What is this draft you speak of? There is no fantasy draft in the game. Unless you are talking about picking teams, in which case it should only take like an hour if people are actually on CP.
Also, on "League Approval", I assume this means trades right. Why just 2 days a week? If you want to be a commissioner it should be every day.
Can there be more than one Commissioner in a league, because more than 1 would be better.
Yes, this the draft is for picking teams. As you say, it shouldn't take long.
As for the League Approval, I think two days a week is fairly reasonable. After all, trades don't go through immediately in the NHL anyways and the Commissioners for GM Connected can be busy at times. The 2 days a week is more of a guideline and it can be more or less depending on the commish of course. For me if I'm commish, I'll probably check the league every day at some point.
And there's only one Commissioner per league, just as in the NHL. I think it's better this way, so you don't get any conflicts or struggles for power. As long as the one guy in charge runs the league properly.
I think of myself as someone who is fairly good at NHL and I struggle to get beat them. Having the AI maxed and then never playing is (IMO of course) ridiculous. Just because 1 person claims they can score 15 goals a game against All Star doesn't mean the entire league can.
While GM Connected is first of all a GM league, I assume most people want to actually play the games against people.
Last edited by 3 Justin 3; 08-23-2012 at 01:43 PM.
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I think of myself as someone who is fairly good at NHL and I struggle to get even 1 goal on Superstar let alone beat them. Having the AI maxed and then never playing is (IMO of course) ridiculous. Just because 1 person claims they can score 15 goals a game against All Star doesn't mean the entire league can.
While GM Connected is first of all a GM league, I assume most people want to actually play the games against people.
Its not just one person.
I feel 4g a game on All-Star is easy for me as well and I would bet there is at least 4-5 others who would agree.
Remember how hard it was to score in NHL 12 when it first came out? Or how hard ANY game in general was the first week you played it? Yes some people might struggle the first few weeks but then once they get the hang of it...open season on the AI. Its best to start high and get better versus starting low losing a few then tuning the AI for the rest of the month. How can anyone ever expect to get better when they don't challenge themselves?
HUT was designed for playing games against people, as was versus and EASHL. GM Connected was designed just like its FIFA counter part to be a management mode with the option to play. I have no problem with people playing but if the game is on easy mode I am not interested. I don't take time building a team and strategies to have a guy use the drag wrister short side move 15 times a game with a 3rd liner.(and yes it does still work).
I know its not possible to make everyone happy but there has to be a point where we meet in the middle. At least 6-10 people in this thread don't want people playing and want a Sim only league yet we conformed to having people be able to play. Now the people who want to play the games want the game on easy mode so they can trash the people who want to manage and sim? Seems like a pretty one way street there.
Last edited by Diemenz; 08-23-2012 at 02:26 PM.
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I think of myself as someone who is fairly good at NHL and I struggle to get beat them. Having the AI maxed and then never playing is (IMO of course) ridiculous. Just because 1 person claims they can score 15 goals a game against All Star doesn't mean the entire league can.
While GM Connected is first of all a GM league, I assume most people want to actually play the games against people.
Setting the difficulty high has no effect on you playing another person head to head. The problem is when a human controlled team plays a CPU controlled team, which should be discouraged to have a fair league.
Agreed. I'll be simming 90% of my games because I'd rather devote actual playing time to modes that are meant for it (EASHL). The point of this mode is managing a roster to create the best team possible, whether it's through trades, playing strategies, etc. Not "who's best at raping the CPU AI". Like Diemenz said, if the difficulty is too low and human players are winning a high majority of CPU games, then I will lose interest fast.
Look at it this way. Let's say my sim team is playing FlyingDonuts' team, who claims he can score 5 goals against the All-Star CPU difficulty in a single period. I know from the start that I'm screwed regardless of how well I have GM'd my team, which is the entire point of this mode.
Never thought of that, and that's a valid point.
