09-12-2011, 08:56 PM
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#181
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Franchise Player
Join Date: Sep 2009
Location: Calgary
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The kicker with the line/bane/muta thing is the cost of all of your units. Lings are dirt cheap, whereas banelings and mutas are considerably more expensive. So in order to come out ahead you need to make sure your expensive units are protected/do their intended task.
If 5 marines take out 1 muta and a couple banelings, the terran is coming out ahead on that encounter, even if it feels like a win for you. Upgraded marines absolutely shred mutas, especially with stim pack.
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09-12-2011, 11:46 PM
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#182
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UnModerator
Join Date: Dec 2004
Location: North Vancouver, British Columbia.
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If you are Zerg against terran and you see marines, don't get Mutas. We're hoping you do that because then your army is so cost ineffective you get rolled.
Baneling/ling infest.
Quote:
Originally Posted by IliketoPuck
Upgraded marines absolutely shred everything, especially with stim pack.
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fyp
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09-13-2011, 12:17 AM
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#183
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First Line Centre
Join Date: Apr 2006
Location: The wagon's name is "Gaudreau"
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Also keep some infestors in the back of your army to throw up fungal growth. 2 shots of fungal growth can kill a big ball of rines. Pretty sure it disables the medivacs too. Try to mind control some tanks/thors/bcs too if you can. I'm terrible with zerg, but have won a lot of games with infestors. Also great for sneaking into enemy bases to just infested terran the hell out of their econ.
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Last edited by Teh_Bandwagoner; 09-13-2011 at 12:21 AM.
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09-13-2011, 07:07 AM
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#184
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First Line Centre
Join Date: Nov 2006
Location: /dev/null
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Apparently they are nerfing Infestors with the next patch to make it so they can't mindcontrol massive units (Thors, Collosus, Ultralisk).
Too bad - I was enjoying the rise of the infestor. Now all a Terran needs to do to completely counter a zerg is build marines and thors and attack move our base. Unless the zerg is aware enough to build a crap ton of roaches, it's a guaranteed game over.
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09-13-2011, 08:50 AM
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#185
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Crash and Bang Winger
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Yeah the infestor nerf will kind of suck, but really infestors are a support unit, shouldn't be a main unit..I just wish they'd beef up the core units a bit, especially the Hydra.
If you let them mass thors without scouting, its sorta your fault too  Broodlord/roach counter thors pretty good.
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09-13-2011, 09:07 AM
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#186
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Franchise Player
Join Date: Sep 2009
Location: Calgary
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Honestly though, I really don't think anything counters upgraded marine/thor/medivac. Obviously if poorly controlled it can be beaten, but if I can get 3/3 marines with combat shields and stimpack, with 5 thors and a few medivacs it is 96% of the time lights out.
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09-13-2011, 10:51 AM
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#187
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First Line Centre
Join Date: Apr 2006
Location: The wagon's name is "Gaudreau"
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They're nerfing Infestors? Wow... zerg keep getting owned by Blizzard time and time again lol. Didn't they already nerf the ultralisk to the point of being nearly useless? I feel bad for zerg players.
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09-13-2011, 12:12 PM
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#188
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UnModerator
Join Date: Dec 2004
Location: North Vancouver, British Columbia.
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Quote:
Originally Posted by Teh_Bandwagoner
They're nerfing Infestors? Wow... zerg keep getting owned by Blizzard time and time again lol. Didn't they already nerf the ultralisk to the point of being nearly useless? I feel bad for zerg players.
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Ultralisk was never useful, they've been trying to change that.
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09-13-2011, 01:03 PM
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#189
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Crash and Bang Winger
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Ultra, Hydra, Corruptor (for the most part) are all pretty useless. Ling, Roach, Mutas and Infestors (for now) are the only zerg units worth getting in most games (brood lords in late game are good though).
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09-13-2011, 01:16 PM
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#190
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First Line Centre
Join Date: Apr 2006
Location: The wagon's name is "Gaudreau"
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Quote:
Originally Posted by Blaster86
Ultralisk was never useful, they've been trying to change that.
