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Old 12-30-2010, 12:35 PM   #381
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What difficulty levels are you guys playing on? Emporer was difficult, Immortal is brutal.

Change the map to small continents, put 14 total players and remove all city states, ruins etc.

My only complaint per say is that the AI seems to expand far to quickly and will build cities in terrible locations (like the middle of a desert).

I dont start on my campaign of death until I have at least 3 swordsman/catapults, 3-4 archers.

For me, the combat improvement trumps everything else that people dont like in the game.
for me it's the lack of unit stacking. i could never go back to the stacks of death in Civ 4 now
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Old 12-30-2010, 06:40 PM   #382
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I played Civ 5 for the first time this week. The only thing I like is the lack of unit stacking. Without going point by point I pretty much hate everything else about the game.

It also feels like it has no soul. It's vanilla. I derive zero joy from it and can't believe this is the best that firaxis could come up with.
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Old 12-30-2010, 09:12 PM   #383
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I am interested what people dont like other than weak AI.

I like the following changes.

No unit stacking
Cities location with respect to capital do not increase unhappiness
No reason to worry about city sanitation
The changes with respect to culture/religion

The only thing I dislike is the AI and the City States
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Old 12-30-2010, 09:55 PM   #384
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Originally Posted by mykalberta View Post
I am interested what people dont like other than weak AI.

I like the following changes.

No unit stacking
Cities location with respect to capital do not increase unhappiness
No reason to worry about city sanitation
The changes with respect to culture/religion

The only thing I dislike is the AI and the City States
Alright, here goes (The airing of grievances):

- The music feels pitifully lacking compared with IV.

- Bonus resources like cows are virtually useless it seems. City placement seems to matter less in this version as every tile is so similar.

- Most of the buildings are not very useful especially compared with the amount of time needed to produce them.

- There is a ton of info plastered all over the screen but not much of it is useful

- Mousing over to get quick info is pretty much gone. It seems to have been made so complex to find info especially about enemy units (HP etc...)

- It is difficult to move more than one unit at a time. This is especially painful when trying to guard a settler from barbarians.

- Diplomacy is pretty much useless now. Open border agreements don't really do anything except let them scout your territory. No trade benefit or at least I didn't see it.

- The civilopedia is useless. It is such a downgrade from IV I don't know how they did it. You can't click links in there, it gives historical information but not any useful game information. I had to mouse over the railroad symbol in the tech tree to figure out what the benefit was.

- Hapiness for an empire seems silly. How does a coliseum in one city make the empire happier?

- Nothing rolls over - research, culture, whatever... It's just annoying to have to micromanage that if you want to be as efficient as possible.

- I have to click to get past that legal screen everytime I turn the game on to get to the menu

- I can't see a real world clock on the screen or at least I don't see that option. It's useful in a one more turn style game.

- When trade deals expire, that's it. If the trade screen came up so we could renegotiate right there it would help.

- I have no idea what tiles are being worked without going into the godawful city screen.

- Clicking on an automated unit in the military overview screen doesn't cancel the automation, zoom to the unit, nor let me know where it is. This is especially bad when looking for my badly exploring navy when it's time to upgrade.

- I played as the Egyptians, had marble, and the policy giving you +33% wonder construction. I could build the pyramids faster than a granary. A specific beef but it's just stupid.

- Great people have 2 options but one seems useless. Why would I use a great scientist to make an improvement giving 5 science at the expense of a farm or something, when I could just discover a tech?

Other than that, again it just doesn't seem to have any spirit like the last one. I feel like I'm playing a much simpler game - and not in a good way. There is no incentive for me to want to keep playing after winning a couple of times, which is nowhere near the replay value of IV. I came to expect that if I were playing Isabella and I didn't have her religion she was going to hunt me down. The civs had a bit more individuality before. Now I just feel like I'm playing the green guys, the blue guys etc...



The only thing I like is the non-stackable units and how battle is more complex now.
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Old 01-15-2011, 05:05 AM   #385
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Well that sucks. After regularly playing the game problem free for months, as of yesterday for no apparent reason (Windows updates is all I can think of) I get a runtime error every time I try to load a saved game. From the internet, I gather this is a common problem with no clear solution. Not sure whether I will ever be able to play this game again!
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Old 01-17-2011, 10:15 AM   #386
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Well that sucks. After regularly playing the game problem free for months, as of yesterday for no apparent reason (Windows updates is all I can think of) I get a runtime error every time I try to load a saved game. From the internet, I gather this is a common problem with no clear solution. Not sure whether I will ever be able to play this game again!
They will propably fix this at some point, since they will still want to sell you Civ V add-ons.
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Old 03-05-2012, 01:25 PM   #387
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Thread necro bump.

Civilization V Gods and Kings Expansion Announced:

Quote:
Tons of New Stuff. I know I just mentioned it, but I want to draw attention to just how many new things we've got here: 27 new units, 13 new buildings, 9 new wonders, and 9 new playable civilizations. Among the new civilizations are the Netherlands (William I, Prince of Orange), the Celts (Boudicca), and the Mayans (Pacal the Great).

Religion. That's right; quite possibly the most requested major addition to the game is coming in the Gods & Kings expansion. Using the new "Faith" resource, you'll be able to found your own religion and grow it from a simple Pantheon of the Gods to a world-spanning fully-customized religion.