Decent player here but not great. Can blow out the CPU regularly on All-Star but probably only win a third of the time on Superstar.
If every human player wins against the CPU all the time, then the entire season will hinge on the human vs human games - something that's unfair as my team will lose in that scenario all the time to posters like Flying Donuts (if that poster is as good as he claims).
It's then no longer about who has assembled the best team, but who has the quickest thumbs.
Perhaps it would be best to have one league strictly for simming and one for playing/CPU/simming/whatever people want.
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Ultimately this is a video game though, and the main purpose of it is to actually play the game. There should be no discouragement in users actually wanting to play the games with the rosters they have built in a league that has human interaction. Infact, it should be granted as an incentive and I wish to encourage people to be fully involved and play their games (as much as they can of course). But the CPU can't be a cakewalk otherwise those users that are very skilled at this game will have far to great of an advantage over the competition.
Superstar skill level on hardcore setting is the only skill settings that would be ideal.
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Perhaps it would be best to have one league strictly for simming and one for playing/CPU/simming/whatever people want.
People are free to do that, but the one draw back I see could happen is that there isn't enough humans in one or both of the leagues. I don't think a league where majority of the teams are CPUs will be that fulfilling.
Ultimately this is a video game though, and the main purpose of it is to actually play the game. There should be no discouragement in users actually wanting to play the games with the rosters they have built in a league that has human interaction. Infact, it should be granted as an incentive and I wish to encourage people to be fully involved and play their games (as much as they can of course). But the CPU can't be a cakewalk otherwise those users that are very skilled at this game will have far to great of an advantage over the competition.
Superstar skill level on hardcore setting is the only skill settings that would be ideal.
The question is how to accommodate the people who may not be able to compete with a Superstar level AI on hardcore. I can understand how that in itself is discouraging users who want to play the games.
The question is how to accommodate the people who may not be able to compete with a Superstar level AI on hardcore. I can understand how that in itself is discouraging users who want to play the games.
If this is what a player intends on doing, then perhaps HUT is better suited for them. They can trade, sign, manage, etc all while actually playing in tournaments against CPU without having to sim.
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If this is what a player intends on doing, then perhaps HUT is better suited for them. They can trade, sign, manage, etc all while actually playing in tournaments against CPU or other humans without having to sim.
Good point. Should be settled then, I'm onboard with the Superstar on hardcore settings. Like you, I'll probably be simming 90% of my games anyways, as I do with the current BaGM mode already.
People are free to do that, but the one draw back I see could happen is that there isn't enough humans in one or both of the leagues. I don't think a league where majority of the teams are CPUs will be that fulfilling.
Absolutely, a league needs to be completely human-run or certain teams players are off limits for trading.
There seems to be enough interest out there to have multiple leagues but generally it's a small percentage of those who express interest that actually end up being dedicated players.
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I'm torn. I like playing, so the thought of playing against a computer all the time sucks. Because, IMO, it's just as fun to play with the lines you've created and the team you've built.
I'm torn. I like playing, so the thought of playing against a computer all the time sucks. Because, IMO, it's just as fun to play with the lines you've created and the team you've built.
True, and that's the fun aspect to it for me. With simming it's a toss up since the result of the game is dictated by the game itself. It's possible that people may take initiatives into their own hands and we'll have a fair number of human-human games, even if some of them are users just being coaches.
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I think people are just looking at your join date and instantly questioning, additionally you started posting referring to yourself as a commissioner which might irritate some people. Several of the posters in here have been playing on the CP EASHL league for 3+ years (I remember when Bspec played) and they have been through this online fiasco a few times over and are just trying to look out for the Leagues best interest.
Don't get me wrong I have no issues either way I am just letting you know why you might be getting some push back.
Well, A while back I was told I could be the commish. I'm not trying to fill anyone elses role, but this is the role I asked for and this is the role I'm trying to fill as best I can. I'm not in charge, I'm not in control, I'm simply trying to get the rules straight as we're approaching release quickly.
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