01-29-2013, 04:41 PM
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#461
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Franchise Player
Join Date: Aug 2003
Location: Calgary, Alberta, Canada
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Quote:
Originally Posted by photon
That's good, addresses one of my complaints.
I still don't like the idea of an "always on" city, I mean not everyone can play a game constantly.. If I save my city then I can come back in 3 months and keep playing. This way I'll come back in 3 months and it'll be abandoned, or at least not anything close to the way I left it.
Cmon Maxis, sandbox mode is half way there, I realize load/save could break the integrity of leaderboards and stuff so do the same thing, give us a load/save that applies the same way as sandbox mode.
Of course then it'd just be a small step to complete offline mode.
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Quote:
Originally Posted by oilers_fan
I didn't realize this was a possibility. So if you don't play for X amount of time, your city is going to be completely different? As in time still passes by in the game even if you're away?
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As far as I understand it, this is not entirely the case. Your city will continue when you are gone. You will continue to have income and your city's interactions with other cities will continue but as I understand it, this is not at a normal rate. Your income will be much slower as will resource loss.
That said, Maxis has said they are still tuning this, so we will have to wait and see what it is like on release.
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01-29-2013, 05:06 PM
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#462
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Franchise Player
Join Date: Aug 2003
Location: Calgary, Alberta, Canada
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Ocean is answering TONS of questions on twitter right now so I asked him a bit more about the above issue. I'll let you know if he answers.
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01-29-2013, 05:27 PM
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#463
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Franchise Player
Join Date: Aug 2003
Location: Calgary, Alberta, Canada
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Here it is:
Nehkara @Nehkara
@oceanquigley If I am offline for a month or two, what will happen to my cities? Will they lose all resources/go abandoned/pile up $$$?
Ocean Quigley @oceanquigley
@Nehkara No, they will just hum along, providing services to the region up to their capacity.
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01-29-2013, 06:07 PM
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#464
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The new goggles also do nothing.
Join Date: Oct 2001
Location: Calgary
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That's ok I guess, the devil's in the details...
__________________
Uncertainty is an uncomfortable position.
But certainty is an absurd one.
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01-29-2013, 07:34 PM
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#465
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Franchise Player
Join Date: Aug 2003
Location: Calgary, Alberta, Canada
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Just a tidbit I picked up from Ocean's twitter, you will be able to play with anyone worldwide cross-platform (PC + Mac).
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01-30-2013, 07:46 AM
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#466
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First Line Centre
Join Date: Oct 2009
Location: Calgary
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I just checked out some screen-shots of people's cities from the beta and wow... they are so small. This is more like SimTown than SimCity. Lets be real for a moment. The system requirements for this game are a joke. Falling on the "performance" issue for justification on city size seems like a cop-out when 6 year old games have more demanding system requirements. I don't care about seeing Joe go to work or Mary and her family go shopping. I want to make cities that have millions of people and deal with the challenges that arise in a city of that size.
The more I think about it the more I realize that city specialization is the focus of game because of how small these "cities" really are. It's sad just how quickly this game went from "shut and take my money!" to maybe when it's on sale. Perhaps I'll just have to wait until they release the SimCity: Big Cities expansion.
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01-30-2013, 08:19 AM
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#467
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Franchise Player
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I think cities will be larger when people have more than one hour to grow them.
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But living an honest life - for that you need the truth. That's the other thing I learned that day, that the truth, however shocking or uncomfortable, leads to liberation and dignity. -Ricky Gervais
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01-30-2013, 08:33 AM
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#468
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First Line Centre
Join Date: Oct 2009
Location: Calgary
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Quote:
Originally Posted by oilers_fan
I think cities will be larger when people have more than one hour to grow them.
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There is a big difference between density and land size.
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01-30-2013, 08:58 AM
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#469
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Powerplay Quarterback
Join Date: Aug 2011
Location: Neither here nor there
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I agree on the region size. It seems like you could build a city to the max area in a couple hours.
What would be cool is if you could annex land outside your region in order to expand. All that space in between cities just seems kinda wasted otherwise.
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01-30-2013, 11:26 AM
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#470
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Franchise Player
Join Date: Aug 2003
Location: Calgary, Alberta, Canada
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Quote:
Originally Posted by cDnStealth
I just checked out some screen-shots of people's cities from the beta and wow... they are so small. This is more like SimTown than SimCity. Lets be real for a moment. The system requirements for this game are a joke. Falling on the "performance" issue for justification on city size seems like a cop-out when 6 year old games have more demanding system requirements. I don't care about seeing Joe go to work or Mary and her family go shopping. I want to make cities that have millions of people and deal with the challenges that arise in a city of that size.
The more I think about it the more I realize that city specialization is the focus of game because of how small these "cities" really are. It's sad just how quickly this game went from "shut and take my money!" to maybe when it's on sale. Perhaps I'll just have to wait until they release the SimCity: Big Cities expansion.
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Well, I guess it depends what you are looking at. If you want low/minimum requirements that is true. They tried to make the game at least run on a LOT of computers.
However, if you want the game to run WELL on MAX settings (which most gamers do), you have to have a pretty good system.
Again, I can't say too much as I would rather not break the NDA but it didn't bother me in game.
That said, you can't please everyone.
I know it angers some people but if you think about it, I don't think that Maxis did this just to anger their fans, that seems a little counter productive.
I know you don't care about the integrity of the simulation but I do and I think it is the most amazing thing about this game. I can live without big cities for awhile, the simulation had to come first.
