06-03-2012, 12:00 PM
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#161
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Franchise Player
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I'm excited. It'll suck not being able to do a full on fantasy draft - but the ability to randomize the rosters is a welcome one, just not the perfect solution.
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06-03-2012, 12:55 PM
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#162
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Lifetime Suspension
Join Date: Jun 2008
Location: On my metal monster.
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The ability to randomize the rosters is a solution to a problem that shouldn't exist.
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06-03-2012, 12:57 PM
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#163
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Franchise Player
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You could just do a mock draft on here and then make the necessary trades in game, no?
It's an unfortunate hassle, but not a gamebreaker for me.
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06-03-2012, 01:21 PM
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#164
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Franchise Player
Join Date: Jun 2006
Location: Calgary, Alberta
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Quote:
Originally Posted by Ashasx
You could just do a mock draft on here and then make the necessary trades in game, no?
It's an unfortunate hassle, but not a gamebreaker for me.
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That's a lot of work since it'll require a lot of coordination.
Although I'm extremely disappoint in no fantasy draft, I think having random rosters would make it an interesting experience as an alternate. Plus it would entice trades right of the bat since people may want to tweak their rosters.
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06-04-2012, 02:48 AM
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#165
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Powerplay Quarterback
Join Date: Nov 2008
Location: England
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Quote:
Originally Posted by Joborule
Although I'm extremely disappoint in no fantasy draft, I think having random rosters would make it an interesting experience as an alternate. Plus it would entice trades right of the bat since people may want to tweak their rosters.
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I guess they are using the same theory that they used for HUT, it is a bit like buying hockey cards, you never know what is going to be in the pack you get.
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06-04-2012, 08:10 AM
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#166
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Franchise Player
Join Date: Feb 2006
Location: Section 222
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Quote:
Originally Posted by Joborule
That's a lot of work since it'll require a lot of coordination.
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Can you dump all the players on your team and then pick up FA's?
__________________
Go Flames Go!!
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06-04-2012, 08:32 AM
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#167
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Dances with Wolves
Join Date: Jun 2006
Location: Section 304
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It's a curious position to take, and as an Apple fan I will even admit it's very annoying and Apple-ish. I don't think you go into a fantasy draft thinking things will get rolling within 20 minutes. Perhaps if it was an option you could pop up a word of warning saying that a typical draft can take more than an hour. That way people wouldn't use the option accidentally. They could even give the option to auto-sim the remainder of the rounds so people could select their top 5 and then let the computer take it the rest of the way.
I'm not a big fantasy draft guy, but this is disappointing to those that want to do it.
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06-04-2012, 08:45 AM
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#168
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Lifetime Suspension
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I wonder if they changed and revamped the player statistics? Im kind of tired of seeing an 81 overall Jackman and an 82 overall Glencross.
Makes absolutely 0 sense.
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06-04-2012, 09:20 AM
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#169
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Franchise Player
Join Date: Jun 2006
Location: Calgary, Alberta
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Quote:
Originally Posted by Lt.Spears
I wonder if they changed and revamped the player statistics? Im kind of tired of seeing an 81 overall Jackman and an 82 overall Glencross.
Makes absolutely 0 sense.
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Overall remains largely the same this year.
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06-04-2012, 12:26 PM
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#170
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Lifetime Suspension
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Quote:
Originally Posted by Joborule
Overall remains largely the same this year.
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No buy for me then, BAGM mode will be as broken as ever.
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06-04-2012, 01:01 PM
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#171
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Franchise Player
Join Date: Dec 2003
Location: Calgary
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Overall doesnt effect the players as much as each individual rating.
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06-04-2012, 01:10 PM
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#172
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Franchise Player
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AI will still be dumb as bricks as it struggles with measuring with anything but Overall. Granted, not Stajan, Hagman, and Bourque for Toews bad (NHL 10), but it's still dumb as bricks because of similar overalls.
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06-04-2012, 01:14 PM
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#173
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Dances with Wolves
Join Date: Jun 2006
Location: Section 304
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I don't mind the overall ratings as much as I mind that they don't accurately fluctuate. I'd love to see a pack of players around the 70-ranking mark go up and down from year to year based on their performance and not just a potential score. I usually find a player I like who's in the 70's or low 80's, put him on my top line and clean up the league with him. Each year if I wanted to I wouldn't be able to trade him for anything more than 3 or 4 points higher than his overall. Perhaps the new GM Brain thing they've been touting will get us closer to that.
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The Following User Says Thank You to Russic For This Useful Post:
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06-04-2012, 03:13 PM
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#174
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Franchise Player
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Quote:
Originally Posted by Notorious Honey Badger
the team celebration is what i mean russic. its the same animation of the goaltender jumping for joy and so on. its ridiculous. its lazy.
its ea sports.
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Pretty hilarious that you complain about them cutting corners etc. to increase profits yet want them to spend time and money on something that is 100% cosmetic.
The next time you win a cup in NHL just head over to youtube and watch some celebration clips from real games. Problem solved.
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06-04-2012, 03:16 PM
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#175
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Lifetime Suspension
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Quote:
Originally Posted by valo403
Pretty hilarious that you complain about them cutting corners etc. to increase profits yet want them to spend time and money on something that is 100% cosmetic.