Reworked Combat System. The expansion has a reworked combat system along with an AI that places more emphasis on balanced army composition. Among the changes to the combat system is the addition of melee naval units, which will force you to really rethink the way you execute your naval assaults.

Enhanced Diplomacy, with Espionage. In addition to being able to establish embassies with your rival civilizations, spies will now be an important part of how you conduct your foreign affairs. Surveilling foreign cities, stealing advanced techs, and garnering influence with city-states are some of the things you'll be able to do with this new powerful mechanic.

New City-States. With religion being added to the game, it only made sense to introduce Religious city-states which will interact with your religion in special ways. In addition, Mercantile city-states will be attractive for those of you who love to grow your civilization's treasury. All city-states will use the greatly expanded quest system, making city-states more dynamic and diplomatic victories more challenging, while decreasing the importance of gold when dealing with city-states.

New Scenarios. Three new scenarios will be coming in Civilization V: Gods & Kings. Experience the fall of Rome, explore the medieval era, and my personal favorite: a unique scenario in a Victorian science-fiction setting.
Looking like a May 25, 2012 release.
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Old 03-06-2012, 09:42 AM   #388
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Makes me so sad how this game was sooo dissapointing.

Also so sad how I will buy this expac and play it excited as a giddy schoolgirl.
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Old 03-06-2012, 11:28 AM   #389
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Makes me so sad how this game was sooo dissapointing.

Also so sad how I will buy this expac and play it excited as a giddy schoolgirl.
I actually enjoyed a lot of the changes to the game on the surface, but it had no staying power for me. Something about it just wasn't fun. Don't think I played it more than a month after its release date. But I'll get this and give it another try.

Also... a victorian sci-fi setting? Does that mean... steampunk?
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Old 03-06-2012, 11:44 AM   #390
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Yeah, this game totally dropped off the radar for me as well after a couple months. I haven't played in forever.
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Old 03-06-2012, 12:36 PM   #391
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I used to love Civilization, but really hated the last couple because of the poor attempt to over balance units.

It always frustrated me when a muskateer took out a tank, or a archer shot down a long range bomber, or a guy in a wooden ship sank my destroyer or sub.

I gave up on the game mainly for that kind of stupidity.

Which is too bad, because it was such a deep game, but clueless in anything militarily

Basically it became a race to who got the the Manhatten project first. Then you could either use your atomic weapons to blackmail countries into agreement, or justs nuke the strongest country to a point where they had next to no army left and send in your forces to sweep up the riff raff.

I would also be the least trustworthy person there. I would sign non aggression treaties with the country that was the biggest threat on my border. Build up my forces then break the treaty when my enemy was fighting a war against someone else.

I would always leave one enemy city intact surrounded by forts with armed soldiers as an example to the other races that I could show mercy.
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Old 03-11-2012, 05:16 PM   #392
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It's on sale on Steam for $7.49 or $12.49 for the GOTY edition today only. I think I'll finally give this series a shot. Not much to lose.

http://store.steampowered.com/app/8930/
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Old 03-12-2012, 01:45 AM   #393
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Cant go wrong with the GOTY Edition which includes all the DLC for $12! I paid $55 last fall. Civ 5 isnt as good as Civ 4, IMO, but is still a good Civ game. The hex tiles, 1 unit per square, and city radius expansion changes help the game out a lot. With the expansion of Gods and Kings this spring, adding religion back into the game, Civ 5 should be back on the list of one of my favorites again.
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Old 03-12-2012, 09:08 AM   #394
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Bring back the upgradeable throne room! I want my bear-skin rug and stone chair damnit!
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Old 03-13-2012, 03:45 AM   #395
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YES up-gradable throne room = awesomeness
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Old 03-13-2012, 04:46 AM   #396
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Thread necro bump.

Civilization V Gods and Kings Expansion Announced:



Looking like a May 25, 2012 release.
Very excited by this!

I still play the game all the time even though it is inferior in many ways to Civ IV.

I really hope there are a lot of fixes in it. The most annoying thing about Civ V I find is that in later years every civilisation has denounced me or mistrusts me, making it virtually impossible to negotiate research agreements and trade for luxury items, meaning I inevitably end up more backwards and unhappy than the AI civs who still seem to be trading away with each other happily.

It's like the AI gangs up against the human player.
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Old 03-13-2012, 04:50 AM   #397
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I've played the Civ series since I was a kid, and this has been the only title I haven't bought at launch. All the negative word-of-mouth I've heard on forums has kept me from plopping down the dollars for it, but I likely will once the expansion comes out and they include the religion and spy systems. They should have been included from the start to add much needed strategic depth, IMO.
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Old 03-13-2012, 03:58 PM   #398
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Why the hell haven't we gotten a new Alpha Centauri game yet? One of the best of the Civ family, and it's been about 13 years since it came out. It really allowed them to try out a lot of ideas that ended up making it into the main series.
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Old 03-14-2012, 07:12 PM   #399
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Have they put hot seat mode back in? I haven't booted the game up in ages and likely won't until hot seat is an option again.
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Old 03-14-2012, 07:30 PM   #400
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I LOVED Alpha Centauri, it had such great potential and the geek space explorer fantasy needs more love.
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