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Old 11-16-2010, 10:09 AM   #1
Flashpoint
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Default Zombie Defense - dry moat?

Couldn't you just dig a 12 foot deep rectangular "moat" (dry) around your perimeter and call it a day? Zombies fall in, and can't get out. Once you have enough, you just push the dirt back in and crush them, brains and all.

Of course, then you'll need to re-dig the moat, or perhaps move to another location. And this assumes you aren't under constant attack by huge numbers. Although in that case, you could just put a plank over the moat and walk over it and away.

Thoughts on the impending and inevitable zombie apocalypse?
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Old 11-16-2010, 10:12 AM   #2
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Do you have a supply of gasoline or other fuel? Just let it fill up, light and repeat as necessary. During slower zombie waves you'd likely have to empty the ashes in the moat like a fireplace.
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Old 11-16-2010, 10:17 AM   #3
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Quote:
Originally Posted by Flashpoint View Post
Couldn't you just dig a 12 foot deep rectangular "moat" (dry) around your perimeter and call it a day? Zombies fall in, and can't get out. Once you have enough, you just push the dirt back in and crush them, brains and all.

Of course, then you'll need to re-dig the moat, or perhaps move to another location. And this assumes you aren't under constant attack by huge numbers. Although in that case, you could just put a plank over the moat and walk over it and away.

Thoughts on the impending and inevitable zombie apocalypse?
I have actually given way to much thought to this impending crisis...

If you have not read it already Max Brooks wrote a great survival guide.

Personally, I think the best strategy is get out of the city, somewhere with a water supply (river for example) and bunkerdown.

Strategy changes based on fast vs slow zombies
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Old 11-16-2010, 10:23 AM   #4
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I have actually given way to much thought to this impending crisis...

If you have not read it already Max Brooks wrote a great survival guide.

Personally, I think the best strategy is get out of the city, somewhere with a water supply (river for example) and bunkerdown.

Strategy changes based on fast vs slow zombies
Love that book. I always thought a Wal-mart would be a good place to hunker down, seeing as it has basically unlimited food and supplies, and apparently the ones in the US stock guns, but the book says it's bad because of all the huge windows in the entrance.

That book says you can hide in an apartment, provided you disable the elevator and block off the stairway, or even blow it up if possible.
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Old 11-16-2010, 10:33 AM   #5
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Question is, how many of you have weapons in case the zombies come?

Or know how to use one?
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Old 11-16-2010, 10:35 AM   #6
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There are thousands of zombies out there, all hungering for a mouth full of your sweet brain meat. They'd just keep stumbling into the moat until there was an appropriate zombie bridge and then get you.

The only way to defend yourself is to make sure your slightly faster then the other survivors.
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Old 11-16-2010, 10:36 AM   #7
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Quote:
Originally Posted by Flashpoint View Post
Couldn't you just dig a 12 foot deep rectangular "moat" (dry) around your perimeter and call it a day? Zombies fall in, and can't get out. Once you have enough, you just push the dirt back in and crush them, brains and all.
The problem is that once there is enough... the zombies would just start crawling over the pile and came at ya I'd imagine.
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Old 11-16-2010, 10:39 AM   #8
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The problem is that once there is enough... the zombies would just start crawling over the pile and came at ya I'd imagine.
Agree...the moat would likely be effective, but only for a small amount of time. Plus the danger of having to dig it etc.....the payoff would not be worth it.

Better use of the time would be find something already naturally made
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Old 11-16-2010, 10:39 AM   #9
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The flawless zombie denfense is to somehow get zomebies to just attack other zombies (I still don't understand why they don't) than they'd leave you alone for the most part. You'd just have to wait it out until they killed each other off.
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Old 11-16-2010, 10:40 AM   #10
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Seven Reasons Why a Zombie Apocalypse would fail thanks to Cracked.com

http://www.cracked.com/article_18683...l-quickly.html
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Old 11-16-2010, 10:41 AM   #11
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The flawless zombie denfense is to somehow get zomebies to just attack other zombies (I still don't understand why they don't) than they'd leave you alone for the most part. You'd just have to wait it out until they killed each other off.
Well if I am to go by the rules of "The Walking Dead" the zombies can actually smell..or something of that nature. It really depends on the zombies and laws you are dealing with.

For example, again in The Walking Dead the zombies eat the horse...however in the recent Dawn of the Dead Remake, a dog was able to transverse an entire mall parkade with a radio without getting bothered.

