It stated "User controlled celebrations" in the new trailer. No details on it though. Nice to see that's coming back. No idea why they dropped it in the first place.
Last edited by DownhillGoat; 06-16-2010 at 08:53 PM.
It stated "User controlled celebrations" in the new trailer. No details on it though. Nice to see that's coming back. No idea why they dropped it in the first place.
Bork! fist pumps from here on out.
The Following User Says Thank You to 3 Justin 3 For This Useful Post:
"A new wrinkle in the passing game has some important ramifications for NHL 11. In last year's game, a pass was completed when a player pulled the right trigger; this year, the on-ice player releases the puck when the player releases the right trigger. That ever-so-subtle difference in passing turns out to have a significant effect on gameplay; playing isn't as instantaneous as it has been in the past, but you can now control the speed of your pass. The longer you hold the right trigger, the more powerful the pass will be once you let go of the trigger. This new passing tweak has an upside and a downside--on the positive side, you can zip in strong up-ice passes to forwards or set up vicious one-timers with relative ease. On the other hand, passing requires some slightly different timing, as the puck isn't let loose as quickly as in the past. It will require some getting used to this subtle change."
"A new wrinkle in the passing game has some important ramifications for NHL 11. In last year's game, a pass was completed when a player pulled the right trigger; this year, the on-ice player releases the puck when the player releases the right trigger. That ever-so-subtle difference in passing turns out to have a significant effect on gameplay; playing isn't as instantaneous as it has been in the past, but you can now control the speed of your pass. The longer you hold the right trigger, the more powerful the pass will be once you let go of the trigger. This new passing tweak has an upside and a downside--on the positive side, you can zip in strong up-ice passes to forwards or set up vicious one-timers with relative ease. On the other hand, passing requires some slightly different timing, as the puck isn't let loose as quickly as in the past. It will require some getting used to this subtle change."
So basically it's like hardcore except all the time.
I actually sort of liked the challenge. Maybe I'm strange that way, but I liked how it got you to really focus of the timing of your passes.
I loved the freedom it gave you with the puck, but HATED the inaccuracy of certain types of passes, regardless of the slides. Simple back passes along the boards back to the point were some of the most annoying aspects of the entire game in my eyes.
I'm more than happy about this new "wrinkle" as long as they've continued to tinker with it and make the passes...more...logical?