The end goal is to give players a sense of "personalization with the endings", BioWare said at the panel. Extended Cut will not be a re-imagining of the endings or a new ending. Instead, it will provide "closure" to the ending.
"When you see the ending of Mass Effect, you now have the information and the context to feel satisfied," BioWare said of the Extended Cut which will contain a "considerable amount" of cinematic scenes that will hopefully clarify a few questions fans have.
BioWare wanted to "answer the questions" fans posted via Twitter, Facebook, etc. In fact, they even put a list together of the unknowns they wanted to address. To do so, they are "going to put the time and effort it takes" and are not going to "rush" it. When asked why that content wasn't included in the game at launch, the dev team stood by the release in the core product.
"We're very proud of it," they said. "It was important though, for us to listen to the community, and community feedback obviously didn't come until the game came out. We couldn't have included it in the game because we didn't know there was a huge demand for it."
Quote:
Casey Hudson - 3/2/12
"Fans want to make sure they see things resolved, they want some closure, a great ending. I think they're going to get that.
The whole idea of Mass Effect 3 is resolving all of the biggest questions, about the Protheans and Reapers, and being in the driver's seat to end the galaxy and all these big plot lines, to decide what civilizations are going to live or die: All of these things are answered in Mass Effect 3"
This just gets more ridiculous by the day....Bioware knows they screwed the pooch, but hide behind "artistic integrity" instead of having the balls to admit it.
This just gets more ridiculous by the day....Bioware knows they screwed the pooch, but hide behind "artistic integrity" instead of having the balls to admit it.
I had no problems with Casey Hudson, but the guy seems like a complete tool monkey. Everything he says is just ridiculously stupid. "All the choices you make will have an impact on your game." Then it ends by choosing which colour of the rainbow I want to shoot between the Mass Relays. Scratch that, I can't even choose the colours of the rainbow, I'm given only 3 to choose from.
I think it's great that the biggest discussion around one of the biggest recent publications is all about story and has nothing at all to do with the technology.
I've been following the discussion in various forums and webzines, and there's just a lot of very interesting talk around this game. It might between the lines somewhat, but it's really cool to see so many popular game blogs discussing issues like "what's a good story in games", "what's bad writing in games", "why is there so much bad writing in games", "what's the proper criteria for judging the ending of ME3", "how should you take the players into account when writing stories for games" etc etc.
Basicly, suddenly everyone seems to be talking about things that I care about and think about in games
I think this could become a bit of a watershed moment in the industry.
The sales of ME3 started falling fast when the discussion around the ending started, which is forcing BioWare to react to it somehow, because their flagship is sinking fast. Add to this the recent issues with the Fallout 3 ending, it's just clear that writing matters more than ever. Yes, the fans care how the game ends, they remember what's been promised in advertising, and if you fail to deliver the goods, they will turn on you.
Games are truly in the big time now, with big money involved for everybody. With that the customers just don't seem to be as ready to tolerate crap writing just to play a game anymore. I think this can only lead to good things in the long run.
The Following 2 Users Say Thank You to Itse For This Useful Post:
so i've gotten my Asari Adept to lvl 20 in multiplayer, and damn she absolutely destroys. spec'd correctly into maximizing biotic explosions and i'm effectively throwing bombs at the enemies left and right. statis bubble is also invaluable for stopping Cerberus phantoms that would otherwise destroy my whole team. as long as the rest of my team can pull their weight (which doesn't seem to happen often) we can pass any silver mission. i have yet to get past wave 4 on gold though
All I ever play is Gold these days, and I win the vast majority of the time. Granted, I always team up with at least one friend, and having even that much coordination makes a huge difference compared to grouping with three strangers.
If you want the "easiest" combo for Gold, try Firebase White vs. Geth and get the whole team to defend the lower room. It's stupid easy to win using that strategy. Having a Salarian Engineer in the group really helps as well since the Pyros will tend to go after the decoy rather than the players.
If you like Asari Adept, see if you can find a friend to play a Drell Adept with you. All you have to do is hit nothing but Warp and Reave, respectively, for non-stop biotic explosions.
All I ever play is Gold these days, and I win the vast majority of the time. Granted, I always team up with at least one friend, and having even that much coordination makes a huge difference compared to grouping with three strangers.
If you want the "easiest" combo for Gold, try Firebase White vs. Geth and get the whole team to defend the lower room. It's stupid easy to win using that strategy. Having a Salarian Engineer in the group really helps as well since the Pyros will tend to go after the decoy rather than the players.
If you like Asari Adept, see if you can find a friend to play a Drell Adept with you. All you have to do is hit nothing but Warp and Reave, respectively, for non-stop biotic explosions.
well i don't know anyone that plays much ME3 multiplayer so i'm always stuck with public groups. and i fail the vast majority of missions since most of the time at least 2 of them really suck (infiltrators using shotguns, adepts with 2 heavy weapons, etc)
Are you playing on the PC or on a console? If PC, you can add me to your Origin friends list (my username is Marchhare05) and you can join my groups. I have 2-3 other friends that I play with who are on most nights.
It has always my most common complaint about novels: that the story fizzles out at the end, disappoints, leaves me wanting more.
I can't even think of novel that had a terrific ending.
You should read better books
For example Lois McMaster Bujolds Vorkosigan books pretty much all have good endings. (The Vor Game, Mirror Dance, Barrayar are possibly my favourites.) In some of the duller ones (Komarr, Diplomatic Immunity) they're pretty much the best bits.
Ender's Game has an ending that's a pretty good comparison, as there too we spend most of the book preparing for a battle against an unexplained space enemy.
The ending, while not necessarily the best part of the book, actually makes that book better. It does pretty much everything people asked for from the ME3 ending. It makes reasonable sense, it fits with the previous themes, it explains the mysteries in a way that doesn't cheapen them. It's even a twist ending of sorts. It added more meaning to what I had read before. The ending for the most part simply followed from the rest of the book in a way that felt rather logical, leaving me as a reader with a feeeling that I knew the whole story now.
In ME3 everything had been building towards an epic end fight, but the writers weren't satisfied with that. In retrospect, propably not the best choice.
The Following 2 Users Say Thank You to Itse For This Useful Post:
Just finished Mass Effect 3. At first, the ending didn't bother me, as I felt everything leading up to it was so awesome. Once finished though, I started going through the spoilers and YouTube videos. So many of the themes and expectations really were undone by the last few minutes.
Great game, great series. I have my own belief in what the ending is though and will leave the series at that.