12-12-2012, 10:29 AM
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#141
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Franchise Player
Join Date: Jul 2009
Location: Calgary
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12-12-2012, 11:32 AM
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#142
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Took an arrow to the knee
Join Date: Mar 2006
Location: Toronto
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Not really a fan of what they're doing with the region stuff. I understand they're really focusing on city specialization and co-operating with others online, but I'd still like the option of being able to build a sprawling "real-life" city. I have a feeling this Sim City is going to feel quite a bit different from previous ones.
__________________
"An adherent of homeopathy has no brain. They have skull water with the memory of a brain."
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12-12-2012, 11:51 AM
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#143
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wins 10 internets
Join Date: Feb 2006
Location: slightly to the left
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Quote:
Originally Posted by HPLovecraft
Not really a fan of what they're doing with the region stuff. I understand they're really focusing on city specialization and co-operating with others online, but I'd still like the option of being able to build a sprawling "real-life" city. I have a feeling this Sim City is going to feel quite a bit different from previous ones.
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actually to me it seems like they're modelling real cities more in this one. most large cities aren't like Calgary, they're like Vancouver or Toronto, several smaller cities that get grouped together in one large metropolitan area. the video showing the Sims commuting to work from a different city pretty much confirms that, and i think it's pretty cool
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12-12-2012, 11:53 AM
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#144
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Franchise Player
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Quote:
Originally Posted by Hemi-Cuda
actually to me it seems like they're modelling real cities more in this one. most large cities aren't like Calgary, they're like Vancouver or Toronto, several smaller cities that get grouped together in one large metropolitan area. the video showing the Sims commuting to work from a different city pretty much confirms that, and i think it's pretty cool
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I agree, I like it. They just need to eliminate the distances between the regions.
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12-12-2012, 11:53 AM
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#145
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First Line Centre
Join Date: Apr 2006
Location: The wagon's name is "Gaudreau"
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Quote:
Originally Posted by MrMastodonFarm
frinkprof gets the transit system, Cowperson gets the Dog parks, Bertuzzied runs China town, Fanin80 gets the Apple campus.
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Damn. I guess that leaves me with a region of nothing but pure arcologies. That or Hookerville!
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12-12-2012, 11:59 AM
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#146
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First Line Centre
Join Date: Oct 2009
Location: Calgary
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Quote:
Originally Posted by Hemi-Cuda
actually to me it seems like they're modelling real cities more in this one. most large cities aren't like Calgary, they're like Vancouver or Toronto, several smaller cities that get grouped together in one large metropolitan area. the video showing the Sims commuting to work from a different city pretty much confirms that, and i think it's pretty cool
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While I kind of like the idea, in practice I am extremely disapointed with what I've seen. Cut the distances between regions down. I'd love to build a subway system into my neighbours city to provide access and clean transportation to those commuting into mine. I don't even think you can build subways in Sim City.
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12-12-2012, 12:00 PM
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#147
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wins 10 internets
Join Date: Feb 2006
Location: slightly to the left
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Quote:
Originally Posted by Ashasx
I agree, I like it. They just need to eliminate the distances between the regions.
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i kinda think there will be some overlap between cities that you won't necessarily have control over, residential or commercial buildings that you can see on the region map when the cities get large enough but don't show up in the city map. kind of like how Rocky View surrounds Calgary and keeps changing as the city limits move
it would look pretty silly to have these two large cities with skyscrapers right to the border, but with empty green space in between. hopefully they recognize this
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The Following User Says Thank You to Hemi-Cuda For This Useful Post:
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12-12-2012, 01:43 PM
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#148
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Franchise Player
Join Date: Aug 2005
Location: Calgary
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Quote:
Originally Posted by cDnStealth
While I kind of like the idea, in practice I am extremely disapointed with what I've seen. Cut the distances between regions down. I'd love to build a subway system into my neighbours city to provide access and clean transportation to those commuting into mine. I don't even think you can build subways in Sim City.