Many factors to consider here people
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Old 11-16-2010, 10:54 AM   #12
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I'm sure this has been posted already but:

http://www.halotracks.org/forum/topi...-fail-quickly/

A good read on why a zombie apocalypse is unlikely.
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Old 11-16-2010, 10:55 AM   #13
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Why not fill the moat with sulphuric acid, I mean sure eventually you'd have a really disgusting moat filled with burning slush but hey it would be amusing.

I propose using a zombie sized bug zapper on your front porch with a scented candle that smells like human.
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Old 11-16-2010, 12:01 PM   #14
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Quote:
Originally Posted by Flashpoint View Post
Couldn't you just dig a 12 foot deep rectangular "moat" (dry) around your perimeter and call it a day? Zombies fall in, and can't get out. Once you have enough, you just push the dirt back in and crush them, brains and all.

Of course, then you'll need to re-dig the moat, or perhaps move to another location. And this assumes you aren't under constant attack by huge numbers. Although in that case, you could just put a plank over the moat and walk over it and away.

Thoughts on the impending and inevitable zombie apocalypse?

Zombies would get you as you dug your moat... Unless you start now.. or have already dug it.
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Old 11-16-2010, 12:20 PM   #15
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The flawless zombie denfense is to somehow get zomebies to just attack other zombies (I still don't understand why they don't) than they'd leave you alone for the most part. You'd just have to wait it out until they killed each other off.
Boomer Bile over here!
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Old 11-16-2010, 12:24 PM   #16
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Instead of a moat, you need a tall wall. Several forts with tall walls with zip lines attaching them. The zombies will come to press against the walls, but eventually they will be so thick it will prevent more zombies from approaching. I assume we are dealing with the slow zombies. They are not strong, just relentless. The zombies closest to the wall will be squished and won't be able to do anything. I don't think zombies at the back will start walking on top of the group, they just gather together.

The zip lines allow you to go to your other bases that are also surrounded by tall walls. You just keep switching and the zombies will follow! I would have decoys so that if there are too many on one wall, you send someone out to lure them away. You could even open the door to your fort, let them all in, then lock them in. Do they ever eat each other? I assume the whole herd of them will get tricked from fort to fort without ever figuring things out.

You may eventually run out of bullets, so I think locking them in until they starve is the way to go, but do they starve? I assume slingshots and rocks will causes damage, especially if they are packed in tight enough.

You might even try cargo nets to lift some up high and drop them. A series of pulleys may make this relatively easy! Even dropping loads of rocks on their heads will slowly reduce their numbers. As long as you do not make a lot of noise they don't seem to follow.
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Old 11-16-2010, 12:29 PM   #17
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All I need is about 7 billion bullets.

But Captain! the liberal zombie rabble exclaims, not every one of them are zombies, and some of the zombies are formerly poor and opressed.

And?

Good . . . bad . . . I'm the guy with the gun.
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Old 11-16-2010, 12:34 PM   #18
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unless you have a way of desposing the bodies, the rotting corpse smell would be unbearable. Best case scenario would be not to attract them towards your position at all. Even if you don't kill them all, and just have a wall erected to prevent them from getting to you, unless you have a sound proof room, their incessant wailing and moaning will drive anyone insane.
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Old 11-16-2010, 12:37 PM   #19
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unless you have a way of desposing the bodies, the rotting corpse smell would be unbearable. Best case scenario would be not to attract them towards your position at all. Even if you don't kill them all, and just have a wall erected to prevent them from getting to you, unless you have a sound proof room, their incessant wailing and moaning will drive anyone insane.
These things are rotting corpses on their feet so I fail to see how things would smell worse.

Its not like Zombies take a lot of pride in their hygene and appearance, I mean think about it, the first date usually involves a dinner for 2 on a fat old out of shape truck driver, followed by several hours of bellowing "BRAINS!!" at each other.
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Old 11-16-2010, 12:44 PM   #20
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These things are rotting corpses on their feet so I fail to see how things would smell worse.

Its not like Zombies take a lot of pride in their hygene and appearance, I mean think about it, the first date usually involves a dinner for 2 on a fat old out of shape truck driver, followed by several hours of bellowing "BRAINS!!" at each other.
That's why I recommend not attracting them to you at all. I've smelled rotting corpse before...man, worst smell ever.
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