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Old 04-19-2010, 01:59 PM   #301
Madman
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Yeah, the ability to take out walls and eventually entire buildings is one of the best parts of the game.
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Old 04-19-2010, 03:52 PM   #302
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Except when the only achievement you have left is the get 20 demolish kills... I think I have 4 in 4000+ kills
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Old 04-19-2010, 04:03 PM   #303
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I got the game about a week ago from a young guy at work pressuring me on how unreal it was. I could not stand CODMW so I thought this would be the same.

That being said, I am frikkin addicted to it. This is the first game for me that has got me away from Halo 3 multiplayer since it came out in 07. Obviously like every other n00b I like to be a bush wooky with the M95, but I am starting to dig being a medic. I love wasting a guy that just killed a teamate, the reviving him in the guys deathcam so he knows he lost his kill (I like playing squad DM for now, until I get a little better). Also I found out the other day the Defribulator makes a great ninja kill weapon.

One of the funnest games I've played, and I think the biggest factor is the destructible environment, pretty much eliminates campers.
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Old 04-19-2010, 04:26 PM   #304
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Anyone know when new maps are coming out? I know they'll never do it, but I want the 1943 maps, they were awesome!

I got bored of the same 5 maps over and over again.

I need to play with some people from CP, I hate playing with randoms who mostly suck. Or I will play with 3 randoms who are all snipers who all snipe on the same bloody hill 2 feet from each other.
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Old 04-19-2010, 04:30 PM   #305
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I'm on XBL.

My gamertag is Y0UR INEPTITUDE

The 'o' in your is a number 0 'zero'.

It tends to work quite well.

"Your ineptitude killed you."
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Old 04-19-2010, 07:49 PM   #306
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Originally Posted by 3 Justin 3 View Post
Anyone know when new maps are coming out? I know they'll never do it, but I want the 1943 maps, they were awesome!

I got bored of the same 5 maps over and over again.

I need to play with some people from CP, I hate playing with randoms who mostly suck. Or I will play with 3 randoms who are all snipers who all snipe on the same bloody hill 2 feet from each other.
That's why it's nice to have dedicated servers on the PC version and another reason why MW2 dropped the ball there.

I can login to the same server every time and find the same community of guys like certain clans that play on a specific server who are good at the game and I enjoy playing with and you get to know the "regulars" eventually.
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Old 04-20-2010, 10:24 AM   #307
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Anyone know when new maps are coming out? I know they'll never do it, but I want the 1943 maps, they were awesome!

I got bored of the same 5 maps over and over again.

I need to play with some people from CP, I hate playing with randoms who mostly suck. Or I will play with 3 randoms who are all snipers who all snipe on the same bloody hill 2 feet from each other.
Add me, PeterisAwesome. I... am prettttty goooood.
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Old 04-20-2010, 10:44 AM   #308
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Add me, PeterisAwesome. I... am prettttty goooood.
Ok, I tried to add Pylon but I don't think he is accepting my Friend Request, haha. I'll be on late tonight and tomorrow depending on how my Stats final studying goes.
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Old 04-20-2010, 01:57 PM   #309
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is the server browser just broken? everytime i hit a full refresh, it just sits there loading forever until i click the cancel button, then the servers appear in the list
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Old 04-20-2010, 04:24 PM   #310
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Ok, I tried to add Pylon but I don't think he is accepting my Friend Request, haha. I'll be on late tonight and tomorrow depending on how my Stats final studying goes.

Whats your gamertag?

I'll add you.
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Old 04-20-2010, 10:48 PM   #311
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Whats your gamertag?

I'll add you.
x JPeeper x

I'll go on tonight if anyone wants to play.
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Old 04-21-2010, 01:18 AM   #312
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New patch is rolling out right now

