to survive. Basically after that hour, there's no more zoning to do. I'm concerned that building a city for the first hour is really fun, but then after that, it's not going to be as much fun.
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after playing the beta, i'm starting to regret my pre-order. the plot size is so ridiculously small, it doesn't feel like a city more than a small suburb. looking at the screens where the developers show a high density city is kinda ridiculous, all these highrises packed in this tight little box then nothing around them but empty space
i think Maxis really lost sight of what makes a SimCity game with this one. they've gotten so focused on the small details that they neglected the progression of scale that you had with 1-4. start with a small town, build up to a small city, expand a bit more to a large city, and eventually you get to manage your own metropolis. but in 5 all you get to to is go from a small town to a slightly larger town
also taking away the terrain modification is a huge let down. SimCity 5 feels like a Call of Duty game (on rails, forcing you on a single path) more than a creative city design sim
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02-16-2013, 08:55 PM
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#780
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First Line Centre
Join Date: Sep 2012
Location: Calgary AB
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Quote:
Originally Posted by Hemi-Cuda
after playing the beta, i'm starting to regret my pre-order. the plot size is so ridiculously small, it doesn't feel like a city more than a small suburb. looking at the screens where the developers show a high density city is kinda ridiculous, all these highrises packed in this tight little box then nothing around them but empty space
i think Maxis really lost sight of what makes a SimCity game with this one. they've gotten so focused on the small details that they neglected the progression of scale that you had with 1-4. start with a small town, build up to a small city, expand a bit more to a large city, and eventually you get to manage your own metropolis. but in 5 all you get to to is go from a small town to a slightly larger town
also taking away the terrain modification is a huge let down. SimCity 5 feels like a Call of Duty game (on rails, forcing you on a single path) more than a creative city design sim
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I think this goes back to a conscious decision they made that they want a beautiful modern looking game but can't make it work with a huge map. All the simulations aren't graphics intensive at all, and I'm sure a well coded sim engine is a piece of cake for multi core processors. Nope what happened here is EA wanted to make a fancy graphics game at the cost of small maps and so we're stuck with a kind of crappy experience until they give us larger maps. I mean, jeez, Sim City 4's large maps were already too small.
__________________
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Originally Posted by puckluck2
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