No you can't be both at once. You can't cure werewolfism with vampirism because as a werewolf you have 100% disease resistance and catching vampirism requires catching a disease in Skyrim, so that won't happen if you have wolf blood. You can only cure werewolfism through a quest, vampirism can be cured by becoming a werewolf or another questline.
Spoiler!
Does clearing up your werewolfism remove you from leading The Companions?
Should I buy this game on Steam? Or a retail copy?
Are there issues with modding with the Steam version? Modding really is my main concern with this game and one reason why I told myself I'd put off buying it for quite some time because mods need time to develop and mature. I'm not going through the Oblivion process again where I had to keep restarting my game because I kept updating mods and installing new things every few weeks that kept breaking my saves.
I'm going to do what I did with Dragon Age which is play it 3 years after it came out and all the mods were completed, install all the best ones at once, and start the game from that experience straight on.
I bought it off Steam and aren't having any issues with mods. I think the mod community is fully aware that a large percentage of people use Steam and have taken steps to accommodate. There was a post a few pages back that said Steam was working on some sort of mod management system as well.
I agree with waiting though. A lot of these mods are definitely still 'works in progress'.
What difficulty do some of you guys play on? Is there much difference between them? I'm level 11 and just ran into a Drugar Death Overlord (?) and he whooped me about 3 times. I'm Playing Adept, (I think it's called) and debating changing the difficulty when I give her another crack tomorrow.
At random times, the game just closes. No dialog boxes or anything showing a fault or warning as to why. I first checked the data integrity in Steam, then I reinstalled it entirely.
Still shuts down at random times. I have no other problems with any other software.
Should I buy this game on Steam? Or a retail copy?
Are there issues with modding with the Steam version? Modding really is my main concern with this game and one reason why I told myself I'd put off buying it for quite some time because mods need time to develop and mature. I'm not going through the Oblivion process again where I had to keep restarting my game because I kept updating mods and installing new things every few weeks that kept breaking my saves.
I'm going to do what I did with Dragon Age which is play it 3 years after it came out and all the mods were completed, install all the best ones at once, and start the game from that experience straight on.
Bethesda recently announced that they'd be releasing a mod manager via steam. So yeah, Steam will help you manage your mods if you purchase it through them. That said, the proper mod maker package hasn't been released yet so we don't really know how well everything is going to run yet. So far all of the mods are either texture replacers, .ini alterers and/or command script modifiers. Nothing too serious until they release the proper tools.
Eat the alchemy ingredients. Raises it slightly and gives you some information on what they do.
Oh, and it's just interesting thinking about eating Giant Toes
I think actually making the stuff gives you a larger boost -but the results are hardly scientific.
What I have been doing is collecting like mad and concentrating on finding all the effects on each item, which obviously requires a spoiler site. Then it at least simple to go through the list an bang out what you have.
Still sucks compared to smithing and enchanting though.
__________________
"Wake up, Luigi! The only time plumbers sleep on the job is when we're working by the hour."
Day 3 of power leveling (Ha! Impossible!) alchemy. 20 levels wiped out by sudden-crash-to-desktop-for-no-reason glitch (Or as I like to refer to it: Bethesda's "Operation: SURPRISE, <removed>!")
Logged back in, fast traveled to Morthal. Killed everything killable. Figure no one will even notice.
__________________
THANK MR DEMKO
CPHL Ottawa Vancouver
Last edited by photon; 12-04-2011 at 12:12 PM.
Reason: profanity
Day 3 of power leveling (Ha! Impossible!) alchemy. 20 levels wiped out by sudden-crash-to-desktop-for-no-reason glitch (Or as I like to refer to it: Bethesda's "Operation: SURPRISE, <removed>!")
Logged back in, fast traveled to Morthal. Killed everything killable. Figure no one will even notice.
so i just found a mask that gives me 30% resistance to fire, shock, and cold. coupled with my armor that i enchanted with 35% resistance to everything, and the 25% magic resistance i got from some stone, i'm 90% resistant to everything now. mages are no longer my bane
Day 3 of power leveling (Ha! Impossible!) alchemy. 20 levels wiped out by sudden-crash-to-desktop-for-no-reason glitch (Or as I like to refer to it: Bethesda's "Operation: SURPRISE, <removed>!")
Logged back in, fast traveled to Morthal. Killed everything killable. Figure no one will even notice.
Ouch, on PC you could use the console command to increase the levels you lost:
player.incPCS <skillname>
__________________ Uncertainty is an uncomfortable position.
But certainty is an absurd one.
so i just found a mask that gives me 30% resistance to fire, shock, and cold. coupled with my armor that i enchanted with 35% resistance to everything, and the 25% magic resistance i got from some stone, i'm 90% resistant to everything now. mages are no longer my bane
Just don't update to 1.2 then...I haven't tested it myself (squishy wizards have no need for health or defence), but I've heard constant comments that the resistance formula blew up...Atronachs take damage from their element despite 100% resistance