Quote:
MP – New Server browser
MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
MP – Crash fixes relating to ALT+TAB at different times throughout the game
MP – Hang fix when trying to connect to a full server multiple times
MP – Deletion of soldiers now possible through the account pages in game
MP – Removed screen flash during loading
MP – Added support for colour blind players
MP – Fixed crashes relating to faulty server banners
MP – Servers closing during connection no longer cause the client to hang
MP – Auto team swap reflects correctly in the scoreboard
MP – Fixed scoreboards when switching teams before spawning
MP – Rush scoreboards fixed
MP – Veteran ranks no longer display as “12”
MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
MP – Logout/Login button correctly reflects the player status
MP – Added minimum number of players needed to start a round (you can play and take objectives+but you will get no score until 4 or more players join the server)
MP – Isla Inocentes welcome message on the loading screen now fits the text box area
MP – Reduced the brightness in Russian vehicles
MP – Medic gadgets now display correctly if the defib is not unlocked
MP – Server filter options are remembered
MP – Punkbuster filter now works as intended
MP – Scroll bar no longer overlays the Join Server button in the friends list panel
MP – CANCEL server refresh is implemented
MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
MP – The chat no longer displays the incorrect player name when appearing
MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
MP – FoV no longer causes the UAV station to rotate+
MP – Fix to correctly display the unlock progression at the end of round
MP – Chat functionality will no longer freeze after writing a partial message at the end of round
MP – One account can no longer connect to the same server multiple times
MP – Squad Death Match is correctly named during loading
MP – Server browser no longer gets a bad FPS when filtering Conquest
MP – Server info banners correctly clear between displays
MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
MP – Correct camera collision for vehicles' heavy machine gun
MP – Game no longer crashes if the player sends a message in the loading screen
MP – Trying to join a full server no longer causes the game to hang on Please Wait message
MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
MP – Kit/gadget loadout saved between sessions
SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
SP – Fixed a crash after the “Upriver” mission end cinematic
SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
SP – Fixed hang after “Storm Cockpit” objective
SP – Changed melee attack raycast to be detailed
SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.
+
Here is the R10 Server changelist
+
+
Punkbuster is required ON for ranked servers
Ranked servers cannot be started with a password
Autobalance message goes to text-chat instead of in the middle of the screen
Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!
Unfortunately, it seems that custom FOVs are now bugged or locked out completely

Last edited by Hack&Lube; 04-21-2010 at 03:20 AM.
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Old 04-21-2010, 07:52 AM   #313
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Quote:
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Anyone know when new maps are coming out?
Not sure if this has been mentioned yet but but essentially this game is a sandbox (for the PC version anyway). This makes it easier to create new areas (maps) as the foundation is already there and the details just need to be added (buildings, armour, etc). We've already seen a couple new ones opened up and the game hasn't been out long, I can see many more to come which is a real positive for this game.
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Old 04-21-2010, 08:01 AM   #314
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Quote:
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New patch is rolling out right now

Unfortunately, it seems that custom FOVs are now bugged or locked out completely
Lots of positives here though, hopefully they finally got the server browser right, what a piece of that crap that thing was. 55 is a very small FOV in a vehicle though and will make it easier for someone to sneak up and plant C4.

I also really like kit settings being saved between sessions, can't say how many times I've forgotten to change it and end playing with a base gun and no perks.
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Old 04-21-2010, 09:16 AM   #315
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Support for Colour Blind people? How the hell does that work?
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Old 04-21-2010, 01:11 PM   #316
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Support for Colour Blind people? How the hell does that work?
I'm not sure, but that is really cool. I'm not colour blind, and I never thought about it before, but using red and green indicators for friendly vs. enemy could be pretty confusing.

Pretty nice accessibility gesture from DICE.
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Old 04-21-2010, 02:25 PM   #317
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http://blogs.battlefield.ea.com/batt...h-changes.aspx

Also weapon changes.

Quote:
Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
9A-91 is actually more useful in CQB now. Good luck on getting those grenade launcher pins though!
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Old 04-21-2010, 02:28 PM   #318
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I'm glad they toned down the 40mm's. Those bloody n00bs pissed me off till no end. If it was a skill shot, I can appreciate that, but not some kid going all Leroy Jenkins with a fricken launcher.
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Old 04-21-2010, 02:36 PM   #319
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Is anyone actually good at flying the helicopters? I find it so hard to master.
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Old 04-21-2010, 02:47 PM   #320
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I'm not sure, but that is really cool. I'm not colour blind, and I never thought about it before, but using red and green indicators for friendly vs. enemy could be pretty confusing.

Pretty nice accessibility gesture from DICE.
I was saying to '3 justin 3' just last night this is why I typically only play squad deathmatch. I had to follow him around to objectives. This is why I like halo so much. Red vs Blue, and the reticle is wither yellow or red. I have a heck of a time trying to figure out things in objective games as I am red/green colorblind. In fact this is an issue in 90% of games for me.
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