The next time you win a cup in NHL just head over to youtube and watch some celebration clips from real games. Problem solved.
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Its been the same for how many years? Like seriously, it would probably take the programmer a weekend to change this and get it to something different/more realistic. but i guess they are too busy doing things like "Legend Players" and other nonsense that no one ever asks for.
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06-04-2012, 03:21 PM
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#176
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Franchise Player
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Quote:
Originally Posted by Lt.Spears
Its been the same for how many years? Like seriously, it would probably take the programmer a weekend to change this and get it to something different/more realistic. but i guess they are too busy doing things like "Legend Players" and other nonsense that no one ever asks for.
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And instead they spend that weekend working on things that actually impact the game experience. Does a stock animation really take away from the experience of living out your fantasy cup win? It's just such a petty thing to complain about at the level that he's moaning.
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06-04-2012, 03:39 PM
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#177
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addition by subtraction
Join Date: Feb 2008
Location: Tulsa, OK
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Quote:
Originally Posted by FlamesKickAss
Overall doesnt effect the players as much as each individual rating.
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(this response isnt just addressed to FKA, but the dozens of people who have this same reply year after year)
i would challenge you or anyone else that falls back on this urban legend to actually look at the individual ratings. they often vary only miniscule amounts. when you tally up the ratings in all the categories most players are close to the same with only minimal variation in the specific categories... i know as i really enjoy the building of a team and when i look to move a player i actually tally all the categories when i find guys i am interested in. for instance i was thinking of trading chara and i have all of the stats for 8 dmen that i was considering in an excel sheet. the differences were miniscule.
not to mention, when you play a lot of gm mode, you dont necessarily want to have to dissect individual ratings every time you are attempting to trade a player. that is the point of having an overall rating to begin with. it gives you a snapshot overview of how good that player is. why even include the darned thing if it isn't accurate?
why have a scale of 1-100 when almost all nhl players are rated between 80-84? is it really that hard to start guys lower to give a better range? is it really that hard to design a system that causes a guy to increase more than 1 or 2 points a season? is it really that hard to design a system that bases player progression on what they do in game? (ie. lead the league in goals it actually makes your shooting go up) is it that hard to have a system where players actually decline for reasons other than old age? is it that hard to have specific ratings for a guy based on position? (ie. the guy is an 85 winger but when you put him at center he is only 81 because his faceoffs suck. madden did that back in 99 so i know its been thought of)
there are just so many weaknesses to the gm mode and the player progression. maybe this new year of gm brains will help, but i doubt it...
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The Following 2 Users Say Thank You to dobbles For This Useful Post:
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06-04-2012, 04:02 PM
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#178
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Dances with Wolves
Join Date: Jun 2006
Location: Section 304
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Quote:
Originally Posted by dobbles
(this response isnt just addressed to FKA, but the dozens of people who have this same reply year after year)
i would challenge you or anyone else that falls back on this urban legend to actually look at the individual ratings. they often vary only miniscule amounts. when you tally up the ratings in all the categories most players are close to the same with only minimal variation in the specific categories... i know as i really enjoy the building of a team and when i look to move a player i actually tally all the categories when i find guys i am interested in. for instance i was thinking of trading chara and i have all of the stats for 8 dmen that i was considering in an excel sheet. the differences were miniscule.
not to mention, when you play a lot of gm mode, you dont necessarily want to have to dissect individual ratings every time you are attempting to trade a player. that is the point of having an overall rating to begin with. it gives you a snapshot overview of how good that player is. why even include the darned thing if it isn't accurate?
why have a scale of 1-100 when almost all nhl players are rated between 80-84? is it really that hard to start guys lower to give a better range? is it really that hard to design a system that causes a guy to increase more than 1 or 2 points a season? is it really that hard to design a system that bases player progression on what they do in game? (ie. lead the league in goals it actually makes your shooting go up) is it that hard to have a system where players actually decline for reasons other than old age? is it that hard to have specific ratings for a guy based on position? (ie. the guy is an 85 winger but when you put him at center he is only 81 because his faceoffs suck. madden did that back in 99 so i know its been thought of)
there are just so many weaknesses to the gm mode and the player progression. maybe this new year of gm brains will help, but i doubt it...
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Still mad about Chelios hey?
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The Following User Says Thank You to Russic For This Useful Post:
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06-04-2012, 04:05 PM
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#179
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Franchise Player
Join Date: Jun 2006
Location: Calgary, Alberta
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Quote:
Originally Posted by kirant
AI will still be dumb as bricks as it struggles with measuring with anything but Overall. Granted, not Stajan, Hagman, and Bourque for Toews bad (NHL 10), but it's still dumb as bricks because of similar overalls.
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The effect of that this year will be less though since the AI has broken down how they view a player by more categories now. (At least I imagine)
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06-04-2012, 07:19 PM
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#180
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Lifetime Suspension
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Quote:
Originally Posted by valo403
Pretty hilarious that you complain about them cutting corners etc. to increase profits yet want them to spend time and money on something that is 100% cosmetic.
The next time you win a cup in NHL just head over to youtube and watch some celebration clips from real games. Problem solved.
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i love how you cherry picked my whole post and chose that one item.
but yes, its something that needs updating
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