Plus, I know I will be just fine if I run a 16-city region by myself, that is plenty of space for me. For now.
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01-30-2013, 11:30 AM
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#471
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Franchise Player
Join Date: Nov 2006
Location: Supporting Urban Sprawl
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Given than the beta is over, is the NDA still in effect? or are you in some other top secret beta?
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"Wake up, Luigi! The only time plumbers sleep on the job is when we're working by the hour."
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01-30-2013, 11:39 AM
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#472
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Franchise Player
Join Date: Aug 2003
Location: Calgary, Alberta, Canada
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Quote:
Originally Posted by Rathji
Given than the beta is over, is the NDA still in effect? or are you in some other top secret beta?
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As far as I understand it, you're not supposed to talk about the beta even afterwards. A lot of people are but I guess I just don't want to play with fire.
No, I'm not in the very limited Dev beta which is still going on (they are playing the full game with no restrictions right up to release).
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01-30-2013, 11:51 AM
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#473
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Franchise Player
Join Date: Nov 2006
Location: Supporting Urban Sprawl
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Quote:
Originally Posted by Nehkara
As far as I understand it, you're not supposed to talk about the beta even afterwards. A lot of people are but I guess I just don't want to play with fire.
No, I'm not in the very limited Dev beta which is still going on (they are playing the full game with no restrictions right up to release).
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I guess it could be, I didn't read it all that closely.
The second point kind of worries me actually. If they are relying on an extremely limited Beta for Simcity, which at this point is heavily reliant upon server infrastructure, how can they really have a good handle on what issues will be faced.
Kind of screams launch week catastrophe to me, and normally I am not one to be worried about those kinds of things.
__________________
"Wake up, Luigi! The only time plumbers sleep on the job is when we're working by the hour."
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01-30-2013, 11:51 AM
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#474
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Franchise Player
Join Date: Nov 2006
Location: Supporting Urban Sprawl
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Quote:
Originally Posted by Nehkara
As far as I understand it, you're not supposed to talk about the beta even afterwards. A lot of people are but I guess I just don't want to play with fire.
No, I'm not in the very limited Dev beta which is still going on (they are playing the full game with no restrictions right up to release).
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I guess it could be, I didn't read it all that closely.
The second point kind of worries me actually. If they are relying on an extremely limited Beta for Simcity, which at this point is heavily reliant upon server infrastructure, how can they really have a good handle on what issues will be faced.
Kind of screams launch week catastrophe to me, and normally I am not one to be worried about those kinds of things.
__________________
"Wake up, Luigi! The only time plumbers sleep on the job is when we're working by the hour."
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01-30-2013, 12:26 PM
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#475
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The new goggles also do nothing.
Join Date: Oct 2001
Location: Calgary
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Quote:
Originally Posted by Rathji
The second point kind of worries me actually. If they are relying on an extremely limited Beta for Simcity, which at this point is heavily reliant upon server infrastructure, how can they really have a good handle on what issues will be faced.
Kind of screams launch week catastrophe to me, and normally I am not one to be worried about those kinds of things.
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There are ways to load-test server infrastructure beyond just getting people to hammer it, and if you base your load tests on a real-world snapshot (say a weekend beta) even better.
Not saying they will do that, or that the assumptions they make will make the test valid if they do (i.e. if they plan for 1 million concurrent and get 5 million or something), but it's not impossible to do.
I'd wager on opening week hell though if I had to put my money down.
__________________
Uncertainty is an uncomfortable position.
But certainty is an absurd one.
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01-30-2013, 12:38 PM
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#476
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#1 Goaltender
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Quote:
Originally Posted by photon
I'd wager on opening week hell though if I had to put my money down.
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We'll let you PC people public beta test it for us Mac users
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-Scott
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01-30-2013, 01:54 PM
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#477
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Franchise Player
Join Date: Aug 2003
Location: Calgary, Alberta, Canada
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Yeah unfortunately most online reliant games seem to have rough opening weeks. I doubt SimCity will be any different. I mean, Blizzard must have been prepared for millions of users for Diablo III and it still was a very rough release.
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01-30-2013, 01:56 PM
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#478
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Powerplay Quarterback
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Anyone come across news for a Mac release date? Or is it still 'whenever it's ready'?
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01-30-2013, 03:22 PM
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#479
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First Line Centre
Join Date: Nov 2006
Location: Calgary
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Quote:
Originally Posted by sketchyt
Anyone come across news for a Mac release date? Or is it still 'whenever it's ready'?
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I posted a link a page or two back, but just this week they said "Spring of 2013", so....end of June at the worst?
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01-31-2013, 12:47 PM
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#480
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Franchise Player
Join Date: May 2006
Location: @HOOT250
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Just looking at getting a new computer built and wondering if what I got will run this thing when it comes out.
- Intel Core i5 3570 Quad Core Processor LGA1155 3.4GHZ Ivy Bridge 6MB
- Corsair Vengeance Blue CMZ8GX3M2A1600C9B 8GB 2X4GB DDR3-1600
- Seagate Barracuda ST31000524AS 7200.12 1TB SATA 32MB
- XFX Radeon HD 7870 Core Ed. 1000MHZ 2GB 4.8GHZ GDDR5 DVI HDMI 2XMINIDP PCI-E Video Card
Since I haven't ordered any parts yet should I be looking to upgrade the video card or will this set up run without any issues?
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Quote:
Originally Posted by henriksedin33
Not at all, as I've said, I would rather start with LA over any of the other WC playoff teams. Bunch of underachievers who look good on paper but don't even deserve to be in the playoffs.
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