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Old 08-18-2012, 06:23 PM   #241
Pierre "Monster" McGuire
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Has a date been decided for when we are starting or picking teams? Pretty excited for this!!!
I second this question.

Has a date been discussed and are we going to jump right into it when the game comes out on the 11th or are we going to wait a week for people to get adjusted to it or what?
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Old 08-18-2012, 06:36 PM   #242
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Has a date been decided for when we are starting or picking teams? Pretty excited for this!!!
No, not yet. We'll probably have that figured out within a week, though, stay tuned.
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Old 08-18-2012, 10:42 PM   #243
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Have we decided to split the leagues for a sim only/ play game leagues? I can not play if we are playing games, I just don't have the time with the time differentials and school coming up. I'm playing GM mode to manage a team, not play one.
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Old 08-18-2012, 10:56 PM   #244
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Have we decided to split the leagues for a sim only/ play game leagues? I can not play if we are playing games, I just don't have the time with the time differentials and school coming up. I'm playing GM mode to manage a team, not play one.
You don't have to play if you don't want to, and I am not sure if we're splitting them up, or what.
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Old 08-19-2012, 07:36 AM   #245
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You don't have to play if you don't want to, and I am not sure if we're splitting them up, or what.
Like I said, I won't if were doing play-game leagues. Guess we'll have to wait until it gets closer to the release date.
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Old 08-19-2012, 10:46 AM   #246
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Like I said, I won't if were doing play-game leagues. Guess we'll have to wait until it gets closer to the release date.
I'm not sure if it's in the best interest to split leagues or not. EA has made this game mode appeal to all type of gamers allowing to participate in this league in anyway you want to. If you're going to play games against CPU teams, you can. Obviously the skill level will be at a high level (All-Star or Hall of Fame) so it isn't such a cakewalk for those really good at the game. You can challenge your opponent head to head if you wish, by controlling the players or coaching the AI. Or you can skip out on challenging the opponent and let them take on your team with pre-set strategies in place.

The team rosters should be fairly balanced initially since we're most likely going to randomize rosters. So chances are that you won't ever have your AI or your team take on a roster that is much more superior than your own.

I don't want there to be the case that a league(s) isn't getting enough action because there are not enough active users in each one. Splitting them can create this problem since there would be less head-on human interaction. Quite frankly if you want to be in a sim league you're practically still getting the same experience since games will go on without you playing them. You don't have to play the games, but I feel there should be some incentives to the guys that do play games when they get the chance, since they're taking time to play a game out fully; and taking the opportunity to dictate the result of the game themselves rather than through simulation.

I think this may work best if it's a big league and people participate in anyway they want to. At least this way it will feel more alive and give the league better life so it'll be successful. Those concerned about the skill level disparity can avoid on ice head-to-head games when they feel outmatched, and put their faith in the AI. The skill level of the AI should hopefully make it a challenging experience still for those of us that do play the games so it isn't a guaranteed win every time. This is why EA has given this game mode all these options; they want to prevent alienation for any type of gamer.

EDIT: Also concern about players playing too 'cheesy' and relying on exploits can be addressed if it becomes an issue that needs to be dealt with. I hold faith however that we all have good sportsmanship here so this doesn't become the case.

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Old 08-19-2012, 12:32 PM   #247
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So for drafting which teams we'd like to play with:

Are we going to have a deal sort of like when CP does their Entry Draft thread every year? For example, everyone is randomized into 30 spots. The person drafting #1 will pick a team and then send a PM to the person who has the #2 pick and so on and so forth.

Is that the way we'll work it?
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Old 08-19-2012, 12:56 PM   #248
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So for drafting which teams we'd like to play with:

Are we going to have a deal sort of like when CP does their Entry Draft thread every year? For example, everyone is randomized into 30 spots. The person drafting #1 will pick a team and then send a PM to the person who has the #2 pick and so on and so forth.

Is that the way we'll work it?
I agree. I think this is the best way to pick teams, and seems to always run smoothly for the other CP drafts.
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Old 08-20-2012, 12:50 AM   #249
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I agree on the drafting order, however I feel like that will need to be done ASAP. The demo comes out tomorrow, and I'd like for all of this to be set up and everything to be totally planned BEFORE a week before the release date, just so any rough patches can be patched before release.

We're about 3 weeks away from release here, so I say we get the official threads for Xbox (made by me) and PS3 (up to Joborule) and we'll go from there, so we can get the player list finalized and everything planned, like I said, on time.

And for a starting date. Just throwing this out there, lets start on the 18th. Effectively giving everyone a week to familiarize themselves with the controls and get acquainted with the new skating system and all the other new features.

So, to run it down, these are the details I propose, as the commissioner for the 360 league. I just want to make sure everyone is happy with these, including Joborule because he founded the thread.

Official Threads: Made on the 21st, when the demo is released, to allow players to make time to make their final decisions and allow the commissioners to organize all the details we need, with ample time to figure out any and all issues that may or may not arise while we are anticipating the 11th.

Leagues:
Two leagues per console, not separated by playing or simming, or skill level. The game allows for all of that to be avoided, depending on your concern. Divide the leagues by veteran status, meaning whoever requested first, once we reach a half-point mark, the league is split.

Cut-Off date [Sept 11th]: I suggest a cut-off date, where it's too late to join. We could make that the 11th, when the game is released, so we have a week to organize the draft. Then, joining could be opened once the season and playoffs end, and give any new'uns a week to join, then we start again.

Max players a league/Max Leagues: I suggest a 30 player limit. I don't believe anyone should be able to play as a player, because it proves to completely render the rating system null. (I could win 30-0 against the Legends team using my hometown SSM Greyhounds of the OHL on rookie, and probably beat them all the way up to superstar with little effort). I also suggest 2-3 leagues being opened a console max, though I don't believe we'll need more than 2 a console.