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They used to do splash damage, and would own anything even in close proximity to them. Once that was eliminated, the ultralisk went from being super powerful against armoured units and smaller ground units to being totally useless.
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09-13-2011, 01:34 PM
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#191
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Franchise Player
Join Date: Sep 2009
Location: Calgary
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They were always useless if forced into a choke point. Expensive ground beetles.
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09-13-2011, 02:05 PM
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#192
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First Line Centre
Join Date: Apr 2006
Location: The wagon's name is "Gaudreau"
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09-13-2011, 10:52 PM
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#193
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First Line Centre
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Quote:
Originally Posted by Teh_Bandwagoner
They used to do splash damage, and would own anything even in close proximity to them. Once that was eliminated, the ultralisk went from being super powerful against armoured units and smaller ground units to being totally useless.
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Ultras still do splash damage.
Thank goodness for infestor nerf. It was way too powerful against toss especially since the toss units are only useful in a large ball.
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09-13-2011, 11:10 PM
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#194
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Crash and Bang Winger
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Quote:
Originally Posted by FlamesPuck12
Ultras still do splash damage.
Thank goodness for infestor nerf. It was way too powerful against toss especially since the toss units are only useful in a large ball.
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No, protoss just never micro their units since they can still win in a large ball.
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09-13-2011, 11:16 PM
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#195
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First Line Centre
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Quote:
Originally Posted by Hades
No, protoss just never micro their units since they can still win in a large ball.
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You can't micro against infestors. All they have to do is chain fungal.
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09-13-2011, 11:58 PM
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#196
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UnModerator
Join Date: Dec 2004
Location: North Vancouver, British Columbia.
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Quote:
Originally Posted by Teh_Bandwagoner
They used to do splash damage, and would own anything even in close proximity to them. Once that was eliminated, the ultralisk went from being super powerful against armoured units and smaller ground units to being totally useless.
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When it first came out, three marines with stim and a medivac could stim and kite three or four and grind them down. It was lulzy.
They they changed their speed... still useless.
Changed their cost... still useless
lower build time... still useless.
A late unit that needs to be in melee range when there is any number of things that can roflpwn it from a distance? GG zerg!
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THANK MR DEMKOCPHL Ottawa Vancouver
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09-14-2011, 11:10 AM
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#197
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Crash and Bang Winger
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Quote:
Originally Posted by FlamesPuck12
You can't micro against infestors. All they have to do is chain fungal.
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Not a personal attack or anything, but if I started with my ling/bane/muta in a ball on one hotkey, and threw it into tanks, or thors, or collosus, I would lose everything and kill nothing. Same if terran had a bunch of marines in a big ball and walzed them into banelings or a tank line or whatever...yet protoss wants to just ball up and have no unit spread, no micro, tactics or anything...just death ball up and a-move to win...
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09-14-2011, 11:47 AM
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#198
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Crash and Bang Winger
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Also, would anyone be interested in a mini tournament? Even if we can get 8 people we could do a double elimination bracket (maybe with pool play before)...if there's interest it shouldn't be too hard to set up!
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09-14-2011, 12:20 PM
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#199
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UnModerator
Join Date: Dec 2004
Location: North Vancouver, British Columbia.
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Quote:
Originally Posted by Hades
Not a personal attack or anything, but if I started with my ling/bane/muta in a ball on one hotkey, and threw it into tanks, or thors, or collosus, I would lose everything and kill nothing. Same if terran had a bunch of marines in a big ball and walzed them into banelings or a tank line or whatever...yet protoss wants to just ball up and have no unit spread, no micro, tactics or anything...just death ball up and a-move to win...
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Not accurate. I could a-move a ball of marines into banelings and still win.
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THANK MR DEMKOCPHL Ottawa Vancouver
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09-14-2011, 12:22 PM
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#200
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Powerplay Quarterback
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Quote:
Originally Posted by Hades
Also, would anyone be interested in a mini tournament? Even if we can get 8 people we could do a double elimination bracket (maybe with pool play before)...if there's interest it shouldn't be too hard to set up!
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I'm down. A little rusty though... gonna have to practice up.
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