Tried Aion and Rift when they came out...disappointed with both.
Really I am looking for a game where there is world pvp (and not just huge zergs of players running around). Pve I find extremely boring and repetitive and can't stand it...As sad as it is, WoW is still king even for pvp (and thats not saying a lot) with the bg's and arenas.
I've never really liked the Star Wars world so unless it gets amazing reviews especially regarding pvp, I really doubt I'll be checking this out. Might just give up on pvp in MMO's unless I make one myself and stick to dota2 when it comes out or something!
me too man, me too. I played WoW when it first came out and people actually played mass open world pvp, god that was fun. We'd have 100+ guys standing in a village staring at the horde in a village a hundred meters away getting ready, the charge and chaos of the battles were so much fun, I'd absolutely love to play a game like that again. Haven't played wow in 5 years because of the battlegrounds. Nothing can really compare to open world pvp where fun is the goal and not xp/loot. Even warhammer when it first came out had some decent rvr pvp, it just wasn't setup quite right for people to be attracted en masse. This new star wars mmo looks so boring, I'd be ecstatic if there was ever a good world pvp game again.
Tried Aion and Rift when they came out...disappointed with both.
Really I am looking for a game where there is world pvp (and not just huge zergs of players running around). Pve I find extremely boring and repetitive and can't stand it...As sad as it is, WoW is still king even for pvp (and thats not saying a lot) with the bg's and arenas.
I've never really liked the Star Wars world so unless it gets amazing reviews especially regarding pvp, I really doubt I'll be checking this out. Might just give up on pvp in MMO's unless I make one myself and stick to dota2 when it comes out or something!
Just curious what you didn't like about Aion?
I actually enjoyed it quite a bit. I loved the PvP aspect of it (the fortress sieges were another story). I didn't even mind the grind - everyone had to do it, and there was lots of game in between (ie. not a lot of lvl 50's that come gank you while you're in the lvl 35 area).
The thing that killed it for me was the bots. Having one bot per mob spawn point in Beluslan made me unsubscribe in one night. The game itself was amazing, but it was the support that completely failed the game in that first month.
I actually enjoyed it quite a bit. I loved the PvP aspect of it (the fortress sieges were another story). I didn't even mind the grind - everyone had to do it, and there was lots of game in between (ie. not a lot of lvl 50's that come gank you while you're in the lvl 35 area).
The thing that killed it for me was the bots. Having one bot per mob spawn point in Beluslan made me unsubscribe in one night. The game itself was amazing, but it was the support that completely failed the game in that first month.
I found the pvp in Aion to be gigantic zergs mostly (I much prefer small groups of 5-10 max whereas it always seemed to be groups of 25+) and unsatisfying. I also grated with the bots that you mentioned that drove me nuts.
I realize my gripe about pvp group size to be an unclear concept and a tough one for developers to try to favour....it probably evolves naturally or not at all, I just found the going tough for a group of two in the world pvp part of the game.
Ironically, rift also suffered a huge amount from bots. Honestly, MMO's have such an outside of the game economy I think bots are a huge issue for all of them with no easy solution.
PvP hasn't been done right since UO, Shadowbane (well after release) and DAoC.
Shadowbane had some great PvP, but it suffered greatly with an extremely poor launch - they basically released an Alpha version of the game to help recover production costs. IMHO, that is the reason MMOs with "different ideas" are failing - you can't release a game and "finish it" 2 years later like Shadowbane did.
Eve Online is a successful MMO (I couldn't get into it personally) and it does follow a much different script than WoW does.
Eve Online is a successful MMO (I couldn't get into it personally) and it does follow a much different script than WoW does.
Eve has less then a million subscribers. WoW has almost 10 million. If tOR's bar is "As good as Eve Online", Then this is going to be an epic failure as far as making money goes.
I think $50M in upfront purchasing and $15M a month from subscriptions wouldn't be financial ruin for BioWare...