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They better have decent transportation options else I will be waiting for the to be expected EA expansion
__________________
MYK - Supports Arizona to democtratically pass laws for the state of Arizona
Rudy was the only hope in 08
2011 Election: Cons 40% - Nanos 38% Ekos 34%
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12-13-2012, 08:09 AM
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#149
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Franchise Player
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Interview with the lead designer:
http://t.co/2ACoSvvF
__________________
But living an honest life - for that you need the truth. That's the other thing I learned that day, that the truth, however shocking or uncomfortable, leads to liberation and dignity. -Ricky Gervais
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12-13-2012, 09:12 AM
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#150
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Norm!
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It'd be better if you could call down natural disasters on your opponents cities.
bob didn't pay his power bill prepare to eat a piece of krypton.
__________________
My name is Ozymandias, King of Kings;
Look on my Works, ye Mighty, and despair!
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12-13-2012, 10:32 AM
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#151
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Franchise Player
Join Date: Aug 2005
Location: Calgary
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I am not sure I like the "arcade" look of the new sc5
I am a fan of a more realistic look. I really hope they have the transit problem from previous ones fixed. From SC4 with Rush Hour people would commute if you tweaked the demand levels.
__________________
MYK - Supports Arizona to democtratically pass laws for the state of Arizona
Rudy was the only hope in 08
2011 Election: Cons 40% - Nanos 38% Ekos 34%
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12-13-2012, 12:48 PM
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#152
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Dances with Wolves
Join Date: Jun 2006
Location: Section 304
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Quote:
You can always bulldoze their houses and dump them out. There is one little consequence if you bulldoze some houses in the low wealth areas. They won’t have enough money to move elsewhere, and there’s a chance they’ll become homeless. Then as the homeless move around your city, they’re harder to get rid of. You can create these problems that are trickier to deal with, so you have to be careful.
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That's pretty awesome.
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12-13-2012, 12:58 PM
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#153
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wins 10 internets
Join Date: Feb 2006
Location: slightly to the left
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i wonder how much bulldozing you'd have to do to recreate East Hastings St
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The Following User Says Thank You to Hemi-Cuda For This Useful Post:
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12-13-2012, 03:15 PM
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#154
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Franchise Player
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I would pay a large sum of money to play this right now.
Think about it, EA.
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12-13-2012, 03:48 PM
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#155
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Lifetime Suspension
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Quote:
Originally Posted by Russic
That's pretty awesome.
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12-13-2012, 04:23 PM
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#156
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First Line Centre
Join Date: Apr 2006
Location: The wagon's name is "Gaudreau"
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I wonder if they'll integrate any of the game into smartphones. It would be kinda cool to track your city from your phone, and checking commodity prices.
The downside is that I would never be productive at work ever again. Forever.
Edit: That interview seemed a bit odd to me. Some good info, but most of the time I found myself thinking "has this interviewer never played a Sim City before?"
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Last edited by Teh_Bandwagoner; 12-13-2012 at 04:33 PM.
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12-13-2012, 06:49 PM
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#157
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Franchise Player
Join Date: Feb 2010
Location: Park Hyatt Tokyo
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Quote:
Originally Posted by Teh_Bandwagoner
Edit: That interview seemed a bit odd to me. Some good info, but most of the time I found myself thinking "has this interviewer never played a Sim City before?"
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Some really weird questions and phrasing of them by the interviewer.
Setting up the play.....setting up the play.
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12-13-2012, 07:13 PM
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#158
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Had an idea!
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I could get behind a CP region.
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12-13-2012, 08:53 PM
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#159
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Referee
Join Date: Jan 2005
Location: In your enterprise AI
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I'll move in to any slums and "revitalize" them
__________________
You’re just old hate balls.
--Funniest mod complaint in CP history.
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12-14-2012, 01:28 PM
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#160
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Scoring Winger
Join Date: Jul 2010
Location: PL2 Row 3
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I'd be willing to play.
I'd build Scumtown (Hobo with a Shotgun).
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