Quote:
Originally Posted by mykalberta
I am interested what people dont like other than weak AI.
I like the following changes.
No unit stacking
Cities location with respect to capital do not increase unhappiness
No reason to worry about city sanitation
The changes with respect to culture/religion
The only thing I dislike is the AI and the City States
|
Alright, here goes (The airing of grievances):
- The music feels pitifully lacking compared with IV.
- Bonus resources like cows are virtually useless it seems. City placement seems to matter less in this version as every tile is so similar.
- Most of the buildings are not very useful especially compared with the amount of time needed to produce them.
- There is a ton of info plastered all over the screen but not much of it is useful
- Mousing over to get quick info is pretty much gone. It seems to have been made so complex to find info especially about enemy units (HP etc...)
- It is difficult to move more than one unit at a time. This is especially painful when trying to guard a settler from barbarians.
- Diplomacy is pretty much useless now. Open border agreements don't really do anything except let them scout your territory. No trade benefit or at least I didn't see it.
- The civilopedia is useless. It is such a downgrade from IV I don't know how they did it. You can't click links in there, it gives historical information but not any useful game information. I had to mouse over the railroad symbol in the tech tree to figure out what the benefit was.
- Hapiness for an empire seems silly. How does a coliseum in one city make the empire happier?
- Nothing rolls over - research, culture, whatever... It's just annoying to have to micromanage that if you want to be as efficient as possible.
- I have to click to get past that legal screen everytime I turn the game on to get to the menu
- I can't see a real world clock on the screen or at least I don't see that option. It's useful in a one more turn style game.
- When trade deals expire, that's it. If the trade screen came up so we could renegotiate right there it would help.
- I have no idea what tiles are being worked without going into the godawful city screen.
- Clicking on an automated unit in the military overview screen doesn't cancel the automation, zoom to the unit, nor let me know where it is. This is especially bad when looking for my badly exploring navy when it's time to upgrade.
- I played as the Egyptians, had marble, and the policy giving you +33% wonder construction. I could build the pyramids faster than a granary. A specific beef but it's just stupid.
- Great people have 2 options but one seems useless. Why would I use a great scientist to make an improvement giving 5 science at the expense of a farm or something, when I could just discover a tech?
Other than that, again it just doesn't seem to have any spirit like the last one. I feel like I'm playing a much simpler game - and not in a good way. There is no incentive for me to want to keep playing after winning a couple of times, which is nowhere near the replay value of IV. I came to expect that if I were playing Isabella and I didn't have her religion she was going to hunt me down. The civs had a bit more individuality before. Now I just feel like I'm playing the green guys, the blue guys etc...
The only thing I like is the non-stackable units and how battle is more complex now.