If Bioware were still an independent game developer that'd be fan-####ing-tastic. They're neither independent nor small now. When you're owned by EA and anywhere between 150 million and 300 million has been dumped into development alone, not factoring in ongoing upkeep and expansions. The numbers you just stated would not only be considered a failure by EA, they would probably kill Bioware after Mass Effect 3 drops.
EA wants WoW numbers. I'm talking close to $100m a month from Subs. I'm talking nearly recouping their initial development money in unit sales.
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PvP hasn't been done right since UO, Shadowbane (well after release) and DAoC.
Too bad EA completely ****ed UO in the ***.
Amen. DAoC was enjoyable, and early UO, all the way up to prior to the Feluca/Trammel nonsense was utterly delicious. It was a nasty, brutish, and mostly frightening world.
Being chased by a group of red punks into a dead end alley of player built homes, where they slaughtered all your pets, pummelled you, and then dumped out all your belongings on the ground for the whole world to see what trashy gear you had...ah, fond memories.
I was mostly a have-not in the world of UO, never as successful as the haves, but damn if the have-nots didn't play an important role in the world. You can't have truly evil actors in the world if what they do has no consequences to their victims
One of the reasons UO was considered so "brutish" was that it didn't even contain a manual, telling you wtf to do and how to do it, it was basically a mish mash in the beginning of trial and error for players.
UO was actually pretty easy to figure out, once you actually did, even in the Pre-UOR days.
And because you actually arose from "nothing", it made it that much sweeter when you actually accomplished "something". Something WoW has never been able to come close to capturing for me (Granted, I didn't do lvl 70 stuff).
We're talking about a time before wikipedia, with no easy access to info - I mean if I wanted to play WoW, I could look up 10 different templates and decide what to do from there on a WoW wiki.
If Bioware were still an independent game developer that'd be fan-####ing-tastic. They're neither independent nor small now. When you're owned by EA and anywhere between 150 million and 300 million has been dumped into development alone, not factoring in ongoing upkeep and expansions. The numbers you just stated would not only be considered a failure by EA, they would probably kill Bioware after Mass Effect 3 drops.
EA wants WoW numbers. I'm talking close to $100m a month from Subs. I'm talking nearly recouping their initial development money in unit sales.
It's been linked a few times in the thread. The 300 million number first appeared when the anonymous blogger from Bioware just shat all over EA and TOR. (The blog has since lapsed) EA went into damage control and denied hard. An analyst recently came out and said he thought it was probably only 80 million but EA has stated that this will be the most expensive game they've ever developed:
And EA has developed or had a hand in developing a couple games that have exceeded the $100m price tag (GTA 4 being the easiest one to cite). The $300m price tag also seems unlikely, though there was some suspicion over how EA handled the info leak (panic). It likely falls somewhere between that and closer to the $150m to $200m range.
The reason the blogger was also being taken with a grain of salt was he was with Mythic which was "merged" (re: dissolved) with Bioware after the failure of Warhammer. Some felt that he may be exaggerating and going overboard just to try and do damage BUT with that being said most of what he predicted in regards to TOR has started coming true (emphasis on voice acting and sounds as a game selling point and release delays).
Actually they did by buying Rockstar. They owned Rockstar when the game dropped and played a role in the way late stages of development and distribution. They also delayed the release. Yay EA!
Where are you getting this EA/Rockstar information from? Take-Two owns Rockstar, not EA. EA attempted to take over Take-Two around the GTA4 release, but that never happened.
Where are you getting this EA/Rockstar information from? Take-Two owns Rockstar, not EA. EA attempted to take over Take-Two around the GTA4 release, but that never happened.
Zuh? I could swear it went through eventually. Or have I just gone completely mad?
It would seem I've gone completely mad I would suppose. Shows what I know then! Disregard the GTA4 statement.
Point still stands about EA having games with that 9 figure budget (Battlefield 3)