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Old 08-17-2012, 11:11 AM   #401
Russic
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I have no problem with the video and continue to look forward to the game. I really enjoy the product where it is currently, so I don't really want there to be sweeping overhauls to gameplay. The skating looks awesome and it appears that 3rd line Dmen can't skate backwards as fast as a 1st line winger. I also liked how when gliding a player could do subtle dekes around defenders.

The hitting is mildly disappointing to me at first glance, but that's something I'd like to try out myself before saying it definitely sucks. Worst case scenario you just tone it back with sliders.

GM connected is the killer feature for me this year. I can't wait for that.
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Old 08-17-2012, 11:34 AM   #402
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Why does everybody think stick lift and poke check are so ineffective? I have no problem poking the puck away from people. Stick lift works decently too. Are you guys complaining about online or offline pokes/stick lifts?
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Old 08-17-2012, 12:36 PM   #403
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Why does everybody think stick lift and poke check are so ineffective? I have no problem poking the puck away from people. Stick lift works decently too. Are you guys complaining about online or offline pokes/stick lifts?
I agree, when you time it right a pokecheck if extremely effective and not hard to do.
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Old 08-17-2012, 01:01 PM   #404
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I think despite it looking the same, it's going to play and feel very different.
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Old 08-17-2012, 02:14 PM   #405
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Old 08-17-2012, 03:18 PM   #406
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I agree, when you time it right a pokecheck if extremely effective and not hard to do.
Quote:
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Why does everybody think stick lift and poke check are so ineffective? I have no problem poking the puck away from people. Stick lift works decently too. Are you guys complaining about online or offline pokes/stick lifts?
for me the problem with the poke check is two fold:

first, all too often, a very solid poke check or stick lift will indeed work, only to see the forward immediately regain possession. often this can happen several times in a row as you continue to try.

the other is that its entirely too random. you can be in a great position and time it right and it just does nothing. conversely you can be in a terrible position and it will work perfect. instead of rewarding players for only using it judiciously when they have their best shot, it instead encourages players to just spam the button over and over and over...

and i'm not saying it doesnt work at all, i was implying the best play in the game is to take the body as thats the better chance of causing the forward to lose the puck. but as was demonstrated in the video, even that has totally unrealistic expectations...
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Old 08-17-2012, 04:36 PM   #407
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for me the problem with the poke check is two fold:

first, all too often, a very solid poke check or stick lift will indeed work, only to see the forward immediately regain possession. often this can happen several times in a row as you continue to try.

the other is that its entirely too random. you can be in a great position and time it right and it just does nothing. conversely you can be in a terrible position and it will work perfect. instead of rewarding players for only using it judiciously when they have their best shot, it instead encourages players to just spam the button over and over and over...

and i'm not saying it doesnt work at all, i was implying the best play in the game is to take the body as thats the better chance of causing the forward to lose the puck. but as was demonstrated in the video, even that has totally unrealistic expectations...
This was the most frustrating change in NHL12 for defensemen. I literally have to stick lift a player 5 times in a row in order to walk away with the puck because the puck instantly goes back to them after each time. In NHL11, you stick lift the player once and most times complete the takeaway successfully.

The new physics engine was supposed to make hitting more realistic. However, why is a player not phased at all when he's standing still and I run up and hit his back (I don't mean into the boards either). This is when a player is extremely vulnerable, yet it seems to do nothing aside from making my player fall on his ass instead.
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Old 08-17-2012, 05:34 PM   #408
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Quote:
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This was the most frustrating change in NHL12 for defensemen. I literally have to stick lift a player 5 times in a row in order to walk away with the puck because the puck instantly goes back to them after each time. In NHL11, you stick lift the player once and most times complete the takeaway successfully.

The new physics engine was supposed to make hitting more realistic.
However, why is a player not phased at all when he's standing still and I run up and hit his back (I don't mean into the boards either). This is when a player is extremely vulnerable, yet it seems to do nothing aside from making my player fall on his ass instead.
i personally like when you hit someone fairly well from the front and then they end up falling forwards with their upper body and their legs somehow go backwards and they end up falling on their stomach.
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Old 08-17-2012, 05:43 PM   #409
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i personally like when you hit someone fairly well from the front and then they end up falling forwards with their upper body and their legs somehow go backwards and they end up falling on their stomach.
lol, I call that the "Ric Flair" flop.
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Old 08-17-2012, 06:57 PM   #410
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i think even though stick lifts might be a bit broken they are still far more effective than hits.....regardless, stick lif followed by a quick poke is also very very effective
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Old 08-17-2012, 09:13 PM   #411
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Well, looks like we'll be missing out on the "New Moments During Season" part. Not a new feature to EA games, but glad it's finally in NHL.
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Old 08-20-2012, 10:31 AM   #412
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i personally like when you hit someone fairly well from the front and then they end up falling forwards with their upper body and their legs somehow go backwards and they end up falling on their stomach.
This is one I just don't get and it happens all the time. I'm hoping that because they aren't touting the hitting engine this year it means it won't occupy 90% of the replays I see.
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Old 08-20-2012, 11:33 AM   #413
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Anyone know the difference between these 2 pre-order bonuses?

Future Shop / Best Buy
Pre-order* NHL® 13 and receive the official Reebok 20K Boost pack that gives your Be a Pro and EA SPORTS Hockey League character that extra edge.

Amazon
Pre-order* NHL® 13 and receive the official BAUER Boost pack that enhances your Be a Pro and EA SPORTS Hockey league character.
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Old 08-20-2012, 11:36 AM   #414
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I figure they're the same boost wise.
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Old 08-20-2012, 11:36 AM   #415
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I figure they're the same boost wise.
Also any idea on what this item is that comes with the "Stanley Cup Collector's Edition":
A CCM Boost Pack featuring the CCM RBZ stick

The rest of the bonuses in that pack I could care less about, but does this CCM Boost Pack make it worth purchasing for EASHL?
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Old 08-20-2012, 12:20 PM   #416
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Just wanted you to know I traded in my PS3 copy of NHL 12 and got the same deal that was mentioned earlier in the thread. Trading in NHL 12 towards a pre-order of NHL 13 gets you $21 in credit.

edit: $22 and it's at EB.

Last edited by Russic; 08-21-2012 at 09:32 AM.
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Old 08-20-2012, 01:20 PM   #417
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Just wanted you to know I traded in my PS3 copy of NHL 12 and got the same deal that was mentioned earlier in the thread. Trading in NHL 12 towards a pre-order of NHL 13 gets you $21 in credit.
Where was this at?
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Old 08-20-2012, 01:22 PM   #418
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eb games...it's actually 22 and change
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Old 08-20-2012, 01:32 PM   #419
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22.10....
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Old 08-20-2012, 03:09 PM   #420
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they had the live stream of the demo today. even though they were playing the full game, so that kind of made it silly.

they made a 'big' announcement about HUT. they are releasing an iphone app to manage your hut team and the auction portion it has. *yawn*
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