Season start date [Sept 18th]: This gives players sufficient time to get acquainted and get organized.

Now for rules.

Difficulty Setting: All Star (NO higher. Wouldn't be totally fair for some of the less-experienced CPers.)

Periods when head-to-head. 5 or 10 minutes. I suggest 10, but others may want shorter.

Injuries: On, definitely.

Salary Cap: If this is editable, leave it.

Length of Season: I think this is editable, CMIIW, but if it is, I say we cut it to half-seasons, 41 games.

Now I understand that that Commissioners have to verify ALL league moves. Now I suggest we assign days that we do this. Just so people specifically know WHEN they will be receiving their players, and when they'll have more cap space, etc.

So,

Verification days: Monday, Wednesday, Friday - Does that work?

Drafts: Manual. The player drafts should be manual. We should try to find a date and time that's mutually acceptable for the vast majority of players (70 percent). Maybe Commissioners can assign players to the people that don't show up to the draft. I would also be fine with Automatic, but it sort of defeats the purpose in scouting, no?




If I'm missing anything let me know, and please let me know what you guys agree on!

As I said, as the commish for the 360 league, I want to make everyone happy, and I'll do everything I can to make sure of that, because this is going to be some time-consuming stuff, and I want everyone to have fun.

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Old 08-20-2012, 01:09 AM   #250
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I might be interested in joining for 360. It depends on if i have the time.
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Old 08-20-2012, 04:49 AM   #251
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With two leagues per console, we'll need four Commissioners. I can step up for PS3 if there aren't any other takers.

I agree with the limit on players, this is a GM-driven league after all. As for the length of the season, we have to determine the length of each round (between 3 days and 2 weeks). Of course, the longer each round, the more playable games there are. Perhaps 2 weeks is a bit lengthy, so I'd be fine bumping it to 1 week rounds. GM's can always simulate the league to keep things on track.
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Old 08-20-2012, 10:44 AM   #252
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Originally Posted by Joborule View Post
I'm not sure if it's in the best interest to split leagues or not. EA has made this game mode appeal to all type of gamers allowing to participate in this league in anyway you want to. If you're going to play games against CPU teams, you can. Obviously the skill level will be at a high level (All-Star or Hall of Fame) so it isn't such a cakewalk for those really good at the game. You can challenge your opponent head to head if you wish, by controlling the players or coaching the AI. Or you can skip out on challenging the opponent and let them take on your team with pre-set strategies in place.

...
This is an interesting viewpoint and one I hadn't considered yet. Are the sim-fans cool with it? As a player this would be a great solution as it means I wouldn't have to coordinate a schedule (assuming the other player isn't required to be present and press a button to make it happen).
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Old 08-20-2012, 10:56 AM   #253
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How do farm teams work? Are they randomized as well or are you given your team's actual farm team?

Also, how does it work with prospect who are in the CHL? Baertschi, for example, will be in the WHL when the game ships, but will GM's have access to bring him up at all?
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Old 08-20-2012, 02:03 PM   #254
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We won't need 4 commissioners, I don't think. I mean, I can manage both leagues.

anyways

guys watch this

http://www.easports.com/nhl/promo/nhl-webcast

Live stream for NHL 13. also I'd like to point out that the only reason tanguay is an 82 ingame is because he has a 77 check. He had an 88 hand, 85 shot, and everything else above an 83 in HUT.
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Old 08-20-2012, 02:37 PM   #255
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Cool FD, watching it now. And if you can manage both leagues that's cool, although if other people actually want to be commissioner they should be able to as well.

Good information in the webcast, perhaps I'll try to take some notes and post them here. Joined a bit late so here's all I got lol. Excited for the demo tomorrow.

- Demo release is determined by Sony and Microsoft, so watch the EA NHL 13 twitter feed
- Slashing penalty while chopping at the puck? No
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Old 08-20-2012, 03:10 PM   #256
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Cool FD, watching it now. And if you can manage both leagues that's cool, although if other people actually want to be commissioner they should be able to as well.

Good information in the webcast, perhaps I'll try to take some notes and post them here. Joined a bit late so here's all I got lol. Excited for the demo tomorrow.

- Demo release is determined by Sony and Microsoft, so watch the EA NHL 13 twitter feed
- Slashing penalty while chopping at the puck? No
Well, doesn't matter to me who's commissioner. There isn't anyone else that's mentioned anything for the 360, but if you want to for PS3 , that's up to Joborule I suppose.

Oh BTW any news on the TIME that the demo will be released? My guess is 3 AM est and I'm gonna stay up til then to get first dibs on the demo and I'll be uploading videos of it so keep yur eyes open here for some gameplay.
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Old 08-20-2012, 03:32 PM   #257
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Oh BTW any news on the TIME that the demo will be released? My guess is 3 AM est and I'm gonna stay up til then to get first dibs on the demo and I'll be uploading videos of it so keep yur eyes open here for some gameplay.
Not sure if this has changed, but typically the Xbox Marketplace updates around 4-6 AM and the PSN Store updates about 4-6 PM. I'm assuming those times are EST.

During the livestream they mentioned that it's entirely up to Microsoft and Sony when to release the demo, so it's out of EA's control.
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Old 08-20-2012, 03:35 PM   #258
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FlyingDonutz,

Those rules you posted sound fine to me. I don't see any problem with them whatsoever.

So tomorrow is when we'll get the ball rolling for the team drafting on CP?
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Old 08-20-2012, 03:39 PM   #259
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FYI, PS3 demo came out around 1pm last year.
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Old 08-20-2012, 04:11 PM   #260
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If we are having two leagues per console, I wouldn't mind having different rules in each league (be it time (5 vs 10), difficulty (Pro, all star, Superstar), or any other variation.
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