Insanity's not that hard except for the Scions, just really slow... keep your squadmates behind you so they don't get focused on. Preferably out the arena entirely (although it kind of sucks if they get stuck on the wrong side of a door once you've won and are moving on to the next spot - save and reload fixes this though). Attack with squadmates powers. Focus on keeping yourself alive... Sentinel works great for this.
Problem is this feels more like a bug exploit (squadmates don't need line of sight for their powers to hit) than playing a game. Not fun. At least in ME1 you can take your overpowered adept and just juggle everything with lift, singularity etc. all on seperate cooldowns. (Part of the reason why I think ME1 had better combat.)
I didn't get the insanity achievement and I highly doubt I ever will.
No. No it's not. Beating Modern Warfare 2 on Veteran has nothing to do with skill. It is made up of equal parts patience and blind luck. And a billion respawns.
No. No it's not. Beating Modern Warfare 2 on Veteran has nothing to do with skill. It is made up of equal parts patience and blind luck. And a billion respawns.
Except it can be beaten in 6 hours (like me), where as ME2 took me 4 days of grinding to beat it on insanity. I really don't get how people with MW1 or 2 are hard on Veteran. WaW on Veteran, now that is hard.
Except it can be beaten in 6 hours (like me), where as ME2 took me 4 days of grinding to beat it on insanity. I really don't get how people with MW1 or 2 are hard on Veteran. WaW on Veteran, now that is hard.
Because Mass Effect 2 on Insanity, despite its difficulty, at least gives the player the sense that, while completing the objective will be difficult and will require precision shooting and some pin-point tactics, it CAN be done.
There are points in Modern Warfare 2 on veteran difficulty where this feeling is curb-stomped to a pulp. Points where you realize that the ONLY way you're going to get from point A to point B OR complete objective C is through blind luck. Skill and precision tactics be damned.
I realize that Veteran difficulty is supposed to be difficult. Heck, maybe it's even attempting to be borderline realistic. 'If this were real life, you'd never survive this. You'd be dead. Don't be stupid. There's nothing glorious about war. Don't enlist.' But at its core, it's still a game. And when you finish a level thinking 'Man, I'm glad that's over and that I'll never have to do it again' instead of 'Wow! That was extremely hard, but I would love to do it again someday' then that's a fault not of the player, but of the developers.
Medal of Honor: Airborne had this very same problem, in that the moment you were visible, EVERY SINGLE Nazi soldier knew where you were -- even if you were behind them -- and focused on you, and ONLY you. Even if there were 50 other allied soldiers running down a choke-point corridor or across a Dutch bridge and could have been much easier to kill, no, they STILL went after JUST you. It was infuriating.
well almost since launch, ME2 players on the PC have been able to edit their save games to give them money, additional skill points, or resources (the most important one, since you don't have to mine any planets whatsoever). well i stumbled across a thread on the Bioware forums that lets Xbox 360 players do the same
i tested it just now and it worked perfectly, using a USB key was the most simple solution. now i can playthrough on my main 360 character since i screwed up some of my choices the first time around without wasting so much time scanning planets. you can even put in custom eye colors and hair styles for female shepherds that are in the game, but not available normally for you to use in the character creator. another neat thing with the Gibbed save game editor is that you can change any decision you made in ME1, so you can make a new playthrough without having to start over in ME1
some of the custom combinations that are out there are pretty sweet
Additionally, I feel bad for PS3 owners. Without an ME1 save game to import, there's really only one possible way they can play ME2: Canon Shepard, a man that
Spoiler!
killed the Rachni Queen, killed Wrex, killed off the non-love interest at Virmire, and presumably made as many Renegade choices one can think of
Unless Bioware has a trick up their sleeve to rectify that? Anyways, I'm looking forward to the Liara DLC.
Last edited by HeartsOfFire; 08-18-2010 at 07:48 AM.
Additionally, I feel bad for PS3 owners. Without an ME1 save game to import, there's really only one possible way they can play ME2: Canon Shepard, a man that
Spoiler!
killed the Rachni Queen, killed Wrex, killed off the non-love interest at Virmire, and presumably made as many Renegade choices one can think of
Unless Bioware has a trick up their sleeve to rectify that? Anyways, I'm looking forward to the Liara DLC.
i've never actually created a brand new ME2 character, i'm assuming the default is for the council to also have died? kinda surprising, since with most games that have a good/bad path the default always seems to be the good endings. i assume the love interest also defaults to Ashley or Kaiden depending on gender, leaving Liara in the dark
i can't see the PS3 version being all that popular